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  • Meredith Ryan: DBA of the Day

    Meredith Ryan – DBA at the Bell Group –was elected by judges and the SQL Server community as the Exceptional DBA of 2012. So who is Meredith, and how did she become a DBA? What makes her exceptional at her work? Simple-Talk sent Richard Morris to investigate. 12 essential tools for database professionalsThe SQL Developer Bundle contains 12 tools designed with the SQL Server developer and DBA in mind. Try it now.

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  • Ryan Weber On KCNext | #AJIReport

    - by Jeff Julian
    We sit down with Ryan Weber of KCNext in our office to talk about the Kansas City market for technology. The Technology Council of Greater Kansas City is committed to growing the existing base of technology firms, recruiting and attracting technology companies, aggregating and promoting our regional IT assets and providing peer interaction and industry news. During this show we talk about why KCNext is great for Kansas City. They offer some great networking and educational events, but also focus on connecting companies together to help build relationships on a business level. Make sure you visit their website to see what events are coming up and link up with them on Twitter to stay on top of news from the KC technology community. Listen to the Show Site: http://www.kcnext.com/ Twitter: @KCNext LinkedIn: KCNext - The Technology Council of Greater Kansas City

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  • AJI Report with Nat Ryan–Discussion about Game Development with Corona Labs SDK

    - by Jeff Julian
    We sat down with Nat Ryan of Fully Croisened to talk about Game Development and the Corona Labs framework. The Corona SDK is a platform that allows you to write mobile games or applications using the Lua language and deploy to the iOS and Android platforms. One of the great features of Corona is the compilation output is a native application and not a hybrid application. Corona is very centered around their developer community and there are quite a few local meetups focused on the helping other developers use the platform. The community and Corona site offers a great number of resources and samples that will help you get started in a matter of a few days. If you are into Game Development and want to move towards mobile, or a business developer looking to turn your craft back into a hobby, check out this recording and Corona Labs to get started.   Download the Podcast   Site: AJI Report – @AJISoftware Site: Fully Croisened Twitter: @FullyCroisened Site: Corona Labs

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  • SQLBeat Podcast – Episode 6 – And the Winner is…Meredith Ryan from Albakerkee.

    - by SQLBeat
    In this episode I speak with the winner of the Exceptional DBA Award for 2012, Meredith Ryan.  We talk about a lot of things, but mainly attending the PASS Summit, first timers (this is PASS related too) and SQL Saturdays. Meredith has been with her present company for 14 years, an achievement of a bygone era in IT, but we are kindred in this area having worked at my present position for nearly 7. We also agree that every DBA should have to spend at least 2 years on Help Desk. I feel really, really dumb for not having recognized her tattoo, which I shamelessly ask about.  Congratulations, Meredith on your award and I look forward to meeting you this year in a few short weeks. Download the MP3

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  • What is a proper way to pass a parameter to Set-Alias in powershell?

    - by Nick Gorbikoff
    Hello. A little background: I use PowerShell on windows xp at work and I set a bunch of useful shortcuts in Microsoft.PowerShell_profile.ps1 in My Documents, trying to emulate Mac environment inspired by Ryan Bates's shortcuts I have things like: Set-Alias rsc Rails-Console function Rails-Console {Invoke-Expression "ruby script/console"} Which works just fine when in command prompt I say: rsc #it calls the proper command However this doesn't work properly Set-Alias rsg Rails-Generate function Rails-Generate {Invoke-Expression "ruby script/generate"} So when I do : rsg model User which is supposed to call ruby script/generate model User all it calls is ruby script/generate #Dumping my params So how would I properly modify my functions to take params I send to functions? Thank you!!

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  • When using grep from VIM, how to jump to results?

    - by Marplesoft
    When using the grep plugin to VIM, I can search the current directory for all occurrences of a string within a set of files, like this: :grep Ryan *.txt This outputs something like this: file1.txt:3:Ryan was here file2.txt:10:Ryan likes VIM file3.txt:5:superuser.com is a fav of Ryan (1 of 3): Ryan was here Press ENTER or type command to continue If I press enter, it just takes me back to my editor. What I really want to do is be able to open up one of those files and jump to the place where the string was found. Is there a way to do this? The 1 of 3 part makes me think there's a way to tab through the results, but I don't know what commands are available to me. Can anybody shed some light on this?

