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  • StreetView Zoom problem in android?

    - by Praveen Chandrasekaran
    I refered this link.I am using the uri for streetview: Uri.parse("google.streetview:cbll=" + sv_lat_val + ","+ sv_long_val + "&cbp=1,45,,45,0.0&mz=0.0") But the zoom level always in Zoomed state. 1.0 is the normal zoom. so i set it for 0.0 . still its not zoomed out. why? But it working in default Google maps App? Any idea?

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  • Google Streetview under V3 Code having hiccups and delays

    - by jeffkee
    http://new.brocksmeaton.com/showlisting.php/196/-7210-Arbutus-Place-Whytecliff-West-Vancouver-west-vancouver-real-estate The really odd thing is I had this working yesterday and today it's not working. I'm using jQuery UI to switch the tabs on the location map/street view module. I've recently upgraded the Google Maps code as well as the Google Streetview code to version 3. So when I open it in Firefox, with Firebug on, as soon as I switch to the Streetview tab, the navigation and zoom in out controls show, but nothing shows.. and then when I try to drag the map around, it does not move around, but instead, causes errors in Firebug: "too much recursion". So it causes the whole browser to become buggy, slows down, and the errors happen, and nothing shows on the streetview pane. Most of the map loading code is located in inline Javascript on the page itself. Some of the code is under showlisting.js <script type="text/javascript" src="/js/showlisting.js"></script> <script type="text/javascript"> // Call this function when the page has been loaded function loadmap() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); var myOptions = { zoom: 14, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById('listingmap'), myOptions); var listingicon = '/images/activehouse.png'; var infowindow = new google.maps.InfoWindow(); homemarker = new google.maps.Marker({position: latlng, map: map, icon: listingicon}); google.maps.event.addListener(homemarker, 'click', function() { infowindow.setContent('<div style="height:80px; width:250px; color:#333;"><p>7210 Arbutus Place<br />Whytecliff, West Vancouver</div>') infowindow.open(map,homemarker); }); } function loadpano() { var latlng = new google.maps.LatLng(49.374918567425475, -123.28996885871596); $('#listingpanorama').slideDown(500, function() { var panoramaOptions = { addressControl:false, position: latlng, pov: { heading: 34, pitch: 30, zoom: 1 } }; var panorama = new google.maps.StreetViewPanorama(document.getElementById('listingpanorama'), panoramaOptions); }); return false; } </script> My old one under GOogle API Version 2 is here FYI if you want to take a look at it: http://demo.brixwork.com/master/showlisting.php/63/1701-388-Drake-Street-False-Creek-North-Vancouver-

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  • Link to Google Streetview using Lat/Long

    - by Dan Monego
    I'm trying to make an app that links to Google streetview using latitude/longitude coordinates, and shows a streetview of the nearest road. This is coming from a fairly small and well covered area, so there isn't going to be any coordinates in the middle of the ocean. Is there a published API showing the get parameters you need to link directly to streetview?

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  • Google Streetview Images API

    - by jsight
    Is there an API available for grabbing Google Streetview images at a particular location (and direction)? I see that its possible to get and position the Flash control, but I'd prefer something that just gave me a JPEG (or some other bitmap format).

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  • Google ouvre un de ses datacenters à StreetView : entre visite virtuelle et photos artistiques, Google soigne son image industrielle

    Google ouvre un datacenter à StreetView Visite virtuelle, vidéo, photos hallucinantes, Google soigne son image industrielle Les centres de données sont des endroits hautement sensibles. Véritables centres névralgiques de l'IT des entreprises et des géants d'Internet, il est habituellement impossible d'y pénétrer. [IMG]http://ftp-developpez.com/gordon-fowler/Google%20Datacenter3.jpg[/IMG] Google vient pourtant d'ouvrir les portes au public de son datacenter de Lenoir (Caroline du Nord). En tout cas de manière virtuelle. La société a en effet réutilisé la technologie de StreetView, qui permet de passer des cartes aérienne de Google Maps aux vu...

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  • How do I set streetView in my mapview

    - by John
    I an working on an android project whereby i need to set my map to zoom in and show a more detailed view of my map, like the streets of where i want my coordinates to triangulate. The problem is in Mapview class, setStreetView is deprecated, wat is the alternative? This is how setStreetView looks when i use it. package com.HelloMapView; import java.util.List; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import com.google.android.maps.OverlayItem; import android.app.Activity; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.widget.LinearLayout; public class HelloMapView extends MapActivity { MapView mapview; LinearLayout linearlayout; List<Overlay> mapOverlay; Drawable drawable; HelloItemizedOverlay itemizedOverlay; @SuppressWarnings("deprecation") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapview=(MapView)findViewById(R.id.mapview); mapview.setBuiltInZoomControls(true); mapview.setStreetView(true); mapOverlay=mapview.getOverlays(); drawable=this.getResources().getDrawable(R.drawable.androidmarker); itemizedOverlay=new HelloItemizedOverlay(drawable); GeoPoint geoPoint=new GeoPoint(19240000,-99120000); OverlayItem overlayitem=new OverlayItem(geoPoint,"",""); itemizedOverlay.addoverlay(overlayitem); mapOverlay.add(itemizedOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } this does not work it only shows square boxes with no map at all

