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  • Perfect solution to enable both two finger scrolling and edge scrolling in Ubuntu 13.10 permanantly

    - by Habi
    Recently, I have upgraded from 13.04 to 13.10. First, I found problem in edge scrolling. After surfing in net about the problem I came to know that Ubuntu 13.10 has default two-finger scroll option enabled in Mouse and Touchpad setting. After unchecking two-finger scroll edge scrolling was enabled. In windows, I have used both feature. How can I use both two finger scrolling and edge scrolling in Ubuntu 13.10 permanently so that the setting won't reset even after I restart, shutdown or suspend my laptop.

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • Android horizontal scrolling showing Cursor data

    - by androidharry
    I have some text data in database which I have retrieved in a Cursor, and I am displaying it in a ListView. What I want to do now is that when you select click a particular row in the list its text content should be displayed in full screen and the user should be able to scroll horizontally (like scrolling between iPhone home screens) to view the contents of the Cursor.

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  • Ipad/Iphone like scrolling

    - by Uruhara747
    Have any of you seen like a javascript library that allows fluid div scrolling. I kind of want to do something like the scroll bars in google wave...but maybe less annoying. I happen to love them but it doesn't seem like they're getting that good of a review.

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  • Switching between iScroll and standard WebView Scrolling functionality

    - by Jonathan
    I'm using iScroll 4 for my rather heavy iPhone web/Phonegap app and trying to find a way to switch between iScrolls scrolling functionality and standard "native" webview scrolling, basically on click. Why I want this is described below. My app has several different subpages all in one file. Some subpages have input fields, some don't. As we all know, iScroll + input fields = you're out of luck. I've wrapped iScrolls wrapper div (and all its functionality) around the one sub page where scrolling is crucial, and where there are no input fields. The other sections, I've simply placed outside this div, which gives these no scrolling functionality at all. I've of course tried wrapping all inside the wrapper and enabling/disabling scroll (shown below) but that didn't work me at all: myScroll.disable() myScroll.enable() By placing some sub pages outside the main scrolling area / iscroll div, I've disabled both iScrolls and the standard webview scrolling (the latter - which i guess iScroll does) which leaves me with only basic basic scrolling, hence basically no scrolling at all. One can move around vertically, but once you let go of the screen with, the "scrolling" stops. Quite naturally but alas so nasty. Therefore, I'm searching for a way to enable standard webview scrolling on the sub pages placed outside of iScroll's wrapper div. I've tried different approaches such as the one above and by using: document.removeEventListener('touchmove', preventDefault, false); document.removeEventListener('touchmove', preventDefault, true); But with no success. Sorry for not providing you guys with any hard code or demos to test out for yourselves, it's simply too much code and it would be presented so out of its context, nobody would be able to debug it. So, is there a way n javascript to do this, switching between iScroll scrolling functionality and standard "native" webview scrolling? I would rather not rebuild the entire DOM framework so a solution like the one described above would be preferable.

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  • Disabling horizontal scrolling using mouse wheel

    - by Carlos
    Hello, I am using Windows 7 x64 on an iMac (via BootCamp) with the button-less Magic Mouse that comes with the iMac. I would like to disable the horizontal scrolling that happens when you move slightly the finger horizontally while doing a vertical scrolling. In the Control Panel, Mouse section, Wheel tab, Horizontal Scrolling section, the minimum value that you can enter is 1, not 0. Is there a way (in the Registry) to disable horizontal scrolling using the mouse wheel? Or to set that value to 0 to see if it does the trick? Notice that this is a Windows specific question, not Mac OSX or Apple or Magic Mouse question, it can apply to any mouse in Windows whose wheel supports horizontal scrolling apart from vertical scrolling.

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  • Ubuntu 12.04 LTS x86_64 sound artifacts when scrolling with firefox

    - by Nh3xus
    I've been using Ubuntu since the 10.04 LTS version and i have a sound problem that still remain in my fresh install of the 12.04 LTS AMD64 version. This install has been performed by formatting the / partition and my documents were kept safe in the separated /home partition. The problem : When i listen to a audio or video source while browsing the web with Firefox, I have some sound artifacts when i'm scrolling and stops when i'm not doing it. This happens when i'm doing X11 related actions too, such as switching between virtuals desktops. Computer configuration of my laptop : - Ubuntu 12.04 LTS AMD64 - Plantronic USB Headphones - Intel HDA Audio sound card (laptop) with SigmaTel STAC9200 chip - AlsaMixer v 1.0.25 - Nvidia GeForce 7950 GTX with Nvidia 295.40 driver Any advices are welcome here :) Note : This is my first post on AskUbuntu.