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  • heroku corrupted object, git fsck fails in rails

    - by Ryan Max
    Hello. I am trying to push an app to heroku and I am getting the error detailed here. So I am trying to determine the corrupt objects using git fsck -full but it isn't returning anything. Nothing happens: Ryan@Ryan-PC ~ $ git fsck --full Ryan@Ryan-PC But I get the object error when I try to push the object to heroku. Is there anyway I can go about repairing the corrupt repository, or can I just delete it and start over? How do I go about doing this?

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  • How do install graphics drivers for radeon HD 6380g on a HP pavilion g6?

    - by Ryan
    I installed ubuntu from wubi using a live cd but when i booted i just got a black screen so i followed the instructions from this forum http://ubuntuforums.org/showpost.php?p=10089820&postcount=8 which successfully completed the ubuntu installation but now when i boot ubuntu i just get a command prompt. when i type in startx it comes up with an error. I am told i need to install graphics drivers, how do i do this? Thanks in advance Ryan

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  • Tricky SQL query involving consecutive values

    - by Gabriel
    I need to perform a relatively easy to explain but (given my somewhat limited skills) hard to write SQL query. Assume we have a table similar to this one: exam_no | name | surname | result | date ---------+------+---------+--------+------------ 1 | John | Doe | PASS | 2012-01-01 1 | Ryan | Smith | FAIL | 2012-01-02 <-- 1 | Ann | Evans | PASS | 2012-01-03 1 | Mary | Lee | FAIL | 2012-01-04 ... | ... | ... | ... | ... 2 | John | Doe | FAIL | 2012-02-01 <-- 2 | Ryan | Smith | FAIL | 2012-02-02 2 | Ann | Evans | FAIL | 2012-02-03 2 | Mary | Lee | PASS | 2012-02-04 ... | ... | ... | ... | ... 3 | John | Doe | FAIL | 2012-03-01 3 | Ryan | Smith | FAIL | 2012-03-02 3 | Ann | Evans | PASS | 2012-03-03 3 | Mary | Lee | FAIL | 2012-03-04 <-- Note that exam_no and date aren't necessarily related as one might expect from the kind of example I chose. Now, the query that I need to do is as follows: From the latest exam (exam_no = 3) find all the students that have failed (John Doe, Ryan Smith and Mary Lee). For each of these students find the date of the first of the batch of consecutively failing exams. Another way to put it would be: for each of these students find the date of the first failing exam that comes after their last passing exam. (Look at the arrows in the table). The resulting table should be something like this: name | surname | date_since_failing ------+---------+-------------------- John | Doe | 2012-02-01 Ryan | Smith | 2012-01-02 Mary | Lee | 2012-01-04 Ann | Evans | 2012-02-03 How can I perform such a query? Thank you for your time.

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  • RUN 2012 Buenos Aires - Desarrollando para dispositivos móviles con HTML5 y ASP.NET

    - by MarianoS
    El próximo Viernes 23 de Marzo a las 8:30 hs en la Universidad Católica Argentina se realizará una nueva edición del Run en Buenos Aires, el evento Microsoft más importante del año. Particularmente, voy a estar junto con Rodolfo Finochietti e Ignacio Lopez presentando nuestra charla “Desarrollando para dispositivos móviles con HTML5 y ASP.NET” donde voy a presentar algunas novedades de ASP.NET MVC 4. Esta es la agenda completa de sesiones para Desarrolladores: Keynote: Un mundo de dispositivos conectados. Aplicaciones al alcance de tu mano: Windows Phone – Ariel Schapiro, Miguel Saez. Desarrollando para dispositivos móviles con HTML5 y ASP.NET – Ignacio Lopez, Rodolfo Finochietti, Mariano Sánchez. Servicios en la Nube con Windows Azure – Matias Woloski, Johnny Halife. Desarrollo Estilo Metro en Windows 8 – Martin Salias, Miguel Saez, Adrian Eidelman, Rubén Altman, Damian Martinez Gelabert. El evento es gratuito, con registro previo: http://bit.ly/registracionrunargdev

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  • Rotate to a set degree then reverse and repeat in Unity

    - by Ryan
    and thank you for your time. I'm making my first project in Unity, a simple game where touching objects adds points to the players score. I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. Nodding to the right 30 degrees, then to the left 30 degrees, on and on. Here's what I've got... public class Rotator : MonoBehaviour { void Update () { transform.Rotate(new Vector3(0,0,12)*Time.deltaTime); } } This gives me a nice slow rotation. But I am clueless how to tell Unity to stop at +30 degrees, reverse to -30 degrees, rotate again to +30, stop and repeat, etc, etc. I'd really appreciate any help. Maybe there is a thread like this that I was not able to find? I assume it will involve some kind of 'if than' function? Thank you, Ryan

