How can I resize pixel art in Pyglet without making it blurry?
- by Renold
I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a Minecraft-like effect, where you have small pixel images scale to larger blockier pixels.
In Pyglet, the sprite's scale property blurs the pixels. Is there…