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • horizontal scrolling only!

    - by Crippletoe
    Hi all i have a that contains a HORIZONTAL menu. the menu consists of an unordered list. i would like the div to get a horizontal scroller whenever the menu exceeds the width of the <div>. i tried using these CSS definitions for my <div>: position: absolute; width: 380px; overflow: auto; overflow-y: hidden; height: 30px; but than realized that since the menu is LIST, the different list items break the line whenever they reach the width of the <div> and move on to the next line, thus the browser doesnt see the need for a horizontal scroller (it doesnt display a vertical one as well because of the overflow-y: hidden; line) any ideas how i can create a 1 line horizontal menu which will scroll horizontally only? thank you all so much.

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  • How to get fast, smooth scrolling with UIWebView?

    - by sam
    UIWebView exhibits jerky behavior when scrolling fast through lots of content. Mobile Safari, on the other hand, scrolls quickly and smoothly. It displays a simple checkerboard pattern while scrolling and then renders the page when scrolling is done. How can we get Mobile Safari's fast, smooth scrolling behavior with a UIWebView?

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  • C# - Kinetic scrolling with ListBox or ListView?

    - by fonix232
    I am doing a simple application for touch screen devices, and I would like to implement today's fashion: kinetic scrolling. Is it possible to do, and if yes, how? PS: Kinetic scrolling: A scrolling mechanism where you don't use a scrollbar to scroll the content, but you touch the list itself, and pull and push it. The "physics engine" then counts out the speed, and stops based on the given settings.

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  • ScrollyFox Provides Automated Page Scrolling in Firefox

    - by Asian Angel
    Do you read a high amount of content each day on the web but get tired of manually scrolling through everything? Now you can set up relaxed pace auto-scrolling in Firefox with the ScrollyFox extension. Note: You may occasionally encounter a website where the extension will not work. This may be due to the particular website’s coding. Using ScrollyFox Once you have the extension installed you may want to have a quick look at the preferences. The default scroll speed is set at “50” and the reverse scrolling setting is enabled. You can easily adjust the settings for speed to suit your needs. Note: For our examples we left the reverse scrolling setting enabled. By default the extension is disabled at first and the status bar button will have a faded coloration. You can see what the button looks like once activated…notice the small arrow type buttons on the right side. In our first example you can see the webpage auto-scrolling in a downward direction. Having reached the bottom it automatically started scrolling back towards the top. Visiting the How-To Geek website you can see that the extension was already working as the page was finishing loading. Going up! Conclusion While this extension may not be for everyone, it can be useful for those who have heavy reading and/or very long articles to read. Links Download the ScrollyFox extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Fixing Firefox Scrolling Problems with Dell Synaptics TouchpadQuick Hits: 11 Firefox Tab How-TosDisable That Irritating AutoScroll Feature in FirefoxEnjoy Customizable Smooth Scrolling in Firefox with SmoothWheelQuick Tip: Disable Firefox Tab Scrolling TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox

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  • Horizontal scrolling not working in Windows 7 running on MBP using Boot Camp

    - by Rubicon
    Is there a way to enable horizontal scrolling on Windows installed on a bootcamp partition of MBP 13" Core 2 Duo, using a trackpad? I had a look into the Boot Camp Control panel settings, but could not find a setting that suggested this. I used the Boot Camp drivers that came with the MBP in the Mac OS X Install disk. The vertical scroll is working fine, and the horizontal scroll works fine in the Mac world of things, so the hardware is fine. I think maybe there might be an additional install for a driver that we may have to install? Or any update? Thanks in advance for all your help. :)

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  • Mac OS X vs. Windows mouse wheel scrolling

    - by Znarkus
    Mac OS X determines what area to scroll by the mouse position. Windows does this by what application is active. So I thought anyway. If Notepad++ is the active application in Windows, I can scroll underlying applications by placing the mouse pointer on them. But this seems like the only application with this behaviour. Windows Explorer (Win7) doesn't even allow scrolling in the side pane if the pane is not active. My question is, can this be controlled by developers, and why is Windows behaving like this? I am not about to make a Windows application, but as a developer this makes me curious (and annoyed).

