Finding cubes in frustum
- by salmonmoose
Working with an infinite set of cubes, is there a way of detecting which cubes exist within a frustum?
Most frustum culling seems to work along the lines of running through all objects and seeing if they intersect - this is ok with a finite set of objects, or something like Octrees.
I'm currently finding all cubes within the frustum's bounding box - but that's far more than I really need.
I could then test these all against it, but I was wondering if I could skip a step.