Converting from different handedness coordinate systems
- by SirYakalot
I am currently porting a demo from XNA to DirectX which, as I understand it, both have coordinate systems with different handednesses.
What are the things I need to bare in mind when converting between the two? I understand not everything needs to be changed.
Also I notice that many of the 3D maths functions in some of the direct3D libraries have right handed and left handed alternatives. Would it be better to just use these?