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  • Rendering ASP.NET Script References into the Html Header

    - by Rick Strahl
    One thing that I’ve come to appreciate in control development in ASP.NET that use JavaScript is the ability to have more control over script and script include placement than ASP.NET provides natively. Specifically in ASP.NET you can use either the ClientScriptManager or ScriptManager to embed scripts and script references into pages via code. This works reasonably well, but the script references that get generated are generated into the HTML body and there’s very little operational control for placement of scripts. If you have multiple controls or several of the same control that need to place the same scripts onto the page it’s not difficult to end up with scripts that render in the wrong order and stop working correctly. This is especially critical if you load script libraries with dependencies either via resources or even if you are rendering referenced to CDN resources. Natively ASP.NET provides a host of methods that help embedding scripts into the page via either Page.ClientScript or the ASP.NET ScriptManager control (both with slightly different syntax): RegisterClientScriptBlock Renders a script block at the top of the HTML body and should be used for embedding callable functions/classes. RegisterStartupScript Renders a script block just prior to the </form> tag and should be used to for embedding code that should execute when the page is first loaded. Not recommended – use jQuery.ready() or equivalent load time routines. RegisterClientScriptInclude Embeds a reference to a script from a url into the page. RegisterClientScriptResource Embeds a reference to a Script from a resource file generating a long resource file string All 4 of these methods render their <script> tags into the HTML body. The script blocks give you a little bit of control by having a ‘top’ and ‘bottom’ of the document location which gives you some flexibility over script placement and precedence. Script includes and resource url unfortunately do not even get that much control – references are simply rendered into the page in the order of declaration. The ASP.NET ScriptManager control facilitates this task a little bit with the abililty to specify scripts in code and the ability to programmatically check what scripts have already been registered, but it doesn’t provide any more control over the script rendering process itself. Further the ScriptManager is a bear to deal with generically because generic code has to always check and see if it is actually present. Some time ago I posted a ClientScriptProxy class that helps with managing the latter process of sending script references either to ClientScript or ScriptManager if it’s available. Since I last posted about this there have been a number of improvements in this API, one of which is the ability to control placement of scripts and script includes in the page which I think is rather important and a missing feature in the ASP.NET native functionality. Handling ScriptRenderModes One of the big enhancements that I’ve come to rely on is the ability of the various script rendering functions described above to support rendering in multiple locations: /// <summary> /// Determines how scripts are included into the page /// </summary> public enum ScriptRenderModes { /// <summary> /// Inherits the setting from the control or from the ClientScript.DefaultScriptRenderMode /// </summary> Inherit, /// Renders the script include at the location of the control /// </summary> Inline, /// <summary> /// Renders the script include into the bottom of the header of the page /// </summary> Header, /// <summary> /// Renders the script include into the top of the header of the page /// </summary> HeaderTop, /// <summary> /// Uses ClientScript or ScriptManager to embed the script include to /// provide standard ASP.NET style rendering in the HTML body. /// </summary> Script, /// <summary> /// Renders script at the bottom of the page before the last Page.Controls /// literal control. Note this may result in unexpected behavior /// if /body and /html are not the last thing in the markup page. /// </summary> BottomOfPage } This enum is then applied to the various Register functions to allow more control over where scripts actually show up. Why is this useful? For me I often render scripts out of control resources and these scripts often include things like a JavaScript Library (jquery) and a few plug-ins. The order in which these can be loaded is critical so that jQuery.js always loads before any plug-in for example. Typically I end up with a general script layout like this: Core Libraries- HeaderTop Plug-ins: Header ScriptBlocks: Header or Script depending on other dependencies There’s also an option to render scripts and CSS at the very bottom of the page before the last Page control on the page which can be useful for speeding up page load when lots of scripts are loaded. The API syntax of the ClientScriptProxy methods is closely compatible with ScriptManager’s using static methods and control references to gain access to the page and embedding scripts. For example, to render some script into the current page in the header: // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Same again - shouldn't be rendered because it's the same id ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Create a second script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function2", "function helloWorld2() { alert('hello2'); }", true, ScriptRenderModes.Header); // This just calls ClientScript and renders into bottom of document ClientScriptProxy.Current.RegisterStartupScript(this,typeof(ControlResources), "call_hello", "helloWorld();helloWorld2();", true); which generates: <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> </title> <script type="text/javascript"> function helloWorld() { alert('hello'); } </script> <script type="text/javascript"> function helloWorld2() { alert('hello2'); } </script> </head> <body> … <script type="text/javascript"> //<![CDATA[ helloWorld();helloWorld2();//]]> </script> </form> </body> </html> Note that the scripts are generated into the header rather than the body except for the last script block which is the call to RegisterStartupScript. In general I wouldn’t recommend using RegisterStartupScript – ever. It’s a much better practice to use a script base load event to handle ‘startup’ code that should fire when the page first loads. So instead of the code above I’d