multi user web game with scheduled processing?
- by Rooq
I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible.
The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward.
The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date.
My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server.
Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?