Frame Buffer Objects vs calling TexCoord2f?
- by sensae
I'm learning the basics of OpenGL with lwjgl currently, and following a guide I've got textured quads that can move around a scene.
I've been reading about Frame Buffer Objects, and I'm not really clear on their purpose and their benefit.
My understanding is that I'll create a FBO with the texture I'd like, load the FBO, draw a quad, then unload…