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  • BCM4306, b43 legacy driver installed, but "firmware missing" error

    - by ScrollerBlaster
    I have the following wireless hardware on a Compaq evo N600c laptop running lubuntu latest. ciaran@compaq:~$ lspci -vvnn | grep 14e4 03:00.0 Network controller [0280]: Broadcom Corporation BCM4306 802.11b/g Wireless LAN Controller [14e4:4320] (rev 03) Following the instructions from here : http://www.linuxwireless.org/en/users/Drivers/b43#b43_and_b43legacy I opted for the legacy firmware installer, following instructions for internet install to the letter (with no errors). i.e. I successfully installed sudo apt-get install firmware-b43legacy-installer In the nm-applet I now get Wireless networks device not ready (firmware missing) I open up Additional Drivers, but the list is empty. I have commented out this line in /etc/modprobe.d/blacklist.conf #blacklist bcm43xx Contents of firmware dir: ciaran@compaq:/etc/modprobe.d$ sudo ls /lib/firmware/b43legacy/ [sudo] password for ciaran: a0g0bsinitvals2.fw a0g0initvals5.fw b0g0bsinitvals2.fw b0g0initvals5.fw ucode11.fw ucode5.fw a0g0bsinitvals5.fw a0g1bsinitvals5.fw b0g0bsinitvals5.fw pcm4.fw ucode2.fw a0g0initvals2.fw a0g1initvals5.fw b0g0initvals2.fw pcm5.fw ucode4.fw Edit: from dmesg: [ 4460.193382] b43-phy0 ERROR: Firmware file "b43/ucode5.fw" not found [ 4460.193393] b43-phy0 ERROR: Firmware file "b43-open/ucode5.fw" not found [ 4460.193401] b43-phy0 ERROR: You must go to http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware and download the correct firmware for this driver version. Please carefully read all instructions on this website. Yours in hope.

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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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