actually recommend doing: ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "call_hello", "$().ready( function() { alert('hello2'); });", true, ScriptRenderModes.Header); assuming you’re using jQuery on the page. For script includes from a Url the following demonstrates how to embed scripts into the header. This example injects a jQuery and jQuery.UI script reference from the Google CDN then checks each with a script block to ensure that it has loaded and if not loads it from a server local location: // load jquery from CDN ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js", ScriptRenderModes.HeaderTop); // check if jquery loaded - if it didn't we're not online string scriptCheck = @"if (typeof jQuery != 'object') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));"; string jQueryUrl = ClientScriptProxy.Current.GetWebResourceUrl(this, typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jquery_register", string.Format(scriptCheck,jQueryUrl),true, ScriptRenderModes.HeaderTop); // Load jquery-ui from cdn ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js", ScriptRenderModes.Header); // check if we need to load from local string jQueryUiUrl = ResolveUrl("~/scripts/jquery-ui-custom.min.js"); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jqueryui_register", string.Format(scriptCheck, jQueryUiUrl), true, ScriptRenderModes.Header); // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "$().ready( function() { alert('hello'); });", true, ScriptRenderModes.Header); which in turn generates this HTML: <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=DIykvYhJ_oXCr-TA_dr35i4AayJoV1mgnQAQGPaZsoPM2LCdvoD3cIsRRitHKlKJfV5K_jQvylK7tsqO3lQIFw2&t=633979863959332352' type='text/javascript'%3E%3C/script%3E")); </script> <title> </title> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/scripts/jquery-ui-custom.min.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> $().ready(function() { alert('hello'); }); </script> </head> <body> …</body> </html> As you can see there’s a bit more control in this process as you can inject both script includes and script blocks into the document at the top or bottom of the header, plus if necessary at the usual body locations. This is quite useful especially if you create custom server controls that interoperate with script and have certain dependencies. The above is a good example of a useful switchable routine where you can switch where scripts load from by default – the above pulls from Google CDN but a configuration switch may automatically switch to pull from the local development copies if your doing development for example. How does it work? As mentioned the ClientScriptProxy object mimicks many of the ScriptManager script related methods and so provides close API compatibility with it although it contains many additional overloads that enhance functionality. It does however work against ScriptManager if it’s available on the page, or Page.ClientScript if it’s not so it provides a single unified frontend to script access. There are however many overloads of the original SM methods like the above to provide additional functionality. The implementation of script header rendering is pretty straight forward – as long as a server header (ie. it has to have runat=”server” set) is available. Otherwise these routines fall back to using the default document level insertions of ScriptManager/ClientScript. Given that there is a server header it’s relatively easy to generate the script tags and code and append them to the header either at the top or bottom. I suspect Microsoft didn’t provide header rendering functionality precisely because a runat=”server” header is not required by ASP.NET so behavior would be slightly unpredictable. That’s not really a problem for a custom implementation however. Here’s the RegisterClientScriptBlock implementation that takes a ScriptRenderModes parameter to allow header rendering: /// <summary> /// Renders client script block with the option of rendering the script block in /// the Html header /// /// For this to work Header must be defined as runat="server" /// </summary> /// <param name="control">any control that instance typically page</param> /// <param name="type">Type that identifies this rendering</param> /// <param name="key">unique script block id</param> /// <param name="script">The script code to render</param> /// <param name="addScriptTags">Ignored for header rendering used for all other insertions</param> /// <param name="renderMode">Where the block is rendered</param> public void RegisterClientScriptBlock(Control control, Type type, string key, string script, bool addScriptTags, ScriptRenderModes renderMode) { if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; if (control.Page.Header == null || renderMode != ScriptRenderModes.HeaderTop && renderMode != ScriptRenderModes.Header && renderMode != ScriptRenderModes.BottomOfPage) { RegisterClientScriptBlock(control, type, key, script, addScriptTags); return; } // No dupes - ref script include only once const string identifier = "scriptblock_"; if (HttpContext.Current.Items.Contains(identifier + key)) return; HttpContext.Current.Items.Add(identifier + key, string.Empty); StringBuilder sb = new StringBuilder(); // Embed in header sb.AppendLine("\r\n<script type=\"text/javascript\">"); sb.AppendLine(script); sb.AppendLine("</script>"); int? index = HttpContext.Current.Items["__ScriptResourceIndex"] as int?; if (index == null) index = 0; if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if(renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1,new LiteralControl(sb.ToString())); HttpContext.Current.Items["__ScriptResourceIndex"] = index; } Note that the routine has to keep track of items inserted by id so that if the same item is added again with the same key it won’t generate two script entries. Additionally the code has to keep track of how many insertions have been made at the top of the document so that entries are added in the proper order. The RegisterScriptInclude method is similar but there’s some additional logic in here to deal with script file references and ClientScriptProxy’s (optional) custom resource handler that provides script compression /// <summary> /// Registers a client script reference into the page with the option to specify /// the script location in the page /// </summary> /// <param name="control">Any control instance - typically page</param> /// <param name="type">Type that acts as qualifier (uniqueness)</param> /// <param name="url">the Url to the script