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  • The joomla 'create a template' tutorial

    - by ryan
    Hello all, Ive recently downloaded joomla using an instant download option, and now im looking to create my own templates, so i went to http://www.siteground.com/tutorials/joomla15/joomla_create_template.htm and Im trying to follow the tuturial but ive failed at the first hurdle... where it says "First, open the "templates" directory in your Joomla installation. Then create a subfolder in it named "tutorial_template". All the files of your template will reside in it." The problem is I have no clue how to do this, where is the directory to start with?? the only thing I know how to get up is the administrators screen, in which I have to choose one of the stock templates, which would be great if I didnt care about my own designs...but obviously im looking to have my own html and css coding used instead. How do I find where the folders are and how do I open them? Im sorry if its a bit of a dumb question but im so confused..so early on. Thanks in advance. Ryan

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  • Be able to create edit and move files to and from /var/www

    - by Ryan Murphy
    I have installed lamp on Ubuntu 12.04. I try to access /var/www but it doesn't allow me to do anything as it says I don't have permissions. I have tried: 1. gksudo nautilus - which works but its very inconvenient way of doing things. 2. sudo adduser ryan www-data sudo chown -R www-data:www-data /var/www sudo chmod g+rw /var/www The above didn't work. I have googled and searched this site for a solution, but all the existing possible solutions have not worked.

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  • Odd SQL Results

    - by Ryan Burnham
    So i have the following query Select id, [First], [Last] , [Business] as contactbusiness, (Case When ([Business] != '' or [Business] is not null) Then [Business] Else 'No Phone Number' END) from contacts The results look like id First Last contactbusiness (No column name) 2 John Smith 3 Sarah Jane 0411 111 222 0411 111 222 6 John Smith 0411 111 111 0411 111 111 8 NULL No Phone Number 11 Ryan B 08 9999 9999 08 9999 9999 14 David F NULL No Phone Number I'd expect record 2 to also show No Phone Number If i change the "[Business] is not null" to [Business] != null then i get the correct results id First Last contactbusiness (No column name) 2 John Smith No Phone Number 3 Sarah Jane 0411 111 222 0411 111 222 6 John Smith 0411 111 111 0411 111 111 8 NULL No Phone Number 11 Ryan B 08 9999 9999 08 9999 9999 14 David F NULL No Phone Number Normally you need to use is not null rather than != null. whats going on here?

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  • Unable to connect remotely to Vsftpd server set up on CentOS VirtualBox

    - by ryekayo
    I have set up a Vsftp server using the following instructions provided Here and even went as far as following the commentary at the bottom. But I am unable to connect remotely. When I attempt to use FileZilla or my Ubuntu terminal, I always get: ryan@ryan-Galago-UltraPro:~$ ftp 10.0.x.xx ftp: connect: Connection timed out ftp> I have checked and re-checked iptables conf file and made sure that Port 21 is being Accepted and it is. I have looked this up on the web and decided to try nmap to port scan it and this is what I get for a result: ryan@ryan-Galago-UltraPro:~$ nmap -PN 10.0.xx.xx Starting Nmap 6.40 ( http://nmap.org ) at 2014-08-19 15:01 EDT Nmap scan report for 10.0.xx.xx Host is up. All 1000 scanned ports on 10.0.xx.xx are filtered Nmap done: 1 IP address (1 host up) scanned in 201.38 seconds Is there anything else that I should do or check for? UPDATE: I have tried to ping from the virtual machine to my IP address on Ubuntu and have been successfully able to. I cannot ping to my virtual machine from Ubuntu. I have narrowed this down to possibly being a firewall related issue on Ubuntu's side, but why would I be unable to connect from FileZilla?

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Thumbnailers of text and ogg files

    - by David López
    I use ubuntu 12.04 and I can see in nautilus thumbnailers of ogg (with embedded artwork) and text files, just like in figure It's a nice feature. I have a slow machine and I've installed Arch with LXDE and pcmanfm. I would like the same thumbnailers, but I can only see a few of them like in the figure I've installed nautilus, thunar, spacefm... and lots of different thumbnailers in my Arch machine, but I haven't be able to see the thumbnailers of text and ogg files. I think that maybe ubuntu uses a patched nautilus version with extended capabilities or something like this. Any idea? Thanks.

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  • How do I get same scrollbar style for gtk-2.0 and gtk-3.0 apps?

