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  • Mario Goes Insane, Engages in Reign of Terror Throughout Mario Land [Video]

    - by Asian Angel
    Mario finally loses it and begins a reign of unholy terror throughout Mario Land. Will anyone be able to stop much less escape this new nightmare version of everyone’s favorite plumber? Note: Video contains some language that may be considered inappropriate. Mario Goes Berserk [via Geeks are Sexy] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Grand Theft Mario [Video]

    - by Asian Angel
    What do you get when you mix Mario and Grand Theft Auto? The “real” answer to where Mario got his racing kart! Here is the original GTA V official trailer that Grand Theft Mario is based on. Grand Theft Mario [via Dorkly Bits] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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  • Super Mario – 3D Chalk Art (Time Lapse) [Video]

    - by Asian Angel
    This awesome time-lapse video lets you watch artist Chris Carlson create a fantastic 3D chalk art rendition of Mario on a sidewalk setting. There is certainly a lot more work and precision to it than some people may believe… Super Mario – 3D Chalk Art (Time Lapse) [via Neatorama] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Scorpion Tears Through World Level 1-1 from the Original Super Mario Bros. [Video]

    - by Asian Angel
    What could be more fun than playing some classic Super Mario Brothers? Playing Super Mario Brothers with Scorpion as your character! This fun video shows Scorpion tearing his way through World Level 1-1 in style from beginning to end. Super Mario Kombat (Super Mario Bros. / Mortal Kombat) [via NicksplosionFX] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Play a Complete HTML5 Version of Super Mario Bros. Online for Free

    - by Akemi Iwaya
    If you love playing Super Mario Brothers, but hate the hassle of dealing with or setting up the game console, then you will be pleased to know a new and complete version is now available to play online. Josh Goldberg has worked hard to recreate the classic game in its entirety in HTML5, so sit back, relax, and get ready to enjoy all that Mario goodness via your favorite browser. There are three ‘modes’ of game play available: play through reproductions of the original classic levels, test yourself against randomly generated levels, or use the level editor to create custom levels. Special Note: There are two online versions available…one for playing in Google Chrome and one for playing in all other browsers. For our example we chose to use the non-Chrome version. Play Full Screen Mario [For All Other Browsers] Play Full Screen Mario [Google Chrome Version] [via CNET News]     

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  • Bowser’s Weekend with the Kids [Video]

    - by Asian Angel
    Bowser decides to have his son Larry be a boss on one of the airships when he comes to spend the weekend with him. The question is can Larry be a tough enough boss for Mario to deal with or will things go horribly wrong for him? Bowser’s Weekend With The Kids [Dorkly] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Throne of Games

    - by Asian Angel
    All hail the King of Games! Note: You can view the full-size version by visiting the deviantART link below and clicking on the display image. Throne of Games [via Neatorama] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Super+digit takes precedence over Ctrl+Super+digit

    - by Gauthier
    I use Ctrl+Super+digit` to switch workspace. I also use Super+digit to start programs that are pinned to the bar (unity default). The problem is that when I try to switch workspace, if I happen to press Super before Ctrl, Super+digit is executed as if Ctrl was never pressed although it is. How do I make sure that Ctrl+Super+digit is recognized as such, whatever the order in which Ctrl and Super were pressed?

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  • Usabe of Python 3 super()

    - by deamon
    I wonder when to use what flavour of Python 3 super(). Help on class super in module builtins: class super(object) | super() -> same as super(__class__, <first argument>) | super(type) -> unbound super object | super(type, obj) -> bound super object; requires isinstance(obj, type) | super(type, type2) -> bound super object; requires issubclass(type2, type) Until now I've used super() only without arguments and it worked as expected (by a Java developer). Questions: What does "bound" mean in this context? What is the difference between bound and unbound super object? When to use super(type, obj) and when super(type, type2)? Would it be better to name the super class like in Mother.__init__(...)?

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  • Usage of Python 3 super()

    - by deamon
    I wonder when to use what flavour of Python 3 super(). Help on class super in module builtins: class super(object) | super() -> same as super(__class__, <first argument>) | super(type) -> unbound super object | super(type, obj) -> bound super object; requires isinstance(obj, type) | super(type, type2) -> bound super object; requires issubclass(type2, type) Until now I've used super() only without arguments and it worked as expected (by a Java developer). Questions: What does "bound" mean in this context? What is the difference between bound and unbound super object? When to use super(type, obj) and when super(type, type2)? Would it be better to name the super class like in Mother.__init__(...)?

