libgdx ActorGestureListener.pan() parameters not moving actor in smooth line
- by Roar Skullestad
I override the pan method in ActorGestureListener to implement dragging actors in libgdx (scene2d).
When I move individual pieces on a board they move smoothly, but when moving the whole board, the x and y coordinates that is sent to pan is "jumping", and in an increasingly amount the longer it is dragged.
These are an example of the deltaY…