    - by David López
    Sorry for my English mistakes, I'm Spanish. I'm using Ubuntu 11.10 in a tablet. I've removed overlay-scrollbars and I have increased the scrollbars size to use them with fingers. In /usr/share/themes/Ambiance/gtk-2.0/gtkrc I've changed: GtkScrollbar::slider-width = 23 GtkScrollbar::min-slider-length = 51 and added: GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 In /usr/share/themes/Ambiance/gtk-3.0/gtk-widgets.css I've changed: GtkScrollbar-min-slider-length: 51; GtkRange-slider-width: 23; (in .scrollbar item) Now my scrollbars are usable with fingers, but they seem different for gtk-2.0 and gtk-3.0 apps. In the picture the left scrollbar is a gtk-2.0 app and the right one is a gtk-3.0 I want to setup gtk2.0 bar to be exactly the same as gtk3.0, that is Make upper and lower extremes empty (oranges circles in the picture) Reduce the length of the 3 horizontal lines (black ellipse) Can somebody help me? Thanks. Hola. Uso ubuntu 11.10 en una tableta; he quitado overlay-scrollbars y he incrementado el tamaño de las barras para poder usarlas con los dedos. Concretamente en /usr/share/themes/Ambiance/gtk-2.0/gtkrc be cambiado GtkScrollbar::slider-width = 23 GtkScrollbar::min-slider-length = 51 y añadido GtkScrollbar::has-backward-stepper = 0 GtkScrollbar::has-forward-stepper = 0 En /usr/share/themes/Ambiance/gtk-3.0/gtk-widgets.css he cambiado GtkScrollbar-min-slider-length: 51; GtkRange-slider-width: 23; (en el apartado.scrollbar) Mis barras son manejables con dedos, pero se ven muy distintas para aplicaciones gtk-2.0 y gtk-3.0. La barra de la izquierda de la imagen es 2.0 y la de la derecha es 3.0 Quiero configurar las barras 2.0 exactamente como las 3.0, para lo que necesito Vaciar los extremos de la barra (círculos naranjas en la imagen) Reducir la longitud de las 3 líneas horizontales (elipses negras en la imagen) ¿Alguna idea? Gracias.

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  • Model won't render in my XNA game

    - by Daniel Lopez
    I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the problem lies. P.S I am using models from the MSDN website so I know the models are compatible with XNA. Code: class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Draw() { Matrix world = Matrix.CreateTranslation(modelpos) * rotationy; Matrix view = Matrix.CreateLookAt(this.CameraPosition, this.ModelPosition, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1.0f, 10000f); model.Draw(world, view, projection); } } If you need more code just make a comment.

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  • Wireless not working, no driver showing in the Additional Drivers window

    - by edit lopez
    I am a new user of Ubuntu. I have a Asus Q501L laptop that came preinstalled with Windows 8, but I wanted to move from Windows and try something new, so I just decided to install Ubuntu without thinking to much about it. The problem I have is that I can't install the additional drivers. When I go to to Additional Drivers nothing appears, it just says: no proprietary drivers are in use and in small letters continues: a proprietary driver has private code that Ubuntu developers can't review and improve. security and others updates are dependent on drivers vendor.. I can't even use the wireless connection. I really don't know what to do. I tried to download the drivers from Asus, but when I tried to install them it said: an error occurred while loading the archive. Also I don't know the model of the PC wireless card. If there is something I can do to find out that please tell me. Thanks!

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  • Pygame Tile Based Character movement speed

    - by Ryan
    Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its own class that is an extension of the sprite class, and the x and y position is saved in terms of the tile position. To note I am fairly new to pygame. My question is, I am planning to have character movement restricted to one tile at a time, and I'm not sure how to make it so that, even if the player hits the directional key dozens of time quickly, (WASD or arrow keys) it will only move from tile to tile at a certain speed. How could I implement this generally with pygame? (Similar to game movement of like Pokemon or NexusTk). Edit: I should probably note that I want it so that the player can only end a movement in a tile. He couldn't stop moving halfway inbetween a tile for example. Thanks for your time! Ryan

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  • Turning on the wireless card freezes Ubuntu 12.04

    - by Ryan Schram
    I've been using Ubuntu 12.04 for close to a year. Occasionally after booting into Gnome 3, the desktop is unresponsive to cursor clicks. The mouse cursor moves but can't open menus. Also the network icon displays a red error badge instead of the usual gray x indicating that it is off. The only way I have found to solve this is to switch to a terminal shell (Ctrl-Alt-F5), login and kill gnome-session. This is an intermittent and occasional problem. Recently I moved house and set up this computer in my new apartment. Now I have for the first time a new and more difficult problem. Switching on the wireless card (wlan0) to connect to the wifi router causes the desktop to freeze. Switching to a terminal via Ctrl-Alt-F5 doesn't work. The only solution is a hard reboot from the power switch. How can I diagnose the second, more recent problem? Is there a solution? Cheers, Ryan