resource</param> /// <param name="ScriptRenderModes">Determines where the script is rendered</param> public void RegisterClientScriptInclude(Control control, Type type, string url, ScriptRenderModes renderMode) { const string STR_ScriptResourceIndex = "__ScriptResourceIndex"; if (string.IsNullOrEmpty(url)) return; if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; // Extract just the script filename string fileId = null; // Check resource IDs and try to match to mapped file resources // Used to allow scripts not to be loaded more than once whether // embedded manually (script tag) or via resources with ClientScriptProxy if (url.Contains(".axd?r=")) { string res = HttpUtility.UrlDecode( StringUtils.ExtractString(url, "?r=", "&", false, true) ); foreach (ScriptResourceAlias item in ScriptResourceAliases) { if (item.Resource == res) { fileId = item.Alias + ".js"; break; } } if (fileId == null) fileId = url.ToLower(); } else fileId = Path.GetFileName(url).ToLower(); // No dupes - ref script include only once const string identifier = "script_"; if (HttpContext.Current.Items.Contains( identifier + fileId ) ) return; HttpContext.Current.Items.Add(identifier + fileId, string.Empty); // just use script manager or ClientScriptManager if (control.Page.Header == null || renderMode == ScriptRenderModes.Script || renderMode == ScriptRenderModes.Inline) { RegisterClientScriptInclude(control, type,url, url); return; } // Retrieve script index in header int? index = HttpContext.Current.Items[STR_ScriptResourceIndex] as int?; if (index == null) index = 0; StringBuilder sb = new StringBuilder(256); url = WebUtils.ResolveUrl(url); // Embed in header sb.AppendLine("\r\n<script src=\"" + url + "\" type=\"text/javascript\"></script>"); if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if (renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1, new LiteralControl(sb.ToString())); HttpContext.Current.Items[STR_ScriptResourceIndex] = index; } There’s a little more code here that deals with cleaning up the passed in Url and also some custom handling of script resources that run through the ScriptCompressionModule – any script resources loaded in this fashion are automatically cached based on the resource id. Raw urls extract just the filename from the URL and cache based on that. All of this to avoid doubling up of scripts if called multiple times by multiple instances of the same control for example or several controls that all load the same resources/includes. Finally RegisterClientScriptResource utilizes the previous method to wrap the WebResourceUrl as well as some custom functionality for the resource compression module: /// <summary> /// Returns a WebResource or ScriptResource URL for script resources that are to be /// embedded as script includes. /// </summary> /// <param name="control">Any control</param> /// <param name="type">A type in assembly where resources are located</param> /// <param name="resourceName">Name of the resource to load</param> /// <param name="renderMode">Determines where in the document the link is rendered</param> public void RegisterClientScriptResource(Control control, Type type, string resourceName, ScriptRenderModes renderMode) { string resourceUrl = GetClientScriptResourceUrl(control, type, resourceName); RegisterClientScriptInclude(control, type, resourceUrl, renderMode); } /// <summary> /// Works like GetWebResourceUrl but can be used with javascript resources /// to allow using of resource compression (if the module is loaded). /// </summary> /// <param name="control"></param> /// <param name="type"></param> /// <param name="resourceName"></param> /// <returns></returns> public string GetClientScriptResourceUrl(Control control, Type type, string resourceName) { #if IncludeScriptCompressionModuleSupport // If wwScriptCompression Module through Web.config is loaded use it to compress // script resources by using wcSC.axd Url the module intercepts if (ScriptCompressionModule.ScriptCompressionModuleActive) { string url = "~/wwSC.axd?r=" + HttpUtility.UrlEncode(resourceName); if (type.Assembly != GetType().Assembly) url += "&t=" + HttpUtility.UrlEncode(type.FullName); return WebUtils.ResolveUrl(url); } #endif return control.Page.ClientScript.GetWebResourceUrl(type, resourceName); } This code merely retrieves the resource URL and then simply calls back to RegisterClientScriptInclude with the URL to be embedded which means there’s nothing specific to deal with other than the custom compression module logic which is nice and easy. What else is there in ClientScriptProxy? ClientscriptProxy also provides a few other useful services beyond what I’ve already covered here: Transparent ScriptManager and ClientScript calls ClientScriptProxy includes a host of routines that help figure out whether a script manager is available or not and all functions in this class call the appropriate object – ScriptManager or ClientScript – that is available in the current page to ensure that scripts get embedded into pages properly. This is especially useful for control development where controls have no control over the scripting environment in place on the page. RegisterCssLink and RegisterCssResource Much like the script embedding functions these two methods allow embedding of CSS links. CSS links are appended to the header or to a form declared with runat=”server”. LoadControlScript Is a high level resource loading routine that can be used to easily switch between different script linking modes. It supports loading from a WebResource, a url or not loading anything at all. This is very useful if you build controls that deal with specification of resource urls/ids in a standard way. Check out the full Code You can check out the full code to the ClientScriptProxyClass here: ClientScriptProxy.cs ClientScriptProxy Documentation (class reference) Note that the ClientScriptProxy has a few dependencies in the West Wind Web Toolkit of which it is part of. ControlResources holds a few standard constants and script resource links and the ScriptCompressionModule which is referenced in a few of the script inclusion methods. There’s also another useful ScriptContainer companion control  to the ClientScriptProxy that allows scripts to be placed onto the page’s markup including the ability to specify the script location and script minification options. You can find all the dependencies in the West Wind Web Toolkit repository: West Wind Web Toolkit Repository West Wind Web Toolkit Home Page© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  JavaScript  