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  • Google Maps : Street View enrichit la WebApp accessible depuis les navigateurs mobiles, première réponse de Google à Apple

    Google Maps : StreetView enrichit la WebApp Accessible depuis les navigateurs mobiles, une première réponse de Google à la décision d'Apple Google vient d'ajouter StreetView à son application Web accessible depuis un navigateur mobile? et donc depuis un iPad ou un iPhone via Safari. Cette WebApp - enrichie de la fonctionnalité qui permet de naviguer virtuellement dans les rues de villes - est aujourd'hui le seul moyen pour Google de toucher les utilisateurs sous iOS depuis qu'Apple a décidé de mettre fin au partenariat qui faisait des Google Maps le service de cartographie par défaut de ses appareils. Pour les remplacer, Apple a sorti sa propre application. Mais son service...

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  • How to check if Google Street View available and display message?

    - by Vafello
    I am passing lat and lng variables and display google sreet view in a div. The problem is that when the StreetView is unavilable then nothing is displayed. I would like to check if there is a streetview for a given lat and lng and display a message. Here is my code: var myPano = new GStreetviewPanorama(document.getElementById("street2"), panoOpts); var location = new GLatLng(lat,lng) myPano.setLocationAndPOV(location); Maybe I should use something like: Event.addListener(myPano, "error", errorMessage()); Any ideas?

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  • How would you price a dynamic real estate property management website? [closed]

    - by user1217550
    Imagine, hypothetically of course, that you are being commissioned to develop a full-fledged real estate website that includes: 1) a search engine with ajax/json autofill, 2) google maps and geolocation integration, google streetview, 3) user registration, login and account management 4) administrative panels to control data input 5) search results page 6) user statistics 7) property inquiry to allow internal messaging between users How much would you charge? Suppose you are developing the most advanced and specific system in PhP/MySQL, and your total development time is roughly 1500 hours? Any suggestions?

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  • Google street view URL question:

    - by Rhythmic Algorithm
    Hi I have the address of a property and my application can launch a browser to go to http://maps.google.com?q=searchStringHere. If a good match is found it will take it directly there. Is there any thing I can append to the url to make it switch to streetview without having the exact coordinates? I dont't want to code any javascript or flash.

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  • Using Windows media foundation

    - by Martin Beckett
    Ok so my new gig is high performance video (think Google streetview but movies) - the hard work is all embedded capture and image processing but: I was looking at the new MS video offerings to display content = Windows Media Foundation. Is anyone actually using this ? There are no books on the topic. The only documentation is a developer team blog with a single entry 9 months old. I thought we had got past having to learn an MS api by spying on the com control messages! Is it just another wrapper around the same old activeX control?

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Is there any way to configure what reCAPTCHA is actually displaying?

    - by trejder
    Is there any way to control, what kind of image is displayed to user in reCAPTCHA or what kind of puzzle he/she is required to solve? I noticed at least two significant changes to what reCAPTCHA is serving (and I must admit, that I don't much like these changes): For years reCAPTCHA was serving two words from scanned books and user was required to solve one of them. They were clearly readable (even those "second" ones, that could be ommitted) and with nearly no problem in solving them by a human. For past few month, I noticed a significant change at all of my sites, that are using reCAPTCHA. They started to show combination of computer-generated long numbers string and something, that looks for me as street/house number photographed in Google StreetView. They're even easier to solve, but what is most important -- it started to happen more and more often that user is obligated to solve both of them. Now, I have noticed another change/regression. Now some of my sites remain at so called "level 2" (like above) and some of them started to serve two words again ("level 1"?). And again, there are more and more situations, where solving both words is required. But, what is most important, on this "level" words are nearly impossible to solve (on my old mobile devices with 3.5'' display I need 5-6 attempts to pass on!). They're cluttered, written in some strange font, mostly in italics with a lot of black and white stains or drops on letters etc. Plus: reCAPTCHA stopped to be equal -- some of my pages are still serving "level2" while some of them are "killing" end users with a need to solve "level3". Is there anyway, I can control this -- force it to use only "level2" and on all my pages? (of course, I'm using exactly the same piece of code to serve reCAPTCHA on all my pages) Note, that I'm not asking for something like in this question. I don't want to change what reCAPTCHA shows (to disable words in favor of only numbers for example). I only want to control, which "version" of puzzles (among described above) reCAPTCHA shows and I want to make it equal on all my sites.

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