How do I create Tetris Blocks in XNA with C#?
- by Slateboard
I'm making a Tetris Clone in C# with XNA, and I'm unsure of how to actually implement the blocks.
I don't think that making the shapes as images will work (because parts are removed when lines are formed), so I Have blocks to make up the pieces like This.
Unfortunately, I don't know how to actually define the blocks to make the pieces, nor do I know how to manipulate them to make them rotate, etc.
Edit: I would also need assistance in learning how to make the Tetris Grid too.