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  • Why is ssh-add adding duplicate identity keys?

    - by skyblue
    I have created a private/public SSH key pair using "ssh-keygen". I use this to authenticate to remote servers. However, I find that when I log in, "ssh-add -l" already lists my identity key even though I have not added it! If I use the command "ssh-add" it prompts me for my passphrase and loads my identity key. If I then list my keys with "ssh-add -l", it now shows two identity keys! These are obviously the same as both have the same fingerprint, but their descriptions are different (the automatically is "user@host (RSA)" and the one added using ssh-add is "/home/user/.ssh/id_rsa (RSA)"). So why does my identity key appear to be loaded without any action on my part, and why does ssh-add add the same key again? Obviously something must be doing this automatically, but what is it, and how can I stop it?

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  • How can I get start openbox at login using the GNOME/Openbox session?

    - by skyblue
    I want to be able to run openbox as my window manager in GNOME. If I install openbox, I get the additional choices at the GDM login window of a 'GNOME/Openbox' and an 'openbox session'. If I log in with the 'openbox session', it starts openbox successfully. However, if I log in using the 'GNOME/Openbox' session so that I can run GNOME but just replace metacity with openbox, I find that openbox does not start, and that metacity is managing my application windows. It looks something is not working in the GNOME/Openbox session in 10.04 (and possibly other versions of Ubuntu). I know that I can manually replace metacity with openbox by typing 'openbox --replace', but I want to know the correct way of starting openbox in a GNOME environment automatically at logon.

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  • How can I run Openbox using the GNOME/Openbox session?

    - by skyblue
    I want to be able to run openbox as my window manager while running GNOME. If I install openbox, I get the additional choices at the GDM login window of a 'GNOME/Openbox' and an 'openbox session'. If I log in with the 'openbox session', it starts openbox successfully. However, if I log in using the 'GNOME/Openbox' session so that I can run GNOME but just replace metacity with openbox, I find that openbox does not start, and that metacity is managing my application windows. It looks something is not working in the GNOME/Openbox session in 10.04 (and possibly other versions of Ubuntu). I know that I can manually replace metacity with openbox by typing 'openbox --replace', but I want to know the correct way of starting openbox in a GNOME environment automatically at logon.

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  • How can I make the text cursor in X Windows easier to see?

    - by skyblue
    The text cursor in X Windows is too thin for me to see easily. It would be great if I could make the text cursor wider so that it was more visible. I know how to change the size of the mouse cursor in X by going to System Preferences Appearance and customizing the Pointer so that it is larger. But I have not been able to find any setting that allows me to alter the appearance of the text cursor. So how can I make the text cursor easier to see?

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  • How can I use smbclient to connect to Windows shares by hostname when a firewall is enabled?

    - by skyblue
    I can't connect to file shares on Windows computers using smbclient -L //hostname when the firewall is enabled. This occurs whether I'm using ufw (which allows outgoing traffic and replies back in with the default configuration) or iptables (where I'm allowing outgoing traffic and replies back in with iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT). However, smbclient -L //ip-address works whether the firewall is enabled or not. I also tested this against a Samba server running on Ubuntu and again smbclient -L //hostname does not work when the firewall is enabled, but smbclient -L //ip-address works whether the firewall is enabled or not. For reference, here are the iptables rules I used during testing: *filter :INPUT DROP [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -d 224.0.0.251/32 -p udp -m udp --dport 5353 -j ACCEPT COMMIT

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  • How can I increase the text size in empathy chat windows?

    - by skyblue
    The text that appears in empathy chat windows is quite small, even though I have set the font DPI to a large value in Preferences Appearance. There does not appear to be any option to make this larger so that I can read what other people are sending me easily. I've been using pidgin in the meantime because it is a little better in this respect. I would be grateful for any tips on how to increase the text size in empathy chat windows, even if this involves clever .gtkrc-2.0 hacks. Thanks!

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  • How do you edit the "Preferred Format" settings in Rhythmbox?