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  • Friday Fun: Super Mario Bros. Crossover

    - by Mysticgeek
    Friday is finally here and it’s time to waste the afternoon on company time. Today we take a look at a super cool Classic NES Mashup called Super Mario Bros. Crossover. The game is Super Mario Bros. the way you remember it. However, the cool thing is you can switch between different classic NES game characters and use their moves and attacks during game play. Characters like Link, Mega Man, Samus…and more. When you are a different game character you’re shown tips on how to use their moves in the game.   Playing as Link… Between each world you can select a different character which is pretty neat. If you want to play this classic the way you remember it, you can be Mario too. This can be played using your keyboard, but it also supports using a controller, which you can find the instructions for at the link below.   You probably don’t want to bring a controller to work…but it’s cool they give the option. Make sure to turn the volume down on your computer so your boss is none the wiser, and believes your working hard. Play Super Mario Bros. Crossover How To Play Super Mario Bros. Crossover with a Gamepad Similar Articles Productive Geek Tips Friday Fun: Retro Nintendo WallpapersFriday Fun: Get Your Mario OnFriday Fun: Racing Fun with SuperTuxKart RacerHow to Install Windows Applications on Linux Using CrossoverChristmas Fun: De-Stress the Holidays with Online Flash Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app

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  • Super Computer Built from Raspberry Pi Boards and LEGO Bricks

    - by Jason Fitzpatrick
    It was only a matter of time before someone chained together dozens of Raspberry Pi boards into a serviceable super computer; read on to see how a team of Southampton scientists built a 64-core machine using them. Image courtesy of Simon Cox and the University of Southampton. From the University of South Hampton press release: Professor Cox comments: “As soon as we were able to source sufficient Raspberry Pi computers we wanted to see if it was possible to link them together into a supercomputer. We installed and built all of the necessary software on the Pi starting from a standard Debian Wheezy system image and we have published a guide so you can build your own supercomputer.” The racking was built using Lego with a design developed by Simon and James, who has also been testing the Raspberry Pi by programming it using free computer programming software Python and Scratch over the summer. The machine, named “Iridis-Pi” after the University’s Iridis supercomputer, runs off a single 13 Amp mains socket and uses MPI (Message Passing Interface) to communicate between nodes using Ethernet. The whole system cost under £2,500 (excluding switches) and has a total of 64 processors and 1Tb of memory (16Gb SD cards for each Raspberry Pi). Professor Cox uses the free plug-in ‘Python Tools for Visual Studio’ to develop code for the Raspberry Pi. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Farseer: How can I crush Mario? [on hold]

    - by Homer_Simpson
    I want that Mario dies if the box is crushing him. My game has a similar level like this level from New Super Mario Bros. Wii: http://www.youtube.com/watch?v=tYyu6tFAa2M At the beginning of the level, you see some boxes falling to the ground. If a box crushes Mario, he dies. I want to do exactly the same in my game, but I don't know how to do that in Farseer. How can I do that in Farseer 3.3.1? Do you have any suggestions? I don't know how to do the collision detection. I use rectangles for the boxes and ground in Farseer. Mario is a polygon.

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  • Difference left/right super button

    - by Erik Keemink
    When I press my left super key the gnome shell appears and when I press the right super key it does not. Moreover pressing right super + T does open a terminal at once, but when using left super I have to press the t twice, when I press the t only once it is similar to just pressing the t without holding super left. This last point also occurs with other shortcuts that I defined (like super+L, super+E), but not with super+up/down/left/right. What I want is to press either super key to get the gnome shell and to use either super key in combination with T to open a terminal immediately (and similar with other shortcuts). I use Ubuntu 12.04 LTS and the gnome 3 shell.

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  • 12.04 How do I disable the long press Super key from showing the shortcuts window?

    - by pt123
    Note this is the long press and not the one for the short press as mentioned here How do I disable the Super key? The super key has been a modifier long before Unity came, and I have used it on Compiz Zoom feature. So holding super down and moving the mouse scroll would zoom in and out the screen. But now in 12.04 the shortcut list screen pops up and it is irritating. I have also tried changing the keys to control +super + mouse scroll and a similar thing happens. Is there anyway to disable or change the long press super key for this, I have searched Compiz Unity plugin, the Systems Preferences - Keyboard shortcuts settings and haven't been able to find this.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Mario Warfare Episode 1: Invasion Day [Video]

    - by Jason Fitzpatrick
    Back in September we shared the trailer for Mario Warfare with you–a clever live-action take on the battle in the Mushroom Kingdom. The team behind it just released the first full length episode, check it out here. We loved the trailer and the first episode is just as awesome; clearly combining the landscape and politics of Super Mario Bros. with highly stylized fighting and CGI was the right choice. If you’re interested in following the project check out their YouTube Channel and Kickstarter. Mario Warfare Episode 1 Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • An Alternate Vision of the Original Mario Movie [Video]

    - by Asian Angel
    In this alternate vision of the original movie, Joe Nicolosi shows us a Mario who is down and out on his luck and has lost his girlfriend to a yuppie, but refuses to give up. Can Mario turn things around? Warning: Video contains language that may be considered inappropriate. “Mario” – SXSW 2011 Film Bumper [via Geeks are Sexy] How to Enable Google Chrome’s Secret Gold IconHow to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To Know

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  • Binding Super+C Super+V to Copy and Paste

    - by solo
    For some time I've been interested in binding the Windows Key (Super_L) on my keyboard to Copy and Paste for no other reason but convenience and consistency between my desktop and my MacBook. I thought that I was close after reading about xmodmap and executing the following: $ # re-map Super_L to Mode_switch, the 3rd col in keymap table `xmodmap -pke` $ xmodmap -e "keycode 133 = Mode_switch" $ # map Mode_switch+c to copy $ xmodmap -e "keycode 54 = c C XF86_Copy C" $ # map Mode_switch+v to paste $ xmodmap -e "keycode 55 = v V XF86_Paste V" Unfortunately, XF86Copy and XF86Paste don't seem to work, at all. They are listed in /usr/include/X11/XF86keysym.h and xev shows that the key sequence is being interpreted by X as XF86Paste and XF86Copy, do these symbols actually work? Do they have to have application level support?

