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  • Bind texture with pinned mapped memory in CUDA

    - by sjchoi
    I was trying to bind a host memory that was mapped for zero-copy to a texture, but it looks like it isn't possible. Here is a code sample: float* a; float* d_a; cudaSetDeviceFlags(cudaDeviceMapHost); cudaHostAlloc( (void **)&a, bytes, cudaHostAllocMapped); cudaHostGetDevicePointer((void **)&d_a, (void *)a, 0); texture<float, 2, cudaReadModeElementType> tex; cudaBindTexture2D( 0, &tex, d_a, &channelDesc, width, height, pitch); Is it recommended that you used pinned memory and just copy it over to device memory that is bind to texture?

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