    - by skyblue
    In Rhythmbox's Preferences, you can change the "Preferred Format" for Music to MPEG Layer 3 Audio, Ogg Vorbis, FLAC, or MPEG 4 Audio. However, despite there being a Settings button, it does not become enabled for any of these choices. (I have installed all of the gstreamer plugins, but this has made no difference.) So how can you change the "Preferred Format", for example to change the bit rate or the quality setting?

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  • How do I see all of the directories shared using Nautilus Sharing Options?

    - by skyblue
    When you share a directory using samba, you can do this system-wide by editing the /etc/samba/smb.conf file (the advanced way) or by right-clicking a directory using Nautilus and selecting 'Sharing Options' (the easy way). However, while I can see what directories are shared system-wide by looking at /etc/samba/smb.conf, if I share directories using Nautilus, I do not know what directories that I (or other users) have shared. So how do I list all the directories that have been shared by samba using Nautilus Sharing Options for all the users on a system?

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  • php,unix command ,imagick

    - by user345804
    This is unix command -t "SOME BULGEBOTTOM TEXT" -s outline -e bulge-bottom -d 0.5 -f Arial -p 48 -c skyblue -b white -o black -l 1 -u lightpink system('-t \'SOME BULGEBOTTOM TEXT\' -s outline -e bulge-bottom -d 0.5 -f Arial -p 48 -c skyblue -b white -o black -l 1 -u lightpink'); in php it is not working

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  • php,unix command ,imagick not working

    - by user345804
    Hi, i am trying to bend text using imagemagik in PHP. but the commands shown in the website are not working. http://www.fmwconcepts.com/imagemagick/texteffect/index.php how can i run these scripts in PHP ? somebody please help me.. NB :-t \'SOME ARCHBOTTOM TEXT\' -s outline -e arch-bottom -d 1.0 -f Arial -p 48 -c skyblue -b white -o black -l 1 -u lightpink

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  • how to run imagemagik commands in PHP ?

    - by user345804
    Hi, i am trying to bend text using imagemagik in PHP. but the commands shown in the website are not working. http://www.fmwconcepts.com/imagemagick/texteffect/index.php how can i run these scripts in PHP ? somebody please help me.. NB :-t \'SOME ARCHBOTTOM TEXT\' -s outline -e arch-bottom -d 1.0 -f Arial -p 48 -c skyblue -b white -o black -l 1 -u lightpink

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  • Using Shader causes triangle to disappear

    - by invisal
    The following is my rendering code. Private Sub GameRender() GL.Clear(ClearBufferMask.ColorBufferBit + ClearBufferMask.DepthBufferBit) GL.ClearColor(Color.SkyBlue) GL.UseProgram(theProgram) GL.EnableClientState(ArrayCap.VertexArray) GL.EnableClientState(ArrayCap.ColorArray) GL.BindBuffer(BufferTarget.ArrayBuffer, vertexPositionID) GL.DrawArrays(BeginMode.Triangles, 0, 3) GL.DisableClientState(ArrayCap.ColorArray) GL.DisableClientState(ArrayCap.VertexArray) GlControl1.SwapBuffers() End Sub This is screenshot without GL.UseProgram(theProgram) This is screenshot with GL.UseProgram(theProgram) Here are my shader code that I picked from online tutorial. Vertex Shader #version 330 layout(location = 0) in vec4 position; void main() { gl_Position = position; } Fragment Shader #version 330 out vec4 outputColor; void main() { outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); } These are my shader creation code. '' Initialize Shader Dim shaderList(1) As Integer shaderList(0) = CreateShader(ShaderType.VertexShader, strVertexShader) shaderList(1) = CreateShader(ShaderType.FragmentShader, strFragShader) theProgram = CreateProgram(shaderList) GL.DeleteShader(shaderList(0)) GL.DeleteShader(shaderList(1)) Here are my helper functions Private Function CreateShader(ByVal shaderType As ShaderType, ByVal code As String) Dim shader As Integer = GL.CreateShader(shaderType) GL.ShaderSource(shader, code) GL.CompileShader(shader) Dim status As Integer GL.GetShader(shader, ShaderParameter.CompileStatus, status) If status = False Then MsgBox(GL.GetShaderInfoLog(shader)) End If Return shader End Function Private Function CreateProgram(ByVal shaderList() As Integer) As Integer Dim program As Integer = GL.CreateProgram() For i As Integer = 0 To shaderList.Length - 1 GL.AttachShader(program, shaderList(i)) Next GL.LinkProgram(program) Dim status As Integer GL.GetProgram(program, ProgramParameter.LinkStatus, status) If status = False Then MsgBox(GL.GetProgramInfoLog(program)) End If For i As Integer = 0 To shaderList.Length - 1 GL.DetachShader(program, shaderList(i)) Next Return program End Function

