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Search found 14 results on 1 pages for 'robertwhurst'.

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  • How can I make a steady automata in JavaScript?

    - by RobertWHurst
    I'm working on a JavaScript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the JavaScript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistently at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires dropping frames that's ok.

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  • Is there an ftp plugin for gedit that will let me work locally?

    - by RobertWHurst
    I'm trying to switch from a windows environment to Linux. I'm primarily PHP developer, but I do know quite a bit about other languages such as CSS, XHTML and Javascript. I need a way of editing my files locally because I work in a git repository and need to commit my saves. On windows I used Aptana and PDT. I'd save my files, upload via Aptana, then commit my work with git. I need to get a work flow going on my Linux machine now. If you know a better way to do this let me know, however my real question is, is there a plugin that allows gedit to upload files instead of working remotely?

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  • Make a steady automata in javascript

    - by RobertWHurst
    I'm working on a javascript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the javascript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistantly at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires droping frames thats ok.

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  • Whats faster in Javascript a bunch of small setInterval loops, or one big one?

    - by RobertWHurst
    Just wondering if its worth it to make a monolithic loop function or just add loops were they're needed. The big loop option would just be a loop of callbacks that are added dynamically with an add function. adding a function would look like this setLoop(function(){ alert('hahaha! I\'m a really annoying loop that bugs you every tenth of a second'); }); setLoop would add the function to the monolithic loop. so is the is worth anything in performance or should I just stick to lots of little loops using setInterval?

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  • Get the WPMU default blog domain

    - by RobertWHurst
    I have a network of blogs that link to each other. The problem is when I want to get the primary blog's domain. I need it for things like the the target of the logo when clicked. I can't seem to find a function in WPMU the retrieves this. I can see the value I want in the wp_site table. I could easily get it with $wpdb, but its a bit over kill, and if there is a function that can get the value already, then I want to use it.

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  • Making a Javascript game, Having a little problem with scrolling.

    - by RobertWHurst
    I have a #wrapper div and a #grid div nested inside. currently I can scroll around with this function below. getCursorPos : function(){ // set the empty cursor object var cursor = {}; //get the offset from the left of the grid container var grid //offset loop $(function getCursorPos(){ grid = $('#grid').offset(); setTimeout(getCursorPos, game.loopSpeed); }); //continuosly get the position var that = this; $(document).mousemove(function(e){ //if game mode is menu exit if(game.mode === 'menu'){ return; } // NOTE: this looks a litle over done but don't remove anything // its like this because javascript uses floating points // and so in order to line up to the nearest hunderedth I // had to make the cursor and div position intergers by // muliplying by ten. one the two are added I reduced them // and rounded them. that.x = Math.round(((e.pageX * 10) - (grid.left * 10)) / 10); that.y = Math.round(((e.pageY * 10) - (grid.top * 10)) / 10); }); }, the problem is that the mouse coordinates only update when the mouse moves. is there any way to get the coordinates with out moving the mouse?

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  • Test a database conection without codeigniter throwing a fit, can it be done?

    - by RobertWHurst
    I'm just about finished my first release of automailer, a program I've been working on for a while now. I've just got to finish writing the installer. Its job is to rewrite the codigniter configs from templates. I've got the read/write stuff working, but I'd like to be able to test the server credentials given by the user without codingiter throwing a system error if they're wrong. Is there a function other than mysql_connect that I can use to test a connection that will return true or false and won't make codeigniter have a fit? This is what I have function _test_connection(){ if(mysql_connect($_POST['host'], $_POST['username'], $_POST['password'], TRUE)) return TRUE; else return FALSE; } Codigniter doesn't like this and throws a system error. <div style="border:1px solid #990000;padding-left:20px;margin:0 0 10px 0;"> <h4>A PHP Error was encountered</h4> <p>Severity: Warning</p> <p>Message: mysql_connect() [<a href='function.mysql-connect'>function.mysql-connect</a>]: Unknown MySQL server host 'x' (1)</p> <p>Filename: controllers/install.php</p> <p>Line Number: 57</p> </div> I'd rather not turn off error reporting.

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  • Writing an installer using codigniter

    - by RobertWHurst
    I'm just about finished my first release of automailer, a program I've been working on for a while now. I've just got to finish writing the installer. Its job is to rewrite the codigniter configs from templates. I've got the read/write stuff working, but I'd like to be able to test the server credentials given by the user without codingiter throwing a system error if they're wrong. Is there a function other than mysql_connect that I can use to test a connection that will return true or false and won't make codeigniter have a fit?

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