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  • audioPlayerDidFinishPlaying not being called during scrolling UITableView

    - by Rob
    One of my views is a UITableView which acts as the delegate for an AVAudioPlayer and this table essentially plays sounds when you select a certain row with options to repeat the sound after its finished playing. However, I noticed that if I select a cell with repeat ON for a certain sound and then scroll through the UITableView to select a different sound, it will not call audioPlayerDidFinishPlaying (and therefore not repeat) until after scrolling has stopped. As soon as I stop scrolling, it repeats just fine. Or if I don't scroll at all, it repeats just fine. What could be happening during scrolling that the UITableView is no longer acting as the delegate and calling audioPlayerDidFinishPlaying? Any thoughts?

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  • Scrolling with CSS

    - by Jordan Trulen
    I have 4 tables that need to scroll, they are set up as follows: Table1(static) Table2(Horizontal Scrolling) Table3(Vertical Scrolling) Table4(Horizontal and Vertical Scrolling) Table1 Table2 Table3 Table4 The tricky part of this is that Table 3 and 4 need to keep in sync as this is a listing of data broken out into two tables. Table 2 and 4 are in the same situation. Any ideas? No Javascript please as we have a script that works, but it is far too slow to work. Thanks.

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  • Making a "scrolling" menu.

    - by Anonymous the Great
    I want to make a scrolling menu with my menu on my free hosted site. What I mean by a scrolling menu is like at the bottom of the screen @ CNET.com & ThePheed.net, my site is currently at Trigoblocks.comuf.com. Does anybody know how to do this and could teach me or lead me in the right direction? (:

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  • UITextView Scrolling - Artificial Limit

    - by Matt Winters
    I have a UITextView with a height of let's say 300. What I would like is when the typed text gets to the half way point, for the scrolling to start as if it were at the bottom of the textView. Basically I would like to programmatically set the point within the textView for scrolling to begin. Any ideas? Thanks.

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  • Horizontal scrolling site

    - by Jon Drew
    Hi I have a horizontal scrolling site that uses jquery to reverse the mouse axis on the scroll wheel on the mouse. This works fine on every browser apart from safari. The address of the page with the scrolling is here: http://www.jamesbells.com/index.php?page=alias Can anyone help - all I need is for the mouse wheel to scroll left and right when moved up and down. Cheers Jon

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  • Infinite scrolling in Silverlight

    - by shannon.stewart
    I've found a few questions about infinite scrolling already posted, but none were about Silverlight, so I thought I'd ask. I've done some initial searching, but haven't been able to find any reference material on how to implement infinite scrolling in Silverlight. This is more of a brain-storming exercise so I can get some thoughts on different ways to implement this.

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  • How to stop Vim from scrolling when splitting vertically

    - by WoLpH
    The problem Somehow on this box every time I split a window (^W v or :vs) the original pane scrolls in such a way that my cursor is exactly scrolloff=5 from the top. I have tried to remove all ~/.vim* and /etc/vim* files but no dice. Even a aptitude purge vim followed by a rm -rf /usr/share/vim/ /etc/vim* didn't change anything. Note: This seems to be specific to a certain Vim version since I do not have this on my other boxes with the same .vimrc. Versions Vim: 7.3 Ubuntu: 11.04

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  • EditText items in a scrolling list lose their changes when scrolled off the screen

    - by ianww
    I have a long scrolling list of EditText items created by a SimpleCursorAdapter and prepopulated with values from an SQLite database. I make this by: cursor = db.rawQuery("SELECT _id, criterion, localweight, globalweight FROM " + dbTableName + " ORDER BY criterion", null); startManagingCursor(cursor); mAdapter = new SimpleCursorAdapter(this, R.layout.weight_edit_items, cursor, new String[]{"criterion","localweight","globalweight"}, new int[]{R.id.criterion_edit, R.id.localweight_edit, R.id.globalweight_edit}); this.setListAdapter(mAdapter); The scrolling list is several emulator screens long. The items display OK - scrolling through them shows that each has the correct value from the database. I can make an edit change to any of the EditTexts and the new text is accepted and displayed in the box. But...if I then scroll the list far enough to take the edited item off the screen, when I scroll back to look at it again its value has returned to what it was before I made the changes, ie. my edits have been lost. In trying to sort this out, I've done a getText to look at what's in the EditText after I've done my edits (and before a scroll) and getText returns the original text, even though the EditText is displaying my new text. It seems that the EditText has only accepted my edits superficially and they haven't been bound to the EditText, meaning they get dropped when scrolled off the screen. Can anyone please tell me what's going on here and what I need to do to force the EditText to retain its edits? Thanks Ian

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