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  • IPhone SDK - Transition to NavigationController display problem

    - by Steblo
    Hi, I am nearly finished with my first IPhone app and everything works fine - except of one very little display bug: My starscreen is an UIView (Fullscreen) without Navigationbar or Toolbar. If I tap on a start button, there is an UIViewAnimationTransitionFlipFromRight animation that flips to the main navigation controller: -(IBAction) switchViewToMainMenu { [UIView beginAnimations:@"Flip View" context:nil]; [UIView setAnimationDuration:1.25]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.window cache:YES]; [self.navController viewWillAppear:YES]; [self.startScreenViewController viewWillDisappear:YES]; [self.startScreenViewController.view removeFromSuperview]; [self.window addSubview:navController.view]; [self.startScreenViewController viewDidDisappear:YES]; [self.navController viewDidAppear:YES]; [UIView commitAnimations]; self.startScreenViewController=nil; [startScreenViewController release]; } This works fine except of one little problem: When the navigation controller view appears (flips in), the Navigationbar on top is some pixels too high (the is a white bar where the Navigationbar should be). When the animation finished, the Navigationbar drops down to the right position. This doesn't look very beautiful... Any ideas how to fix that problem ?

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  • IPhone custom UITableViewCell Reloading

    - by Steblo
    Hi, currently I'm struggling with this problem: I got a UITableViewController that displays a tableView with different custom cells. One custom cell displays a number (by a label). If you click on this cell, the navigationController moves to a UIPicker where the user can select the number to be displayes. If the user moves back, the cell should display the updated value. Problem: I managed to reload the cells by calling - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.tableView reloadData]; } in the UITableViewController. This works only, if I don't use dequeueReusableCellWithIdentifier for the cell (tables won't show updates otherwise). But in this case, memory usage grows and grows... In addition, the program crashes after about 15 movements to pickerView and back - I think because the cell that should be reloaded is already released. How can I update a reusable custom cell every time the view appears ? What is the best solution ? I think retaining cells should not be used ?

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  • IPhone SDK - Leaking Memory with performSelectorInBackground

    - by Steblo
    Hi. Maybe someone can help me with this strange thing: If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background. What works WITHOUT leaking memory (but freezes the screen until everything is done): WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self.workController loadList]; // Does the DB Query [self.workController pushViewController:self.workController animated:YES]; Now I tried to do this: // Show Wait indicator .... WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped]; self.workController=tmp; [tmp release]; [self performSelectorInBackground:@selector(getController) withObject:nil]; } -(void) getController { [self.workController loadList]; // Does the DB Query [self.navigationController pushViewController:self.workController animated:YES]; } This also works but is leaking memory and I don't know why ! Can you help ? By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ? Thanks in advance !

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  • Debug IPhone App on 3.1.2 Phone

    - by Steblo
    Hello, I recently finished my first IPhone app and want to test it on my device now. I registered (and paid) for an Developer Account and managed to install the required certificates. Unfortunately my device is on firmware 3.1.2 (which I don't want to upgrade). My SDK only shows 3.1.3 as possible Target. As a result it can't be installed on my 3.1.2 device. Where can I set/change to target platform ? Otherwise my App would only run on the newest firmwares, right ? Instead I want to provide it to every User with OS 3.0

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  • IPhone SDK - Vibration triggered by Thread

    - by Steblo
    Hi, I'm currently working on an IPhone App that should make the phone vibrate if a special event occurs. The checks to trigger the alert is done in a thread. Unfortunately the phone won't vibrate if I call AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); from inside the thread. (It works fine if I call this in my "viewDidAppear" method). I even tried to do a callback from inside the thead like this: inside Thread: [self performSelectorOnMainThread:@selector(doAlarm) withObject:nil waitUntilDone:true]; -(void)doAlarm { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); } which has the same result: No vibration on the phone. How do I make the phone vibrate from inside a thread ?? Thanks in advance

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