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  • Pylibmc requiring libmemcached >= 0.32

    - by resopollution
    On Ubuntu, I installed libmemcached-dev using the following command: apt-get install libmemcached-dev Unfortunately it installs libmemcached version 0.31, and pylibmc requires that I compile with v 0.32+ to run, otherwise I get an import error. I've tried removing libmemcached-dev with apt-get --purge remove, then installing libmemcached v 0.38, then re-compiling pylibmc, but it still gives me the requires libmemcached v 0.32+ error.

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  • Deploying Pylons with Nginx reverse proxy?

    - by resopollution
    Is there a tutorial on how to deploy Pylons with Nginx? I've been able to start nginx and then serve pylons to :8080 with paster serve development.ini However, I can't seem to do other stuff as pylons locks me into that serve mode. If I try to CTRL+Z out of pylons serving to do other stuff on my server, pylons goes down. There must be a different method of deployment. PS - I've done all this: http://wiki.pylonshq.com/display/pylonscookbook/Running+Pylons+with+NGINX?showComments=true#comments I just have no clue what to do with the Pylons app other than paster serve. Not sure if tehre is a different method.

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  • Pylons importing Psycopg2 error

    - by resopollution
    Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/Library/Python/2.6/site-packages/psycopg2/__init__.py", line 60, in <module> from _psycopg import BINARY, NUMBER, STRING, DATETIME, ROWID ImportError: dlopen(/Library/Python/2.6/site-packages/psycopg2/_psycopg.so, 2): Symbol not found: _PQbackendPID Referenced from: /Library/Python/2.6/site-packages/psycopg2/_psycopg.so Expected in: flat namespace in /Library/Python/2.6/site-packages/psycopg2/_psycopg.so Psycopg2 was working fine before, but now I get this error. Any ideas on this issue much appreciated. EDIT: so after dealing with so many psycopg2 errors everytime I set up my mac, I've decided to use VMWareFusion running Ubuntu instead.

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  • Javascript timers

    - by resopollution
    I'm starting on a javascript MMORPG that will actually work smoothly. Currently, I created a demo to prove that I can move characters around and have them chat with each other, as well as see eachother move around live. http://set.rentfox.net/ Now Javascript timers are something I have not used extensively, but from what I know, correct me if I'm wrong, is that having multiple setIntervals happening at the same time doesn't really work well b/c it's all on a single thread. Lets say I wanted to have 10 different people nuking fireballs at a monster by using sprite background positioning with setInterval -- that animation would require 10 setIntervals doing repainting of the DOM for sprite background-position shifts. Wouldn't that be a big buggy? I was wondering if there was a way around all this, perhaps using Canvas, so that animations can all happen concurrently without creating an event queue and I don't have to worry about timers. Hope that makes sense, and please let me know if I need to clarify further.

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  • jQuery event handler queue

    - by resopollution
    Overview of the problem In jQuery, the order in which you bind a handler is the order in which they will be executed if you are binding to the same element. For example: $('#div1').bind('click',function(){ // code runs first }); $('#div1').bind('click',function(){ // code runs second }); But what if I want the 2nd bound code to run first? . My current solution Currently, my solution is to modify the event queue: $.data(domElement, 'events')['click'].unshift({ type : 'click', guid : null, namespace : "", data : undefined, handler: function() { // code } }); . Question Is there anything potentially wrong with my solution? Can I safely use null as a value for the guid? Thanks in advance. .

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  • explanation about prototype.js function binding code

    - by resopollution
    From: http://ejohn.org/apps/learn/#2 Function.prototype.bind = function(){ var fn = this, args = Array.prototype.slice.call(arguments), object = args.shift(); return function(){ return fn.apply(object, args.concat(Array.prototype.slice.call(arguments))); }; }; Can anyone tell me why the second return is necessary (before fn.apply)? Also, can anyone explain why args.concat is necessary? Why wouldn't it be re-written as: fn.apply(object, args) instead of return fn.apply(object, args.concat(Array.prototype.slice.call(arguments)));

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  • How to detect if 2 news articles have the same topic? (Python language-comparison)

    - by resopollution
    I'm looking for ideas on recommended approach. I'm trying to scrape some headlines and body text from articles for a few specific sites, similar to what Google does with Google News. The problem is across different sites, they may have articles on the same exact subject, worded slightly differently. Can anyone point to me what I need to know in order to write a comparison algorithm to auto-detect similar articles? Thanks very much in advance. I use Python.

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