Creating a voxel chunk with a VBO - How to translate the coordinates of each block and add it to the VBO chunk?
- by sunsunsunsunsun
Im trying to make a voxel engine similar to minecraft as a little learning experience and a way to learn some opengl.
I have created a chunk class and I want to put all of the vertices for the whole chunk into a single VBO. I was previously only putting each block into a vbo and making a call to render each block.
Anyways, I am a bit confused about…