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  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

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  • I keep getting OpenSSL Header Version not found error when compiling OpenSSH Debian Squeeze

    - by Romoku
    I built Openssl1.0.0d ./config shared no-threads zlib It installed fine to the default /usr/local/ssl I went and downloaded OpenSSH 5.8p2 and ran ./configure but now it keeps giving me a Openssl version header not found error even when I set --with-ssl-dir= I've tried it with arguments /usr/local/ssl/include /usr/local/ssl/include/openssl /usr/include /usr/local/ssl/lib I looked in config.log and found error: openssl/opensslv.h: no such file or directory which makes little sense since I pointed openssh to where it is store. /etc/ld.so.conf include /usr/local/ssl/lib I'm at a loss at this point. Answer (maybe): Because I am an idiot. include /usr/local/ssl/lib is incorrect. /usr/local/ssl/lib is correct. It needs to be before the first include.

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