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  • How do I make the icons smaller in Stacks grid view for Snow Leopard?

    - by Sietse
    Since I installed Snow Leopard, I'm stuck with huge icons in my stacks/folder views in my dock. It use to adjust the layout and size of the window so that as many icons as possible fit on the screen, but now it shows huge icons and a scrollbar instead. I'd like the old behavior back so I don't have to scroll anymore. Does anyone know where the setting for this is? Maybe hidden in some .plist?

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  • How do I fake 2 discrete monitors using a DualHead2Go?

    - by Sietse
    I just got a [Matrox Dualhead2Go|http://www.matrox.com/graphics/en/products/gxm/dh2go/] for use with my MacBook Pro. I realise that the reason it works is that it fakes 1 big (wide) monitor. I also kind of depended on the software that came with it to trick OSX into accepting it as 2 monitors. Turns out the support is kind of lame: it just adds shortcuts for maximizing the window to whatever screen you want. And it even gets that wrong, since my dock doesn't auto-hide, but it doesn't take it in account while resizing, causing my window do end up "behind" my dock. (I've made a AppleScript that does the resize correctly, that I'll post below). There's two glaring issues this causes: Full screen (video, etc.) takes up both monitors, and dialogs just pops up in the middle. Is there a way to trick OSX, or at least a way to fix these issues?

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  • Space between 2 vertices on a heightmap

    - by Sietse
    First off, I am sorry for the crazy title. I couldn't really think of something else. I am working on a hobby project, it's a infinite world generated with Perlin Noise, Java and LWJGL. But I am having a problem, it is kinda hard to explain, so I made a video: http://youtu.be/D_NUBJZ_5Kw Obviously the problem is the black spaces in between all the pieces of ground. I have no idea what is causing it. I already tried making all the values doubles instead of floats, but that didn't fix it. Here is a piece of code I am using: float height2, height = (float)getHeight(x, y); height2 = (float) ((getHeight(x-1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y+1, r, g, b, a, 0f, 1f); height2 = (float) ((getHeight(x+1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y+1, r, g, b, a, 1f, 1f); height2 = (float) ((getHeight(x+1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y, r, g, b, a, 1f, 0f); height2 = (float) ((getHeight(x-1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y, r, g, b, a, 0f, 0f); I loop through this at the initialization of a chunk with x-16 and y-16. vertexhelper is a class I made that just puts everything in a array. (I am using floats here, but that's after doing the maths, so that shouldn't be a problem) I highly appreciate you reading this.

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