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  • Mac Console.app not logging any messages

    - by karl_
    I recently attempted to overcome the 500 message limitation on console logs using the advice provided here: Mac: Extend or disable 500 Messages Limit of Console I copied the PLIST file onto my desktop, made the modifications, and re-copied into the LaunchDaemon folder. No dice. Unfortunately, this also broke logging in general- the console hasn't logged a message since I attempted this switch. I even went back and undid my changes. Still no logs. What's going on? Is there a way to reinstall Console.app, or revert to original settings?

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  • On Windows, how does console window ownership work?

    - by shroudednight
    When a console application is started from another console application, how does console ownership work? I see four possibilities: The second application inherits the console from the first application for its lifetime, with the console returning to the original owner on exit. Each application has its own console. Windows then somehow merges the content of the two into what the "console" visible to the user The second application get a handle to the console that belongs to the first application. The console is placed into shared memory and both applications have equal "ownership" It's quite possible that I missed something and none of these four options adequately describe what Windows does with its consoles. If the answer is close to option 4. My follow-up question is which of the two processes is responsible for managing the window? (Handling graphical updates when the screen needs to be refreshed / redrawn, etc) A concrete example: Run CMD. Then, using CMD, run [console application]. The [console application] will write to what appears to be the same console window that CMD was using.

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  • Console 2: An upgraded windows console

    - by Liam McLennan
    Lately I have been using the windows console a lot. I find that I often need a number of console windows open at once. The regular windows console does not handle this well. Console2 is a more advanced console for windows. It has a tabbed interface and a number of other nice features. It supports alpha transparency if you have Mac envy, it has improved text selection and copy/paste and it is far more customizable than the default console. If you look in the background of the above image you can see this post. Now you know what the matrix is.

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  • Having the output of a Console App in Visual Studio instead of the Console

    - by devoured elysium
    When doing "Console" apps in Java with Eclipse, I see the output being put in a text box on the IDE itself, instead of having a Console popping up like in Visual Studio. This comes in handy, as even after the program has exited, I can still make good use of the text that was written in it, as it doesn't get erased until I run it again. Is it possible to achieve anything like that with Visual Studio? I know that instead of doing System.Console.WriteLine(str); I can do System.Diagnostics.Debug.WriteLine(str); but it is not quite the same thing, as you get a lot of "junk" in the Output window, as all the loaded symbols and such. Even better, is it possible to have everything done in the IDE itself, when you run your app, instead of having the Console running? Thanks

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  • Asset Pipeline acting up

    - by Abram
    Ok, so my asset pipeline has suddenly started acting up on my development machine. JS functions that previously worked are now throwing "not a function" errors.. I know I must be doing something wrong. A minute ago the datatables jquery function was working, then it was throwing an error, then it was working, and now it's not working or throwing an error. Here is my application.js //= require jquery //= require jquery-ui //= require jquery_ujs //= require_self //= require_tree . //= require dataTables/jquery.dataTables //= require dataTables/jquery.dataTables.bootstrap //= require bootstrap //= require bootstrap-tooltip //= require bootstrap-popover //= require bootstrap-tab //= require bootstrap-modal //= require bootstrap-alert //= require bootstrap-dropdown //= require jquery.ui.addresspicker //= require raty //= require jquery.alphanumeric //= require jquery.formrestrict //= require select2 //= require chosen/chosen.jquery //= require highcharts //= require jquery.lazyload Here is some of my layout header: <%= stylesheet_link_tag "application", media: "all" %> <%= yield(:scripthead) %> <%= javascript_include_tag "application" %> <%= csrf_meta_tags %> <%= yield(:head) %> Above I am using the yield to load up online scripts from google as they're only needed on some pages, and generally slow down the site if included in the application layout. I tried removing the yield but things were still broken, even after clearing the browser cache and running rake assets:clean (just to be on the safe side). Here's what shows up between CSS and metatags (for a page with nothin in the yield scripthead): <script src="/assets/jquery.js?body=1" type="text/javascript"></script> <script src="/assets/jquery-ui.js?body=1" type="text/javascript"></script> <script src="/assets/jquery_ujs.js?body=1" type="text/javascript"></script> <script src="/assets/application.js?body=1" type="text/javascript"></script> <script src="/assets/aidmodels.js?body=1" type="text/javascript"></script> <script src="/assets/audio.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-alert.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-dropdown.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-modal.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-popover.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-tab.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-tooltip.js?body=1" type="text/javascript"></script> <script src="/assets/branches.js?body=1" type="text/javascript"></script> <script src="/assets/charts.js?body=1" type="text/javascript"></script> <script src="/assets/chosen/backup_chosen.jquery.js?body=1" type="text/javascript"></script> <script src="/assets/chosen/chosen.jquery.js?body=1" type="text/javascript"></script> <script src="/assets/consumers.js?body=1" type="text/javascript"></script> <script src="/assets/dispensers.js?body=1" type="text/javascript"></script> <script src="/assets/favorites.js?body=1" type="text/javascript"></script> <script src="/assets/features.js?body=1" type="text/javascript"></script> <script src="/assets/generic_styles.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.base.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.bing.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.googlemaps.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.mapquest.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.openlayers.js?body=1" type="text/javascript"></script> <script src="/assets/highcharts.js?body=1" type="text/javascript"></script> <script src="/assets/jquery-ui-1.8.18.custom.min.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.alphanumeric.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.formrestrict.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.lazyload.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.ui.addresspicker.js?body=1" type="text/javascript"></script> <script src="/assets/likes.js?body=1" type="text/javascript"></script> <script src="/assets/messages.js?body=1" type="text/javascript"></script> <script src="/assets/overalls.js?body=1" type="text/javascript"></script> <script src="/assets/pages.js?body=1" type="text/javascript"></script> <script src="/assets/questions.js?body=1" type="text/javascript"></script> <script src="/assets/raty.js?body=1" type="text/javascript"></script> <script src="/assets/reviews.js?body=1" type="text/javascript"></script> <script src="/assets/sessions.js?body=1" type="text/javascript"></script> <script src="/assets/styles.js?body=1" type="text/javascript"></script> <script src="/assets/tickets.js?body=1" type="text/javascript"></script> <script src="/assets/universities.js?body=1" type="text/javascript"></script> <script src="/assets/users.js?body=1" type="text/javascript"></script> <script src="/assets/dataTables/jquery.dataTables.js?body=1" type="text/javascript"></script> <script src="/assets/dataTables/jquery.dataTables.bootstrap.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-transition.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-affix.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-button.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-carousel.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-collapse.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-scrollspy.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-typeahead.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap.js?body=1" type="text/javascript"></script> <script src="/assets/select2.js?body=1" type="text/javascript"></script> From application.rb: config.assets.initialize_on_precompile = false # Enable the asset pipeline config.assets.enabled = true config.action_controller.assets_dir = "#{File.dirname(File.dirname(__FILE__))}/public" # Version of your assets, change this if you want to expire all your assets config.assets.version = '1.0' I'm sorry, I'm not sure what else to include to help with this puzzle, but any advise would be appreciated. I was having no problems before I started trying to upload to heroku and now everything's gone haywire. EDIT: In the console at the moment I'm seeing Uncaught TypeError: Cannot read property 'Constructor' of undefined bootstrap-popover.js:33 Uncaught ReferenceError: google is not defined jquery.ui.addresspicker.js:25 Uncaught TypeError: Object [object Object] has no method 'popover' overall:476

