Libgdx change color of Texture at runtime [on hold]
- by Springrbua
i allready asked this on Stackoverflow, but i think this question may belong here.
In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas.
The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player.
Now i want to be able to replace the white…