Search Results

Search found 7 results on 1 pages for 'spruce'.

Page 1/1 | 1 

  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

    Read the article

  • Add 33 Unique Biomes to Minecraft with the Biomes O’ Plenty Mod Pack

    - by Asian Angel
    Are you tired of looking at the same old biomes in Minecraft? Then add some fresh scenery with the Biomes O’ Plenty mod pack and enjoy a whole new Minecraft world! Biomes included in the mod pack: Birch Forest, Bog, Cherry Blossom Grove, Crag, Deadlands, Dense Forest, Field, Frost Forest, Garden, Glacier, Highland, Mangrove, Marsh, Meadow, Mesa, Mountain, Mystic Grove, Oasis, Ominous Woods, Orchard, Prairie, Quagmire, Rainforest, Savanna, Scrubland, Seasonal Forest, Shrubland, Spruce Forest, Tropics, Tundra, Wasteland, Wetlands, and Woodlands. You can download the mod pack, view the setup instructions, see images of each biome type, and more by visiting the link below. [1.3.2] [MODLOADERMP] Biomes O’ Plenty – Adds 33 Unique Biomes! (SSP/SMP) [via BoingBoing] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

    Read the article

  • Should I pick up a functional programming language?

    - by Statement
    I have recently been more concerned about the way I write my code. After reading a few books on design patterns (and overzealous implementation of them, I'm sure) I have shifted my thinking greatly toward encapsulating that which change. I tend to notice that I write less interfaces and more method-oriented code, where I love to spruce life into old classes with predicates, actions and other delegate tasks. I tend to think that it's often the actions that change, so I encapsulate those. I even often, although not always, break down interfaces to a single method, and then I prefer to use a delegate for the task instead of forcing client code to create a new class. So I guess it then hit me. Should I be doing functional programming instead? Edit: I may have a misconception about functional programming. Currently my language of choice is C#, and I come from a C++ background. I work as a game developer but I am currently unemployed. I have a great passion for architecture. My virtues are clean, flexible, reusable and maintainable code. I don't know if I have been poisoned by these ways or if it is for the better. Am I having a refactoring fever or should I move on? I understand this might be a question about "use the right tool for the job", but I'd like to hear your thoughts. Should I pick up a functional language? One of my fear factors is to leave the comfort of Visual Studio.