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  • Unity Is The Swiss Army Knife of Game Console Mods

    - by Jason Fitzpatrick
    This expansive console modification blends over a dozen game systems into one unified console with a shared power source and controller. There are console mods and then there are builds like this. This impressive work in progress combines the hardware boards of multiple game systems into a single unified system that shares a single power source, video output, and controller. The attention to detail and outright gaming obsession and geekiness is definitely creeping to the top of the charts with this one. Hit up the link below to check out a detailed post about the build and see additional videos and photos. Bacteria’s Project Unity [via Hack A Day] HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Why is the console hanging randomly?

    - by Josh M.
    Ubuntu 10.10 Server x64 installed as Virtual Box VM. Fresh install plus postgresql and tomcat6 installed via aptitude. Rebooted the server and now when I run some command the console hangs. For instance, I run "sudo shutdown now" and then nothing happens but I am not returned to the prompt. I hit CTRL+C and nothing happens except ^C appears on the following line. I can type whatever and it will show up inline. I switch to tty2 and try to login and I only get as far as [username][enter] and that console hangs. One other thing - after "sudo reboot" the console appears to hang (just like above) when shutting down tomcat6. Any idea what's going on or what I should check? Thanks!

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  • Input event loop in a console application

    - by Álvaro
    Hi, I'm trying to make a little console application that is able to deal with keystrokes as events. What I need is mostly the ability to get the keystrokes and be able to do something with them without dealing with the typical stdin reading functions. I tried to check the code of programs like mplayer, which implement this (for stopping the play, for example), but I can't get to the core of this with such a big code base. Thanks

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  • How do I boot into console mode (redux)

    - by Leo Simon
    I'm running Ubuntu 12.04. This question was asked some time ago How do I disable the boot splash screen? but the answers didn't work for me. The standard way to boot into console mode used to be to edit /etc/default/grub and set GRUB_CMDLINE_LINUX_DEFAULT="text" This worked fine until I ran the fix proposed in https://help.ubuntu.com/community/SoundTroubleshootingProcedure in order to get sound to work. Since then, I have disabled the boot-splash-screen, but I can avoid what I presume is the lightdm login prompt screen. All I want to do is disable this gui and be prompted with a console login prompt. (Shouldnt be so hard should it???) I read in three 33416 mentioned above that there was a bug in lightdm (it wasn't recognizing "text" properly as an option for GRUB_CMDLINE_LINUX_DEFAULT.) But this discussion happened more than a year ago, and it's surely been fixed. Yet my lightdm is uptodate (so I'm told when I try to update it with apt-get). As suggested in one of the above, I tried sudo update-rc.d -f lightdm remove which resulted in a hung machine. I managed to recover using recovery mode, but now I still get the gui again. Another suggestion is to edit /etc/init/lightdm.override. I've done this and set it to "manual" as suggested, but lightdm simply ignores this. Could somebody suggest how to proceed please? Thanks very much, Leo