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  • Class Decorators, Inheritence, super(), and maximum recursion

    - by jamstooks
    I'm trying to figure out how to use decorators on subclasses that use super(). Since my class decorator creates another subclass a decorated class seems to prevent the use of super() when it changes the className passed to super(className, self). Below is an example: def class_decorator(cls): class _DecoratedClass(cls): def __init__(self): return super(_DecoratedClass, self).__init__() return _DecoratedClass class BaseClass(object): def __init__(self): print "class: %s" % self.__class__.__name__ def print_class(self): print "class: %s" % self.__class__.__name__ bc = BaseClass().print_class() class SubClass(BaseClass): def print_class(self): super(SubClass, self).print_class() sc = SubClass().print_class() @class_decorator class SubClassAgain(BaseClass): def print_class(self): super(SubClassAgain, self).print_class() sca = SubClassAgain() # sca.print_class() # Uncomment for maximum recursion The output should be: class: BaseClass class: BaseClass class: SubClass class: SubClass class: _DecoratedClass Traceback (most recent call last): File "class_decorator_super.py", line 34, in <module> sca.print_class() File "class_decorator_super.py", line 31, in print_class super(SubClassAgain, self).print_class() ... ... RuntimeError: maximum recursion depth exceeded while calling a Python object Does anyone know of a way to not break a subclass that uses super() when using a decorator? Ideally I'd like to reuse a class from time to time and simply decorate it w/out breaking it.

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  • Download Super Mario Bros Game For Offline Playing [Free Stuff]

    - by Gopinath
    If you love to play the classic Super Mario Bros, here is some interesting stuff for you. This classic & world’s favorite game is available a free download for everyone to play offline on their computers. Game developer Jay Pavlina recreated Super Mario Bros in flash and offering his 1 year hard work as a free download to every one. To play the game offline, download Super Mario Bros from here (5.2 MB)  and drag and drop  the downloaded swf file on to your web browse(IE or Firefox is preferred. Chrome does not play nice with Flash). The same game is hosted online at newgrounds.com. The moment I read about the free download on Amit’s blog, i downloaded it immediately as kids enjoying summer vacation at my home love to play this game all the day. Thanks Amit. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Mario’s Agent Discusses an Image Makeover and Identity Changes with Him [Video]

    - by Asian Angel
    Mario has a meeting with his agent to discuss an image makeover, some changes to his identity, and his current problems with P.E.T.A. So much for being known as Jumpman and his relationship with his fiancée Pauline! What other changes does the agent have in mind our favorite carpenter…err…plumber? Watch to find out! Note: Video contains some language that may be considered inappropriate. Mario Meets With His Agent [Dorkly Bits] How to Make and Install an Electric Outlet in a Cabinet or DeskHow To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)

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  • Mario and Luigi’s Pick-up Game of Baseball – Choosing Teams [Video]

    - by Asian Angel
    Mario and Luigi are choosing players for a pick-up game of baseball and Chargin’ Chuck is ready to go. Will Mario or Luigi pick him for their teams early on or will poor Chuck be the last one chosen? Note: Contains slightly inappropriate language. Dorkly Bits: Chargin’ Chuck Gets Picked Last [via Geeks are Sexy] HTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Awesome Mod Adds Cooperative Multiplayer to Super Mario 64

    - by Jason Fitzpatrick
    The lack of multiplayer action in Super Mario 64 bothered one game modder so much he hacked the game to include cooperative multiplayer as well as online play. Check out the video to see it in action. To play the new version of the game you’ll either need a jailbroken Wii (so you can load a homebrew WAD file) or an N64 PC emulator. You can grab the WAD file for the Wii here or the necessary files for the PC emulator here. For more information about other great mod projects from the author of this mod, hit up the link below. Super Mario 64 Multiplayer 1.0 [via Press The Buttons] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Mario Warfare: Live Action Adventures in the Mushroom Kingdom

    - by Jason Fitzpatrick
    What if the tale of the Mario Bros. and their exploits was told in the form of an action flick? Mario Warfare explores the gritty side of the battle for the Mushroom Kingdom. In the above video we’re treated to a trailer-style peek at a work-in progress film. While there is no set release date, we have our fingers crossed that it’s completed sooner rather than later–a film this awesome demands to be seen. [via Geekosystem] How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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