    Read the article

  • CodePlex Daily Summary for Saturday, March 19, 2011

    CodePlex Daily Summary for Saturday, March 19, 2011Popular ReleasesWPF Inspector: WPF Inspector 0.9.8: New Features in Version 0.9.8 - Much improved Style Explorer - Storing the last window position - Inspector stays operateable when a modal dialog is open - Improved visualization of Resources - Style item in property grid - BugfixesCraig's Utility Library: Craig's Utility Library 2.1: This update contains the following functionality additions: Added Min and Max functions to MathHelper Added code for handling comments to BlogML code. Added WMI based file search ability (at present only searches based on file extension). Added CellularTexture class Added FaultFormation class Added PerlinNoise class Added Akismet helper classes Added Gravatar image link generator Added PipeDelimited class Added FaultFormation class Added FluvialErosion functions to Image c...DirectQ: Release 1.8.7 (RC3): Release Candidate 3 of 1.8.7 fixing many bugs and adding some new functionality.Catel - WPF, Silverlight and WP7 MVVM library: 1.3: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.3 =========== Release date: ============= 2011/03/18 Added/fixed: ============ (+) Added BindingHelper class to evaluate binding values manually (+) UserControl<TViewModel> now supports master-detail views where the detail view would have a nested UserControl<TViewModel> and no parent ...CBM-Command: Version 2.0 - 2011-03-17 - Final Release: This is the final release of CBM-Command Version 2.0. This version is intended to replace all prior versions you may have downloaded. Please see release notes for prior versions to get comprehensive list of changes. New features since RC1: - (C64) Added double-buffering when displaying the directory in a panel. This eliminates the flickering that users were experiencing when scrolling through long directories. Changes since RC1: - (All Machines) Changed the algorithm for displaying the d...Phalanger - The PHP Language Compiler for the .NET Framework: 2.1 (March 2011) for .NET 4.0: Introducing release of Phalanger 2.1 for .NET 4.0. This release brings big performance boost about 20% in most of the operations. This improvement can be expected also in an overall performance in many PHP applications, e.g. Wordpress. It is the first release that targets .NET Framework 4.0 which allows developers to move the project forward. To migrate your old Phalanger applications from Phalanger 2.0 to 2.1 please follow Migration to 2.1. Installation package also includes basic version o...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.164: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds new layout options for groups, makes some minor feature improvements, and fixes a few bugs. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Wi...Leage of Legends Masteries Tool: LoLMasterSave_v1.6.1.274: -Addresses resent LoL update that interfered with the way MasterSave sets / reads masteries - Removed Shift windows since some people experiencing issues If your interested in this function i can provide it as small separate tool.LogExpert: 1.4 build 4092: TabControl: Tooltip on dropdown list shows full path names now New menu item "Lock instance" in Options menu. Only available when "Allow only one instance" is disabled in the settings. "Lock instance" will temporary enable the single instance mode. The locked instance will receive all new launched files Some NullPtrExceptions fixed (e.g. in the settings dialog) Note: The debug build is identical to the release build. But the debug version writes a log file. It also contains line numbers ...Facebook C# SDK: 5.0.6 (BETA): This is seventh BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. New in this release: Version 5.0.6 is almost completely backward compatible with 4.2.1 and 5.0.3 (BETA) Bug fixes and helpers to simplify many common scenarios For more information about this release see the following blog posts: F...SQLCE Code Generator: Build 1.0.3: New beta of the SQLCE Code Generator. New features: - Generates an IDataRepository interface that contains the generated repository interfaces that represents each table - Visual Studio 2010 Custom Tool Support Custom Tool: The custom tool is called SQLCECodeGenerator. Write this in the Custom Tool field in the Properties Window of an SDF file included in your project, this should create a code-behind file for the generated data access codeDotNetNuke® Community Edition: 06.00.00 CTP: CTP 1 (Build 155) is firmly focused around our conversion to C#. As many people have noted, this is a significant change to the platform and affects all areas of the product. This is one of the driving factors in why we felt it was important to get this release into your hands as soon as possible. We have already done quite a bit of testing on this feature internally and have fixed a number of issues in this area. We also recognize that there are probably still some more bugs to be found ...Kooboo CMS: Kooboo 3.0 RC: Bug fixes Inline editing toolbar positioning for websites with complicate CSS. Inline editing is turned on by default now for the samplesite template. MongoDB version content query for multiple filters. . Add a new 404 page to guide users to login and create first website. Naming validation for page name and datarule name. Files in this download kooboo_CMS.zip: The Kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB ...SQL Monitor - tracking sql server activities: SQL Monitor 3.2: 1. introduce sql color syntax highlighting with http://www.codeproject.com/KB/edit/FastColoredTextBox_.aspxUmbraco CMS: Umbraco 4.7.0: Service release fixing 50+ issues! Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're available from: Introduction for webmasters: http://umbraco.tv/help-and-support/video-tutorials/getting-started Understand the Umbraco concepts: http://umbraco.tv/help-and-support...ProDinner - ASP.NET MVC EF4 Code First DDD jQuery Sample App: first release: ProDinner is an ASP.NET MVC sample application, it uses DDD, EF4 Code First for Data Access, jQuery and MvcProjectAwesome for Web UI, it has Multi-language User Interface Features: CRUD and search operations for entities Multi-Language User Interface upload and crop Images (make thumbnail) for meals pagination using "more results" button very rich and responsive UI (using Mvc Project Awesome) Multiple UI themes (using jQuery UI themes)BEPUphysics: BEPUphysics v0.15.1: Latest binary release. Version HistoryIronRuby: 1.1.3: IronRuby 1.1.3 is a servicing release that keeps on improving compatibility with Ruby 1.9.2 and includes IronRuby integration to Visual Studio 2010. We decided to drop 1.8.6 compatibility mode in all post-1.0 releases. We recommend using IronRuby 1.0 if you need 1.8.6 compatibility. The main purpose of this release is to sync with IronPython 2.7 release, i.e. to keep the Dynamic Language Runtime that both these languages build on top shareable. This release also fixes a few bugs: 5763 Use...SQL Server PowerShell Extensions: 2.3.2.1 Production: Release 2.3.2.1 implements SQLPSX as PowersShell version 2.0 modules. SQLPSX consists of 13 modules with 163 advanced functions, 2 cmdlets and 7 scripts for working with ADO.NET, SMO, Agent, RMO, SSIS, SQL script files, PBM, Performance Counters, SQLProfiler, Oracle and MySQL and using Powershell ISE as a SQL and Oracle query tool. In addition optional backend databases and SQL Server Reporting Services 2008 reports are provided with SQLServer and PBM modules. See readme file for details.IronPython: 2.7: On behalf of the IronPython team, I'm very pleased to announce the release of IronPython 2.7. This release contains all of the language features of Python 2.7, as well as several previously missing modules and numerous bug fixes. IronPython 2.7 also includes built-in Visual Studio support through IronPython Tools for Visual Studio. IronPython 2.7 requires .NET 4.0 or Silverlight 4. To download IronPython 2.7, visit http://ironpython.codeplex.com/releases/view/54498. Any bugs should be report...New ProjectsBRFin: Personal Finances Management SystemCommand Savvy: Command Savvy provides developers with a simple API for quickly creating consistent console applications. It uses conventions and reflection-based auto-wiring to simplify configuration (while allowing for overrides of this default behavior). It is developed in C#.Control Arrays .NET: Ability to create control arrays at design time for standard Windows Forms controls, with all the functionality that existed in VB6, in VB.NET using Visual Studio 2010 and the .NET 4.0 platform.Crystalbyte Horizon: Crystalbyte Horizon is a carrier application written in C# using WPF, licenced under the Ms-PL. Dimos GIS Overlay Project: GIS Project to compute the spatial overlay on the Azure platformEric Fang's SharePoint workflow timer: SharePoint 2010 workflow timer, which can schedule site workflows and list workflowsjaryaan: Jaryaan Makes it easier for infected systems to Force Close Unwanted Process to bring health back to System. Persian Translation is availableMakalu: Track all the problems and issues of your city. Mosscn: mosscn projectNetduino4Fun: Netduino projects for fun. Experiments with the Electronic brick Starter kit from Seeed Studio.NHibernate AutoCriteria: Creating criteria based on...Nina: Nina is an open source asynchronous event-driven networking library.Ploobs Game Engine: Full Game Engine developed in C# and XNA using Deferred Rendering. The principal Features are: Integrated Physic, Artificial Inteligence, Dynamic Lights and Shadow, Lots of Post Effects, Billboards , Extensible Particle System, Vegetation, Materials types, 3D Sound and MUCH MORE!Roadkill - .NET Wiki engine: Roadkill .NET is a lightweight but powerful Wiki engine built on the following foundations: .NET 4.0 jQuery, ASP.NET MVC 3 with Razor, NHibernate, Creole Wiki/Markdown/Mediawiki syntax, SQL ServerService Application Sample: Practical sample of a service application based on known patterns and practices.SharePoint 2010 Custom Login: This is a custom login screen for SharePoint 2010 FBA. Working on a custom authentication.aspx to replace the Windows Authentication / Forms Authentication prompt as well based on URL / Zone.SharePoint People Search Pivot Viewer WebPart: The Silverlight PivotViewer ?ontrol is a new way to display SharePoint 2010 Enterprise Search Results. It's another way to interact with massive amounts of data on the web in ways that are powerful, informative, and valuable. Tested on FAST Search 2010. SharePoint ReGhost: Console tool created for reghosting SharePoint sites after an upgrade.Simesoft: ????????Spruce - MVC frontend for TFS: Spruce is a small ASP.NET MVC 3 (razor) frontend for managing work items in Team Foundation Server 2010. It is influenced by Bitbucket, Fogbugz and other simple to use bug tracking systems.Twavatar: Super simple ASP.NET helper for rendering Twitter avatars / profile images.UCB_GP_B: this is a pilot project which is intented to help the college education.UCB_GP_C: this is a pilot project which is intented to help the college education.UCB_GP_D: this is a pilot project which is intented to help the college education. Ultimate Calculator for windows phone 7: ???????????? ????????????????????????????WP7 Text-to-Speech Tool & Translation Library: Windows Phone Text-to-Speech (wpTTS) produces speech from text strings. wpTTS also provides real-time translation between a select list of languages. (AppID required.)