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  • Windows console

    - by b-gen-jack-o-neill
    Hello. Well, I have a simple question, at least I hope its simple. I was interested in win32 console for a while. Our teacher told us, that windows console is just for DOS and real mode emulation purposes. Well, I know it is not true, becouse DOS applications are runned by emulator which only uses console to display output. Another thing I learned is that console is built into Windows since NT. Well. But what I could not find is, how actually are console programs written to use console. I use Visual C++ for programming (well, for learning). So, the only thing I need to do for using console is select console project. I first thought that windows decides wheather it run app in console or tries to run app in window mode. So I created win32 program and tried printf(). Well, I could not compile it. I know that by definition printf() prints text or variables to stdout. I also found that stdout is the console interface for output. But, I could not find what actually stdout is. So, basicly what I want to ask is, where is the difference between console app and win32 app. I thought that windows starts console when it gets command from "console-family" functions. But obvisously it does not, so there must be some code that actually commands windows to create console interface. And the second question is, when the console is created, how does windows recognize which console terminal is used for what app? I mean, what actually is stdout? Is it a area in memory , or some windows routine that is called? Thanks.

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  • replacing the default console emulator under Windows XP

    - by Gilles
    How can I replace the default program providing console windows under Windows XP? I know of alternative programs, and I have a shortcut to start cmd.exe in Console2. But now I want console applications to start in Console2 rather than the default console program, even when I have no control over the program that starts the console application. (I.e. a non-console program starts consoleapp.exe, and I can't change it to start Console2 instead, but I still want the application to be started inside a new instance of Console2.) (Note that I want to replace the console itself, that is, the window in which console (i.e. text mode) applications run. And I must be able to run arbitrary, unmodified console applications: a substitute for a specific console program such as Cmd won't do me any good.) EDIT: So what I'm after is a CSRSS replacement, which leads to OT: I want to know when Microsoft is going to make a decent CSRSS replacement. Not being able to adjust the width of a "terminal" by resizing the window is a complete joke. Go download the ISE already. (It's included in Win7/2008R2.) But as far as I understand this ISE is an environment for Powershell, not a general console emulator.

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  • Convert extended ASCII characters to it's right presentation using Console.ReadKey() method and ConsoleKeyInfo variable

    - by mishamosher
    Readed about 30 minutes, and didn't found some specific for this in this site. Suppose the following, in C#, console application: ConsoleKeyInfo cki; cki = Console.ReadKey(true); Console.WriteLine(cki.KeyChar.ToString()); //Or Console.WriteLine(cki.KeyChar) as well Console.ReadKey(true); Now, let's put ¿ in the console entry, and asign it to cki via a Console.ReadKey(true). What will be shown isn't the ¿ symbol, the ¨ symbol is the one that's shown instead. And the same happens with many other characters. Examples: ñ shows ¤, ¡ shows -, ´ shows ï. Now, let's take the same code snipplet and add some things for a more Console.ReadLine() like behavior: string data = string.Empty; ConsoleKeyInfo cki; for (int i = 0; i < 10; i++) { cki = Console.ReadKey(true); data += cki.KeyChar; } Console.WriteLine(data); Console.ReadKey(true); The question, how to handle this by the right way, end printing the right characters that should be stored on data, not things like ¨, ¤, -, ï, etc? Please note that I want a solution that works with ConsoleKeyInfo and Console.ReadKey(), not use other variable types, or read methods. EDIT: Because ReadKey() method, that comes from Console namespace, depends on Kernel32.dll and it definetively bad handles the extended ASCII and unicode, it's not an option anymore to just find a valid conversion for what it returns. The only valid way to handle the bad behavior of ReadKey() is to use the cki.Key property that's written in cki = Console.ReadKey(true) execution and apply a switch to it, then, return the right values on dependence of what key was pressed. For example, to handle the Ñ key pressing: string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); switch (cki.Key) { case ConsoleKey.Oem3: if (cki.Modifiers.ToString().Contains("Shift")) //Could added handlers for Alt and Control, but not putted in here to keep the code small and simple data += "Ñ"; else data += "ñ"; break; } Console.WriteLine(data); Console.ReadKey(true); So, now the question has a wider focus... Which others functions completes it's execution with only one key pressed, and returns what's pressed (a substitute of ReadKey())? I think that there's not such substitutes, but a confirmed answer would be usefull. EDIT2: HA! Found the way, for something I used for so many times Windows 98 SE. There are the codepages, the ones responsibles for how's presented the info in the console. ReadLine() reconfigures the codepage to use properly the extended ASCII and Unicode characters. ReadKey() leaves it in EN-US default (codepage 850). Just use a codepage that prints the characters you want, and that's all. Refer to http://en.wikipedia.org/wiki/Code_page for some of them :) So, for the Ñ key press, the solution is this: Console.OutputEncoding = Encoding.GetEncoding(1252); //Also 28591 is valid for `Ñ` key, and others too string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); data += cki.KeyChar; Console.WriteLine(data); Console.ReadKey(true); Simple :) Now I'm wrrr with myself... how could I forget those codepages!? Question answered, so, no more about this!