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  • XTerm and a bold text

    - by user610378
    This is my Xterm config: XTerm*saveLines: 512 XTerm*reverseVideo: false XTerm*reverseWrap: true XTerm*fullCursor: true XTerm*scrollTtyOutput: on XTerm*scrollKey: on XTerm*eightBitInput: false XTerm*pointerColor: white XTerm*pointerShape: left_ptr XTerm*charClass: 37:48,45-47:48,58:48,64:48,126:48 XTerm*cursorColor: rgb:aa/aa/aa XTerm*cursorColor2: black XTerm*color0: rgb:71/71/71 XTerm*color1: rgb:cd/00/00 XTerm*color2: rgb:b4/cd/00 XTerm*color3: rgb:cd/cd/00 XTerm*color4: rgb:71/71/71 XTerm*color5: rgb:cd/00/cd XTerm*color6: rgb:00/cd/cd XTerm*color7: rgb:e5/e5/e5 XTerm*color8: rgb:4c/4c/4c XTerm*color9: rgb:ff/00/00 XTerm*color10: rgb:55/ac/55 XTerm*color11: rgb:ff/ff/00 XTerm*color12: rgb:46/82/b4 XTerm*color13: rgb:ff/00/ff XTerm*color14: rgb:00/ff/ff XTerm*color15: rgb:ff/ff/ff XTerm*colorBD: white XTerm*colorUL: SkyBlue XTerm*colorBDMode: on XTerm*colorULMode: on XTerm*underLine: on XTerm*background: rgb:30/0a/24 XTerm*foreground: white XTerm*font: -*-monospace-medium-r-normal-9-140-*-*-m-*-* XTerm*font1: 5x7 XTerm*font2: 6x10 XTerm*font3: fixed XTerm*font4: 9x15 XTerm*ScrollBar.Background: gray XTerm*ScrollBar.thickness: 0 XTerm*ScrollBar.foreground: gray XTerm*ScrollBar: false XTerm*ScrollBar.DrawBorder: false XTerm*loginShell: true XTerm*faceName: Mono XTerm*faceSize: 9 Could anyone say is it possible to make bold some text, wich color is e.g. color1 from my config? I've tried XTerm*color1: rgb:cd/00/00 bold, but this doesn't work.

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  • Javascript/PHP popup page problem

    - by Suezy
    I have a program in PHP that allows user to pop in a message, for confirmation from user. As seen below is the link i used. From inbox.php: echo "<a href='inbox.php' onclick=\"popup('acknowledge.php?id=$id')\"><font size=1px color=maroon>acknowledge</font></a></td>"; From acknowledge.php: if ($_POST['no']) { header("location: inbox.php"); } ?> <body bgcolor=skyblue> <center><form name=form1 method=post> <b><u> Acknowledge Message </u></b><br><br> Are you sure yout want to acknowledge this message?<br><br> <input type=button name=yes value="Yes"> &nbsp; <input type=submit name="no" value="No" onSubmit="window.close()"> </form> </center> </body> The problem is, everytime i click "no", to go back from previous page. It sets the page size the same as the popup page. It becomes smaller too. What's the problem? Answers are very much appreciated.

