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  • Using polygons instead of quads on Cocos2d

    - by rraallvv
    I've been looking under the hood of Cocos2d, and I think (please correct me if I'm wrong) that although working with quads is a key feature of the engine, it should't be dificult to make it work with arrays of vertices (aka polygons) instead of quads, being the quads a special case of an array of four vertices by the way, does anyone have any code that makes cocos2d render a texture filled polygon inside a batch node? the code posted here (http://www.cocos2d-iphone.org/forum/topic/8142/page/2#post-89393) does a nice job rendering a texture filled polygon but the class doesn't work with batch nodes

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  • Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

    - by rraallvv
    I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered my limit to be a little bit over 15 FPS, in fact my physics simulation is updated at that rate (15.84 steps/s) as that is the lowest that still give fluid movement, a bit lower gives jerky motion. Is there a practical reason why to clamp FPS way above the lower limit? Update: The following image could help to clarify I can independently set the physic simulation step, frame rate, and simulation interval update. My concern is why should I clamp any of those to values greater than the minimum? For instance to conserve battery life I could just to choose the lower limits, but it seems that 60 or 30 FPS are the most used values.

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  • breakpoints not working properly on device with iOS 4.2.1 on Xcode 4.2

    - by rraallvv
    That seems odd to me, but apparently, Xcode 4.2 doesn't recognice breackpoints properly on my iPod Touch 2G running iOS 4.2.1, while it does on my other Ipod Touch 4G running iOS 6.0 Both devices are enabled for development, and their debug symbols information are retrieved from both devices and copied into ~/Library/Developer/Xcode/iOS DeviceSupport/... The only thing that seems suspect to me is that 4.2.1 is missing on /Developer/Platforms/iPhoneOS.platform/DeviceSupport/... I have 4.2 and 4.3 but nothing in between any help is appreciated

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