Are there any preexisting maps for a Minecraft-like level I could use in my engine?
- by Rishav Sharan
I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine?
I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain.
Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?