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  • Exim - send certain "local" user mail to smtp

    - by Ryan Anderson
    I'm using Exim 3 and would like to know how to send some local addresses to the smtp server instead of Exim handling them as a localuser. They are local addresses in the sense that they have the same domain as listed in 'local_domains' in exim.conf. I tried using the "require_files" option on the localuser director in exim.conf, but with no luck. Any help appreciated. Thanks, Ryan

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  • GridView doesn't remember state between postbacks

    - by Ryan
    Hi, I have a simple ASP page with databound grid (bound to an object source). The grid is within the page of a wizard and has a 'select' checkbox for each row. In one stage of the wizard, I bind the GridView: protected void Wizard1_NextButtonClick(object sender, WizardNavigationEventArgs e) { ... // Bind and display matches GridViewMatches.EnableViewState = true; GridViewMatches.DataSource = getEmailRecipients(); GridViewMatches.DataBind(); And when the finish button is clicked, I iterate through the rows and check what's selected: protected void Wizard1_FinishButtonClick(object sender, WizardNavigationEventArgs e) { // Set the selected values, depending on the checkboxes on the grid. foreach (GridViewRow gr in GridViewMatches.Rows) { Int32 personID = Convert.ToInt32(gr.Cells[0].Text); CheckBox selected = (CheckBox) gr.Cells[1].FindControl("CheckBoxSelectedToSend"); But at this stage GridViewMatches.Rows.Count = 0! I don't re-bind the grid, I shouldn't need to, right? I expect the view-state to maintain the state. (Also, if I do rebind the grid, my selection checkboxes will be cleared) NB: This page also dynamically adds user controls in OnInit method. I have heard that it might mess with the view state, but as far as I can tell, I am doing it correctly and the viewstate for those added controls seems to work (values are persisted between postbacks) Thanks a lot in advance for any help! Ryan UPDATE: Could this be to do with the fact I am setting the datasource programatically? I wondered if the asp engine was databinding the grid during the page lifecycle to a datasource that was not yet defined. (In a test page, the GridView is 'automatically' databound'. I don't want the grid to re-bound I just want the values from the viewstate from the previous post! Also, I have this in the asp header: ViewStateEncryptionMode="Never" - this was to resolve an occasional 'Invalid Viewstate Validation MAC' message Thanks again Ryan

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  • ArchBeat Link-o-Rama for 11/18/2011

    - by Bob Rhubart
    IT executives taking lead role with both private and public cloud projects: survey | Joe McKendrick "The survey, conducted among members of the Independent Oracle Users Group, found that both private and public cloud adoption are up—30% of respondents report having limited-to-large-scale private clouds, up from 24% only a year ago. Another 25% are either piloting or considering private cloud projects. Public cloud services are also being adopted for their enterprises by more than one out of five respondents." - Joe McKendrick SOA all the Time; Architects in AZ; Clearing Info Integration Hurdles This week on the Architect Home Page on OTN. OIM 11g OID (LDAP) Groups Request-Based Provisioning with custom approval – Part I | Alex Lopez Iin part one of a two-part blog post, Alex Lopez illustrates "an implementation of a Custom Approval process and a Custom UI based on ADF to request entitlements for users which in turn will be converted to Group memberships in OID." ArchBeat Podcast Information Integration - Part 3/3 "Oracle Information Integration, Migration, and Consolidation" author Jason Williamson, co-author Tom Laszeski, and book contributor Marc Hebert talk about upcoming projects and about what they've learned in writing their book. InfoQ: Enterprise Shared Services and the Cloud | Ganesh Prasad As an industry, we have converged onto a standard three-layered service model (IaaS, PaaS, SaaS) to describe cloud computing, with each layer defined in terms of the operational control capabilities it offers. This is unlike enterprise shared services, which have unique characteristics around ownership, funding and operations, and they span SaaS and PaaS layers. Ganesh Prasad explores the differences. Stress Testing Oracle ADF BC Applications - Do Connection Pooling and TXN Disconnect Level Oracle ACE Director Andrejus Baranovskis describes "how jbo.doconnectionpooling = true and jbo.txn.disconnect_level = 1 properties affect ADF application performance." Exploring TCP throughput with DTrace | Alan Maguire "According to the theory," says Maguire, "when the number of unacknowledged bytes for the connection is less than the receive window of the peer, the path bandwidth is the limiting factor for throughput."

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