How can I resize pixel art in Pyglet without making it blurry?
- by Renold
I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a Minecraft-like effect, where you have small pixel images scale to larger blockier pixels.
In Pyglet, the sprite's scale property blurs the pixels. Is there some other way?
Update:
So I changed my code, but I'm still having the same issue (nothing changed.) Of course, the GL commands are kind of mysterious to me:
gl.glEnable(gl.GL_TEXTURE_2D)
image = resource.image('tileset.png')
texture = image.get_texture()
gl.glBindTexture(gl.GL_TEXTURE_2D, texture.id)
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST)
texture.width = 16 # resize from 8x8 to 16x16
texture.height = 16
image.blit(100, 30) # draw
Is there something else I should try?