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  • Sane patch schedule for Windows 2003 cluster

    - by sixlettervariables
    We've got a cluster of 75 Win2k3 nodes at work in a coarse grained compute cluster. The cluster is behind a mountain of firewalls and resides in its own VLAN. Jobs of all sizes and types run on the cluster and all of the executables running are custom-made. (ed: additional notes on our executables) The jobs range from 30 seconds to 7 days in duration, and may contain one executable or 2000 sub-jobs (of short duration). Obviously we are trying to avoid the situation where our IT schedules a reboot during a 7 day production job. We have scheduling software which accomodates all of the normal tasks for a coarse grained cluster and we can control which machines are active for submission, etc. If WSUS was in some way scriptable (or the client could state it's availability for shutdown) we could coordinate the two systems and help out. Currently, the patch schedule is the Sunday after Super Tuesday regardless of what is running on the cluster. We have to ask for an exemption every time we want to delay patching a machine for a long running production job. Basically, while our group is responsible for the machines we have little control over IT's patch schedule. Is patching monthly with MS's schedule sane for a production Windows cluster? Are there software hooks in WSUS where we could say, "please don't reboot just yet"?

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  • Stop WSUS from rebooting a server

    - by sixlettervariables
    Our IT department is rolling out a set of patches via WSUS this weekend and will reboot all of our Win2k3 servers on Sunday. Due to production work which must continue uninhibited, we cannot allow this reboot to occur. The exact line we have been given is: The command to download the patches and reboot on Sunday has been sent by WSUS already and cannot be taken back. The servers will reboot on Sunday automatically. How can we go about stopping this from happening? It set some flag saying it should reboot, so what flag do we unset? One strategy proposed was to roll back the system clock, however, this will likely cause some processes to fail.

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  • Expose NativeActivity Variables to Workflow Designer

    - by sixlettervariables
    I've got a NativeActivity which contains an Activity body. The purpose of this activity is to expose a resource for the duration of the child activity as a Variable. The problem I've encountered is it appears the Variable cannot be used outside the activity. I'll use StreamReader as an example resource. ResourceActivity.cs: [Designer(typeof(ResourceActivityDesigner))] public sealed class ResourceActivity : NativeActivity { [RequiredArgument] public InArgument<string> Path { get; set; } [Browsable(false), EditorBrowsable(EditorBrowsableState.Never)] public Activity Body { get; set; } [Browsable(false), EditorBrowsable(EditorBrowsableState.Never)] public Variable<StreamReader> Resource { get; set; } public ResourceActivity() { this.Resource = new Variable<StreamReader> { Default = null, Name = "reader" }; } protected override void CacheMetadata(NativeActivityMetadata metadata) { if (this.Path != null) metadata.AddArgument(this.Path); if (this.Body != null) metadata.AddChild(this.Body); if (this.Resource != null) metadata.AddVariable(this.Resource); } protected override void Execute(NativeActivityContext context) { this.Resource.Set(context, new StreamReader(this.Path.Get(context))); context.ScheduleActivity(this.Body, new completionCallback(Done), new FaultCallback(Faulted)); } private void Done(NativeActivityContext context, ActivityInstance instance) { var reader = this.Reader.Get(context); if (reader != null) reader.Dispose(); } private void Faulted(NativeActivityFaultContext context, Exception ex, ActivityInstance instance) { var reader = this.Reader.Get(context); if (reader != null) reader.Dispose(); } } I cannot view "Resource" or "reader" in the Variables list in the Workflow Designer. Am I missing something in CacheMetadata?

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  • MSBuild appears to only use old output files for custom build tools

    - by sixlettervariables
    I have an ANTLR grammar file as part of a C# project file and followed the steps outlined in the User Manual. <Project ...> <PropertyGroup> <Antlr3ToolPath>$(ProjectDir)tools\antlr-3.1.3\lib</Antlr3ToolPath> <AntlrCleanupPath>$(ProjectDir)AntlrCleanup\$(OutputPath)</AntlrCleanupPath> </PropertyGroup> <ItemGroup> <Antlr3 Include="Grammar\Foo.g"> <OutputFiles>FooLexer.cs;FooParser.cs</OutputFiles> </Antlr3> <Antlr3 Include="Grammar\Bar.g"> <OutputFiles>BarLexer.cs;BarParser.cs</OutputFiles> </Antlr3> </ItemGroup> <Target Name="GenerateAntlrCode" Inputs="@(Antlr3)" Outputs="%(Antlr3.OutputFiles)"> <Exec Command="java -cp %22$(Antlr3ToolPath)\antlr-3.1.3.jar%22 org.antlr.Tool -message-format vs2005 @(Antlr3Input)" Outputs="%(Antlr3Input.OutputFiles)" /> <Exec Command="%22$(AntlrCleanupPath)\AntlrCleanup.exe%22 @(Antlr3Input) %(Antlr3Input.OutputFiles)" /> </Target> <ItemGroup> <!-- ...other files here... --> <Compile Include="Grammar\FooLexer.cs"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>Foo.g</DependentUpon> </Compile> <Compile Include="Grammar\FooParser.cs"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>Foo.g</DependentUpon> </Compile> <!-- ... --> </ItemGroup> </Project> For whatever reason, the Compile steps only use old versions of the code, no amount of tweaking appears to help.

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