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  • script to recursively check for and select dependencies

    - by rp.sullivan
    I have written a script that does this but it is one of my first scripts ever so i am sure there is a better way:) Let me know how you would go about doing this. I'm looking for a simple yet efficient way to do this. Here is some important background info: ( It might be a little confusing but hopefully by the end it will make sense. ) 1) This image shows the structure/location of the relevant dirs and files. 2) The packages.file located at ./config/default/config/packages is a space delimited file. field5 is the "package name" which i will call $a for explanations sake. field4 is the name of the dir containing the $a.dir i will call $b field1 shows if the package is selected or not, "X"(capital x) for selected and "O"(capital o as in orange) for not selected. Here is an example of what the packages.file might contain: ... X ---3------ 104.800 database gdbm 1.8.3 / base/library CROSS 0 O -1---5---- 105.000 base libiconv 1.13.1 / base/tool CROSS 0 X 01---5---- 105.000 base pkgconfig 0.25 / base/tool CROSS 0 X -1-3------ 105.000 base texinfo 4.13a / base/tool CROSS DIETLIBC 0 O -----5---- 105.000 develop duma 2_5_15 / base/development CROSS NOPARALLEL 0 O -----5---- 105.000 develop electricfence 2_4_13 / base/development CROSS 0 O -----5---- 105.000 develop gnupth 2.0.7 / extra/development CROSS NOPARALLEL FPIC-QUIRK 0 ... 3) For almost every package listed in the "packages.file" there is a corresponding ".cache file" The .cache file for package $a would be located at ./package/$b/$a/$a.cache The .cache files contain a list of dependencies for that particular package. Here is an example of one of the .cache files might look like. Note that the dependencies are field2 of lines containing "[DEP]" These dependencies are all names of packages in the "package.file" [TIMESTAMP] 1134178701 Sat Dec 10 02:38:21 2005 [BUILDTIME] 295 (9) [SIZE] 11.64 MB, 191 files [DEP] 00-dirtree [DEP] bash [DEP] binutils [DEP] bzip2 [DEP] cf [DEP] coreutils ... So with all that in mind... I'm looking for a shell script that: From within the "main dir" Looks at the ./config/default/config/packages file and finds the "selected" packages and reads the corresponding .cache Then compiles a list of dependencies that excludes the already selected packages Then selects the dependencies (by changing field1 to X) in the ./config/default/config/packages file and repeats until all the dependencies are met Note: The script will ultimately end up in the "scripts dir" and be called from the "main dir". If this is not clear let me know what need clarification. For those interested I'm playing around with T2 SDE. If you are into playing around with linux it might be worth taking a look.

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  • Weird graphical errors in console and on computer shut down

    - by Mark A.
    I am all new to Ubuntu (and Linux in general) and I am experiencing some strange graphic on my screen. Console #1 (ctrl+alt+f1): Exactly the same happens on all the other consoles (2-6), and the consoles don't seem to work. And I see the same when I hibernate or shut down my computer, but not when I suspend it. I was thinking that it may have something to do with the SiS 671 video driver work around that I use? http://ubuntuforums.org/showpost.php?p=11476910&postcount=773 Any ideas how to fix this?

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  • Ubuntu 12.10 TTY console (Ctrl+Alt+F[1-6]) not working

    - by Vanessa Deagan
    I've been a Ubuntu user for some time now. I have a very annoying problem, I have no idea what causes it, and I haven't managed to find anything relevant after Googling like crazy. The problem is my TTY consoles are not working. Usually, these are activated using CTRL ALT F[1-6]. It was working when I was using the Nouveau drivers, but after installing the nVidia proprietary drivers, instead of getting a terminal console I get a strange monochrome pattern that slowly fades away. Does anyone know how to get CTRL + ALT + F[1-6] working again?

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  • Script at Startup

    - by OttoRobba
    I'm using 10.10 and I need to run a script in order to get a windows-like international keyboard layout - basically, it changes how dead keys work. (Original script from this page http://t.tam.atbh.us/en/win-us-intl-4-linux/ ) Since I can't seem to manage to get it going from boot, I have to run a custom script to launch any application. The script: export GTK_IM_MODULE=xim setxkbmap us intl xmodmap -e 'keycode 48 = dead_acute dead_diaeresis dead_acute dead_diaeresis acute diaeresis' application_name So if I put abiword in the application_name, it runs abiword respecting the keyboard script. Ideally, the original script would start at boot and then any applications I use would function with it - just like what happens if I run it first in Terminal (without the app_name line) and then run apps from it. I tried to make the script run from boot by adding it to /etc/rc.local but to no avail. Tried to add it to init.d but that also didn't work. If anyone can help, I'd be most grateful.

