Search Results

Search found 2 results on 1 pages for 'tbee'.

Page 1/1 | 1 

  • iOS: is it allowed to paint outside the bounds

    - by Tbee
    If clipToBounds = YES then you can draw all you want, but you only can paint inside the bounds. If it is set to NO then painting outside the bounds is possible, but is it allowed? The reason that I'm asking is because iOS uses the concept where the environment takes care of making sure the correct parts of the screen are (re)painted (e.g. setNeedsDisplay). If I draw outside my bounds, will it goof up? I have tried it, and it seems to work, but?

    Read the article

  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

    Read the article

1