    Read the article

  • How to go to the next level integrating animations in WPF applications with Blend / VS2008?

    - by Edward Tanguay
    I have been able to create little animations with the storyline in Blend. And I have been able to copy in the isolated storylines and triggers into existing projects in visual studio to spruce them up on the edges a little bit. But after adding too many animations, they start to conflict or cancel each other out, etc., or I can make a panel slide down and slide it back up, then it no longer can slide down since it is not in its original state anymore. Does anyone have any links, video tutorials, books, resources which not only show you how to make a little animation and then leave you to figure out how to integrate numerous animations into a typical business application layout, but instead take you through the whole process of building a business application while integrating animations and WPF goodness with Blend and Visual Studio?

    Read the article

  • Embedding a YouTube Video Based on a PHP Variable

    - by jeffpm
    I have a website that I am creating for a class project. The website shows information about bands (which is stored in a mysql database). I am trying to spruce up the site a bit, and I would like to embed a YouTube video based on the band's name. Say, for instance, I have "Led Zeppelin" stored in my database. How can I take a PHP variable containing "Led Zeppelin", search YouTube using that variable, find a random video, and then embed that in the website? From the research I've done, it seems you can only embed YouTube videos if you know the exact address of the video. Thanks!

    Read the article

  • 'Content' is NOT 'Text' in XAML

    - by psheriff
    One of the key concepts in XAML is that the Content property of a XAML control like a Button or ComboBoxItem does not have to contain just textual data. In fact, Content can be almost any other XAML that you want. To illustrate here is a simple example of how to spruce up your Button controls in Silverlight. Here is some very simple XAML that consists of two Button controls within a StackPanel on a Silverlight User Control. <StackPanel>  <Button Name="btnHome"          HorizontalAlignment="Left"          Content="Home" />  <Button Name="btnLog"          HorizontalAlignment="Left"          Content="Logs" /></StackPanel> The XAML listed above will produce a Silverlight control within a Browser that looks like Figure 1.   Figure 1: Normal button controls are quite boring. With just a little bit of refactoring to move the button attributes into Styles, we can make the buttons look a little better. I am a big believer in Styles, so I typically create a Resources section within my user control where I can factor out the common attribute settings for a particular set of controls. Here is a Resources section that I added to my Silverlight user control. <UserControl.Resources>  <Style TargetType="Button"         x:Key="NormalButton">    <Setter Property="HorizontalAlignment"            Value="Left" />    <Setter Property="MinWidth"            Value="50" />    <Setter Property="Margin"            Value="10" />  </Style></UserControl.Resources> Now back in the XAML within the Grid control I update the Button controls to use the Style attribute and have each button use the Static Resource called NormalButton. <StackPanel>  <Button Name="btnHome"          Style="{StaticResource NormalButton}"          Content="Home" />  <Button Name="btnLog"          Style="{StaticResource NormalButton}"          Content="Logs" /></StackPanel> With the additional attributes set in the Resources section on the Button, the above XAML will now display the two buttons as shown in Figure 2. Figure 2: Use Resources to Make Buttons More Consistent Now let’s re-design these buttons even more. Instead of using words for each button, let’s replace the Content property to use a picture. As they say… a picture is worth a thousand words, so let’s take advantage of that. Modify each of the Button controls and eliminate the Content attribute and instead, insert an <Image> control with the <Button> and the </Button> tags. Add a ToolTip to still display the words you had before in the Content and you will now have better looking buttons, as shown in Figure 3.   Figure 3: Using pictures instead of words can be an effective method of communication The XAML to produce Figure 3 is shown in the following listing: <StackPanel>  <Button Name="btnHome"          ToolTipService.ToolTip="Home"          Style="{StaticResource NormalButton}">    <Image Style="{StaticResource NormalImage}"            Source="Images/Home.jpg" />  </Button>  <Button Name="btnLog"          ToolTipService.ToolTip="Logs"          Style="{StaticResource NormalButton}">    <Image Style="{StaticResource NormalImage}"            Source="Images/Log.jpg" />  </Button></StackPanel> You will also need to add the following XAML to the User Control’s Resources section. <Style TargetType="Image"        x:Key="NormalImage">  <Setter Property="Width"          Value="50" /></Style> Add Multiple Controls to Content Now, since the Content can be whatever we want, you could also modify the Content of each button to be a StackPanel control. Then you can have an image and text within the button. <StackPanel>  <Button Name="btnHome"          ToolTipService.ToolTip="Home"          Style="{StaticResource NormalButton}">    <StackPanel>      <Image Style="{StaticResource NormalImage}"              Source="Images/Home.jpg" />      <TextBlock Text="Home"                  Style="{StaticResource NormalTextBlock}" />    </StackPanel>  </Button>  <Button Name="btnLog"          ToolTipService.ToolTip="Logs"          Style="{StaticResource NormalButton}">    <StackPanel>      <Image Style="{StaticResource NormalImage}"              Source="Images/Log.jpg" />      <TextBlock Text="Logs"                  Style="{StaticResource NormalTextBlock}" />    </StackPanel>  </Button></StackPanel> You will need to add one more resource for the TextBlock control too. <Style TargetType="TextBlock"        x:Key="NormalTextBlock">  <Setter Property="HorizontalAlignment"          Value="Center" /></Style> All of the above will now produce the following:   Figure 4: Add multiple controls to the content to make your buttons even more interesting. Summary While this is a simple example, you can see how XAML Content has great flexibility. You could add a MediaElement control as the content of a Button and play a video within the Button. Not that you would necessarily do this, but it does work. What is nice about adding different content within the Button control is you still get the Click event and other attributes of a button, but it does necessarily look like a normal button. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled "Silverlight XAML for the Complete Novice - Part 1."

    Read the article

1