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  • [PERL Tk] printing Line number in Text widget

    - by ungalnanban
    I use the following code for printing the line number in Text widget. my $c=0; my $r=0; $txt = $mw-Text( -background ='white', -width=>400, -height=>300, -selectbackground => 'skyblue', -insertwidth => 5, -borderwidth =>3, -highlightcolor => 'blue', ### after visit -highlightbackground => 'red' , ### default before visit -xscrollcommand => sub { print"CHAT NO :",$c++; }, # Determines the callback used when the Text widget is scrolled horizontally. -yscrollcommand = sub { print"LINR NO:",$r++; }, # Determines the callback used when the Text widget is scrolled vertically. -padx = 5, -pady = 5, )- pack (); the above code is printing the line number and character no is ok. but I used in Scrolled widget that output is not printing. what is the problem in the following code how can I solve this? $txt = $mw-Scrolled('Text', -scrollbars = 'se', -background ='white', -width=>400, -height=>300, -insertwidth => 5, -borderwidth =>3, -highlightcolor => 'blue', ### after visit -highlightbackground => 'red' , ### default before visit -padx => 5, -pady => 5, -xscrollcommand => sub { print"CHAT NO :",$c++; }, # Determines the callback used when the Text widget is scrolled horizontally. -yscrollcommand => sub { print"LINR NO :",$r++; }, # Determines the callback used when the Text widget is scrolled vertically. )->pack();

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • WPF Some styles not applied on DataTemplate controls

    - by Martin
    Hi, I am trying to learn something about WPF and I am quite amazed by its flexibility. However, I have hit a problem with Styles and DataTemplates, which is little bit confusing. I have defined below test page to play around a bit with styles etc and found that the Styles defined in <Page.Resources> for Border and TextBlock are not applied in the DataTemplate, but Style for ProgressBar defined in exactly the same way is applied. Source code (I just use Kaxaml and XamlPadX to view the result) <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Page.Resources> <Style TargetType="{x:Type Border}"> <Setter Property="Background" Value="SkyBlue"/> <Setter Property="BorderBrush" Value="Black"/> <Setter Property="BorderThickness" Value="2"/> <Setter Property="CornerRadius" Value="5"/> </Style> <Style TargetType="{x:Type TextBlock}"> <Setter Property="FontWeight" Value="Bold"/> </Style> <Style TargetType="{x:Type ProgressBar}"> <Setter Property="Height" Value="10"/> <Setter Property="Width" Value="100"/> <Setter Property="Foreground" Value="Red"/> </Style> <XmlDataProvider x:Key="TestData" XPath="/TestData"> <x:XData> <TestData xmlns=""> <TestElement> <Name>Item 1</Name> <Value>25</Value> </TestElement> <TestElement> <Name>Item 2</Name> <Value>50</Value> </TestElement> </TestData> </x:XData> </XmlDataProvider> <HierarchicalDataTemplate DataType="TestElement"> <Border Height="45" Width="120" Margin="5,5"> <StackPanel Orientation="Vertical" Margin="5,5" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock HorizontalAlignment="Center" Text="{Binding XPath=Name}"/> <ProgressBar Value="{Binding XPath=Value}"/> </StackPanel> </Border> </HierarchicalDataTemplate> </Page.Resources> <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center"> <StackPanel Orientation="Vertical" VerticalAlignment="Center"> <Border Height="45" Width="120" Margin="5,5"> <StackPanel Orientation="Vertical" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock HorizontalAlignment="Center" Text="Item 1"/> <ProgressBar Value="25"/> </StackPanel> </Border> <Border Height="45" Width="120" Margin="5,5"> <StackPanel Orientation="Vertical" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock HorizontalAlignment="Center" Text="Item 2"/> <ProgressBar Value="50"/> </StackPanel> </Border> </StackPanel> <ListBox Margin="10,10" Width="140" ItemsSource="{Binding Source={StaticResource TestData}, XPath=TestElement}"/> </StackPanel> </Page> I suspect it has something to do with default styles etc, but more puzzling is why some Styles are applied and some not. I cannot find an easy explanation for above anywhere and thus would like to ask if someone would be kind enough to explain this behaviour in lamens' terms with possible links to technical description, i.e. to MSDN or so. Thanks in advance for you support!

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