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  • How to setup a virtual machine in Ubuntu desktop to run Debian Server

    - by stickman
    I want to run a virtual machine in my Ubuntu desktop that runs a Debian server. The purpose of this is to generate Debian packages. I have some C++ applications that were originally developed on my Ubuntu machine, and I need to (re)compile them on a Debian server in order to: build Deb packages for deployment on a Debian server make sure that the applications will definitely work on a debian server The idea is so that I can do 90% of my development on Ubuntu (where I am more comfortable), and deploy a binary package that definitely works on Debian. BTW, I am developing on Karmic Kola (Ubuntu 9.10). [Edit] Following the advice I got so far, I have installed debootstrap and Debian 'Lenny' on /srv/chroot/debian_lenny on my machine. I am not sure this is the server version, but in any case I dont think that matters for my purposes (though it would be useful to know how to specifically install the server version). At the moment though, I am like a fish out of water, since there is no GUI, and it is only a console that I have in the chroot jail. I had a look in the home folder (I cheated, by using the KNavigator in Ubuntu), and there are no folders there - which presumably mean that no users have been set up as yet in the Debian "system". I would like to know how to do the following: Download and install the dev tools needed for (re)compiling my C++ apps Copy my projects from the Ubuntu "system" to the Debian "system" After building the binaries, I would like to create a debian binary package containing all of my binaries, so that I can install the package on a Debian server (my remote server)

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  • How to setup a virtual machine in Ubuntu desktop to run Debian Server

    - by stickman
    I want to run a virtual machine in my Ubuntu desktop that runs a Debian server. The purpose of this is to generate Debian packages. I have some C++ applications that were originally developed on my Ubuntu machine, and I need to (re)compile them on a Debian server in order to: build Deb packages for deployment on a Debian server make sure that the applications will definitely work on a debian server The idea is so that I can do 90% of my development on Ubuntu (where I am more comfortable), and deploy a binary package that definitely works on Debian. BTW, I am developing on Karmic Kola (Ubuntu 9.10).

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  • What are the disadvantages of using a StringBuilder?

    - by stickman
    I know that StringBuilder is more efficient than a normal string when processing code which modifies the string value a lot because although strings act like value types, they are actually reference, which makes them immutable so every time we change it, we need to create a new reference in memory. My question is that, why doesn't .NET just use stringBuilder by default? There must be some disadvantages of it over just using String. Can anyone tell me what they are? The only thing I can think of is perhaps it is a heavier object and it takes more time to instantiate so if you aren't changing the string too much, this would override the benefits of StringBuilder

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  • Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

    - by DevilWithin
    I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there and done that! My approach: I built a Tree structure, the root node is like the center-of-mass of the skeleton, allowing to apply global transformations to the skeleton. Then, i make the hierarchy of the bones, so when moving a leg, the foot also moves. (I also make a Joint, which connects two bones, for utility). I load animations to it from a simple key frame lerp, so it does smooth movement. I map the animation hierarchy to the skeleton, or a part of it, to see if the structure is alike, otherwise the animation doesnt start. I think this is pretty much a standard implementation for such a thing, even if i want to convert it to a Rag Doll on the fly.. Now to my question: Imagine a game like prototype, there is a skeleton animation of the main character, which can animate all meshes in the game that are rigged the same way.. That way the character can transform into anything without any extra code. That is pretty much what i want to do for a side-scroller, in theory it sounds easy, but I want to know if that will work well. If the different people will be decently animated when using the same skeleton-animation pair. I can see this working well with a Stickman, but what about actual humans? Will the perspective look right, or i will need to dynamically change the sprites attached to bones? What do you recommend for such a system?

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  • Jquery Help : Draggable to Sortable and then back to draggable again.

    - by Swamy g
    I have a pool of items in the drag list which is connected to a sortable using connectToSortable option. Now I want to remove some items from this sort list and move them back to the drag list. Sort of like an undo. Suppose the user moves some 5 items to sort list and decides he/she wants only 4 items, and decides to just drag the unwanted item from the sortlist TO the drag list. How do I accomplish this WITHOUT adding a "remove" link in the sort list. Thanks a lot. For more information please refer to http://the-stickman.com/web-development/javascript/jquery-dropping-items-from-a-draggable-list-to-a-sortable-list/

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