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  • Batch file script for Enable & disable the "use automatic Configuration Script"

    - by Tijo Joy
    My intention is to create a .bat file that toggles the check box of "use automatic Configuration Script" in Internet Settings. The following is my script @echo OFF setlocal ENABLEEXTENSIONS set KEY_NAME="HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" set VALUE_NAME=AutoConfigURL FOR /F "usebackq skip=1 tokens=1-3" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO ( set ValueName=%%A set ValueType=%%B set ValueValue=%%C ) @echo Value Name = %ValueName% @echo Value Type = %ValueType% @echo Value Value = %ValueValue% IF NOT %ValueValue%==yyyy ( reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" /v AutoConfigURL /t REG_SZ /d "yyyy" /f echo Proxy Enabled ) else ( echo Hai reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" /v AutoConfigURL /t REG_SZ /d "" /f echo Proxy Disabled ) The output i'm getting for the Proxy Enabled part is Value Name = AutoConfigURL Value Type = REG_SZ **Value Value =yyyy** Hai The operation completed successfully. Proxy Disabled But the Proxy Enable part isn't working fine the output i get is : Value Name = AutoConfigURL Value Type = REG_SZ **Value Value =** ( was unexpected at this time. The variable "Value Value" is not getting set when we try to do the Proxy enable

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  • Scheduled Task to show console window when logged on but still run when not logged on

    - by HeartWare
    Is it possible (and if so, how) to set up a task (console application) in Server 2008 so that it'll run both when a user is logged in and when no user is logged in, AND - if the user is logged in (either local or via RDP) - have the console appear on the screen while the program is running? Ie. the program should run under the defined user context and it writes status messages to stdout, which goes to a standard console window. This console window is either shown (if the defined user is currently logged in locally or via RDP), or not shown (but the application is still run). I have access to the source of the console application, so if it needs some additional code (like specifically opening up a new console window or what have you), then that's not a problem. At the moment, I can set up the task as "Run only when user is logged on" which will run the application when the user is logged on (local or RDP) and I can then see the status messages, or I can set it up as "Run whether user is logged or not" and no status output is visible - not even if the user is logged on.

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  • ASP.NET Performance tip- Combine multiple script file into one request with script manager

    - by Jalpesh P. Vadgama
    We all need java script for our web application and we storing our JavaScript code in .js files. Now If we have more then .js file then our browser will create a new request for each .js file. Which is a little overhead in terms of performance. If you have very big enterprise application you will have so much over head for this. Asp.net Script Manager provides a feature to combine multiple JavaScript into one request but you must remember that this feature will be available only with .NET Framework 3.5 sp1 or higher versions.  Let’s take a simple example. I am having two javascript files Jscrip1.js and Jscript2.js both are having separate functions. //Jscript1.js function Task1() { alert('task1'); } Here is another one for another file. ////Jscript1.js function Task2() { alert('task2'); } Now I am adding script reference with script manager and using this function in my code like this. <form id="form1" runat="server"> <asp:ScriptManager ID="myScriptManager" runat="server" > <Scripts> <asp:ScriptReference Path="~/JScript1.js" /> <asp:ScriptReference Path="~/JScript2.js" /> </Scripts> </asp:ScriptManager> <script language="javascript" type="text/javascript"> Task1(); Task2(); </script> </form> Now Let’s test in Firefox with Lori plug-in which will show you how many request are made for this. Here is output of that. You can see 5 Requests are there. Now let’s do same thing in with ASP.NET Script Manager combined script feature. Like following <form id="form1" runat="server"> <asp:ScriptManager ID="myScriptManager" runat="server" > <CompositeScript> <Scripts> <asp:ScriptReference Path="~/JScript1.js" /> <asp:ScriptReference Path="~/JScript2.js" /> </Scripts> </CompositeScript> </asp:ScriptManager> <script language="javascript" type="text/javascript"> Task1(); Task2(); </script> </form> Now let’s run it and let’s see how many request are there like following. As you can see now we have only 4 request compare to 5 request earlier. So script manager combined multiple script into one request. So if you have lots of javascript files you can save your loading time with this with combining multiple script files into one request. Hope you liked it. Stay tuned for more!!!.. Happy programming.. Technorati Tags: ASP.NET,ScriptManager,Microsoft Ajax

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  • Installing and running a guest OS on KVM-qemu with only serial console access

    - by nixnotwin
    I am trying to installing a bsd distro with virt-installer. With a Linux distro I used this: virt-install -n debian -r 1024 --vcpus=1 --accelerate -v --disk /var/kvm/installation-disks/debian.img,size=6--nographics --network=bridge:br0,model=ne2k_pci,mac=52:54:00:66:68:09 -l http://ftp.de.debian.org/debian/dists/squeeze/main/installer-amd64/current/images/ -x console=ttyS0,115200 This loads the installer directly from the online mirror. With Fedora I used this mirror: http://www.nic.funet.fi/pub/mirrors/fedora.redhat.com/pub/fedora/linux/releases/16/Fedora/x86_64/os/ Are there such mirrors for freebsd or openbsd? The reason I want direct installable ftp/http mirrors is because I can access my physical server only via ssh, and it doesn't have a X server or a window manager to give me a VNC GUI. When I tried installing centos 6 with an online mirror I was able to finish the installation via serial console, but after I rebooted it, the serial console never worked for me. I tried everything possible---editing menu.lst, inttab and securtty files. Fedora 16 booted fine from serial console, but got stuck when it loaded anaconda installer. I tried editing freebsd iso installation media by adding serial console option to boot option. And installation was successful. But couldn't boot into it becuase it wasn't giving console acess. I couldn't edit any files as ufs partition cannot be loaded with write access on my Ubuntu server 10.04. Only debian squeeze worked well, it worked for me even without editing a single configuration file. I want to have CLI versions of fedora/centos and freebsd/openbsd. But, looks like there isn't any hope for me to have them, as I have to depend on a serial console to do everything.

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