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  • How to resolve “Unit JclCompression was compiled with a different version of sevenzip.IOutArchive”?

    - by John
    Hello, There is already a similar question(link).The thing is I don't understand what unit I have to delete. I have installed the latest JCL library and added 'JclCompression' to the uses list in a unit and I get the error: "Unit JclCompression was compiled with a different version of sevenzip.IOutArchive". Please explain to me in a simpler way how to resolve the problem. Thanks in advance!

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  • why is LZMA SDK (7-zip) so slow

    - by Tono Nam
    I found 7-zip great and I will like to use it on .net applications. I have a 10MB file (a.001) and it takes: 2 seconds to encode. Now it will be nice if I could do the same thing on c#. I have downloaded http://www.7-zip.org/sdk.html LZMA SDK c# source code. I basically copied the CS directory into a console application in visual studio: Then I compiled and eveything compiled smoothly. So on the output directory I placed the file a.001 which is 10MB of size. On the main method that came on the source code I placed: [STAThread] static int Main(string[] args) { // e stands for encode args = "e a.001 output.7z".Split(' '); // added this line for debug try { return Main2(args); } catch (Exception e) { Console.WriteLine("{0} Caught exception #1.", e); // throw e; return 1; } } when I execute the console application the application works great and I get the output a.7z on the working directory. The problem is that it takes so long. It takes about 15 seconds to execute! I have also tried http://stackoverflow.com/a/8775927/637142 approach and it also takes very long. Why is it 10 times slower than the actual program ? Also Even if I set to use only one thread: It still takes much less time (3 seconds vs 15): (Edit) Another Possibility Could it be because C# is slower than assembly or C ? I notice that the algorithm does a lot of heavy operations. For example compare these two blocks of code. They both do the same thing: C void main() { time_t now; int i,j,k,x; long counter ; counter = 0; now = time(NULL); /* LOOP */ for(x=0; x<10; x++) { counter = -1234567890 + x+2; for (j = 0; j < 10000; j++) for(i = 0; i< 1000; i++) for(k =0; k<1000; k++) { if(counter > 10000) counter = counter - 9999; else counter= counter +1; } printf (" %d \n", time(NULL) - now); // display elapsed time } printf("counter = %d\n\n",counter); // display result of counter printf ("Elapsed time = %d seconds ", time(NULL) - now); gets("Wait"); } output c# static void Main(string[] args) { DateTime now; int i, j, k, x; long counter; counter = 0; now = DateTime.Now; /* LOOP */ for (x = 0; x < 10; x++) { counter = -1234567890 + x + 2; for (j = 0; j < 10000; j++) for (i = 0; i < 1000; i++) for (k = 0; k < 1000; k++) { if (counter > 10000) counter = counter - 9999; else counter = counter + 1; } Console.WriteLine((DateTime.Now - now).Seconds.ToString()); } Console.Write("counter = {0} \n", counter.ToString()); Console.Write("Elapsed time = {0} seconds", DateTime.Now - now); Console.Read(); } Output Note how much slower was c#. Both programs where run from outside visual studio on release mode. Maybe that is the reason why it takes so much longer in .net than on c++. Conclusion I cannot seem to know what is causing the problem. I guess I will use 7z.dll and invoke the necessary methods from c#. A library that does that is at: http://sevenzipsharp.codeplex.com/ and that way I am using the same library that 7zip is using as: // dont forget to add reference to SevenZipSharp located on the link I provided static void Main(string[] args) { // load the dll SevenZip.SevenZipCompressor.SetLibraryPath(@"C:\Program Files (x86)\7-Zip\7z.dll"); SevenZip.SevenZipCompressor compress = new SevenZip.SevenZipCompressor(); compress.CompressDirectory("MyFolderToArchive", "output.7z"); }

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