Assigning a colour to imorted obj. files that are being used as default material
- by Salino
I am having a problem with assigning a colour to the different meshes that I have on one object.
The technique that I have used is the first approach on this site.
Is it possible to export a simulation (animation) from Blender to Unity?
So what I would like to do is the following.
I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish...
the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour