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  • Ubuntu 12.04 nVidia TwinView tearing

    - by Andy Turfer
    I'm running Ubuntu 12.04. Today I just purchased a second monitor (I have a Dell U2711 and a 42-inch Sony TV). I'm running the 295.49 proprietary nVidia graphics driver, my graphics card is a GeForce GTX 460. I am not able to activate "xinerama" with "separate X screens", not sure why. I am able to use TwinView. This works, although it results in severe tearing on the Sony TV. It's as though "sync to vblank" isn't working (I have this set in Compiz and in the nVidia settings). If I disable the Dell U2711 and only use the Sony, everything works fine, zero tearing. Is it the case that "sync to vblank" can only work on a single monitor in Ubuntu 12.04? Is there any way to get rid of the tearing on the second monitor in TwinView mode?

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  • How to reduce the tearing while watching videos?

    - by Leonardo TM
    I'm using the Ubuntu 10.10 with both VLC player and MPlayer and already installed the ATI drivers. I watched the same videos on Windows 7 and Ubuntu. But on Ubuntu the images have a lot of tearing. I tried some newbish-configs on my ATI config tool, but nothing changed. I tried videos in mkv, avi, rmvb... and in all kinds of resolutions. I would love to see some tips or maybe a solution to this problem. (I have searched for similar questions but I didn't find any :/ ) The english is not my primary lang so sorry for my mistakes. Thanks in advance! []'s Leonardo My HW Config (Acer Aspire 5740G-6979) -ATI Mobility Radeon 5650 -Intel Core i5-430M -4GB Ram

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  • Nvidia tearing, any progress?

    - by Taerus
    I've been having tearing issues with Nvidia drivers since i installed ubuntu. I've tried every driver, from ubuntu ppa to xorg-edgers etc. None seem to relieve me of this burden. The only way for me (luckily this is my laptop) is to switch over to my intel graphics which is pretty reasonable. However as i've been searching, i noticed how many articles on this matter are at least from half a year to sometimes even three years ago. So i was wondering if there has been made any progress on this matter. Currently i'm using a GTX765M.

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  • Screen tearing (very noticable during video playback) with HD3000 AND HD Radeon 6630m

    - by NilRecurring
    I did not have this issue with Ubuntu 11.10. Well, to be clear, I did, but it was easily remedied with compiz workarounds. I have tried both the propriety and open source ati drivers, and the intel HD 3000 (as far as I know) should be part of the Kernel already. So I am pretty much 100% stumped given my general lack of Linux knowledge. I really enjoy this OS, would hate to have to return to Windows (read: HATE) because of something as trivial as video playback. Some details: Lenovo Thinkpad Edge e520 Intel HD 3000/AMD HD Radeon 6630m Ubuntu 12.04 64bit.

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  • How do I stop video tearing? (Nvidia prop driver, non-compositing window manager)

    - by Chan-Ho Suh
    I have that problem which seemingly afflicts many using the proprietary Nvidia driver: Video tearing: fine horizontal lines (usually near the top of my display) when there is a lot of panning or action in the video. (Note: switching back to the default nouveau driver is not an option, as its seemingly nonexistent power-management drains my battery several times faster) I've tried Totem, Parole, and VLC, and tearing occurs with all of them. The best result has been to use X11 output in VLC, but there is still tearing with relatively moderate action. Hardware: MacBook Air 3,2 -- which has an Nvidia GeForce 320M. There are two common fixes for tearing with Nvidia prop drivers: Turn off compositing, since Nvidia proprietary drivers don't usually play nice with compositing window managers on Linux (Compiz is an exception I'm aware of). But I use an extremely lightweight window manager (Awesome window manager) which is not even capable of compositing (or any cool effects). I also have this problem in Xfce, where I have compositing disabled. Enabling sync to VBlank. To enable this, I set the option in nvidia-settings and then autostart it as nvidia-settings -l with my other autostart programs. This seems to work, because when I run glxgears, I get: $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 303 frames in 5.0 seconds = 60.500 FPS 300 frames in 5.0 seconds = 59.992 FPS And when I check the refresh rate using nvidia-settings: $ nvidia-settings -q RefreshRate Attribute 'RefreshRate' (wampum:0.0; display device: DFP-2): 60.00 Hz. All this suggests sync to VBlank is enabled. As I understand it, this is precisely designed to stop tearing, and a lot of people's problem is even getting something like glxgears to output the correct info. I don't understand why it's not working for me. xorg.conf: http://paste.ubuntu.com/992056/ Example of observed tearing::

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  • Screen tearing with GeForce 550 Ti

    - by Konair0s
    Recently I switched to the new monitor and graphic card - DELL U2312HM and GeForce GTX 550 Ti. I have problems with screen tearing (like in this picture from Wikipedia). Usually it is somewhere in upper part of the screen. Mainly happens in videos (in flash videos tearing heavier). In games all fine, except in-game videos (sometimes even videos built on game engine), but gameplay itself is clear, even in very fast actions. Connection with DVI. Problems both in Linux (Debian GNU/Linux, openSUSE 12.1, Linux Mint 13) and Windows (Windows XP, Windows 7), with various driver versions. 1920x1080, 60Mhz. How can I resolve this?

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  • How to remove tearing in videos with Nvidia driver?

    - by Daimon
    I'm using ubuntu 11.10 as my HTPC OS on ION board. Tearing was always a big problem but this guide (http://www.omgubuntu.co.uk/2010/01/how-to-fix-video-tearing-in-videos-nvidia-ubuntu/) used to solve it in previous versions. I mean it used to because it doesn't solve it anymore. I tried making same changes (although compiz config is little different and same options are in different panels) but with no success. I also tried to manually set resolution and refresh rate of HDTV in nvidia settings - no changes at all. I know that open source drivers would solve a problem but it's not an option because I need VDPAU acceleration. I've also read that completely disabling of Composite solves the problem - can't do that because compizconfig-settings-manager crashes on attempt. More info about setup: Ubuntu 11.10 64bit Nvidia ION board newest official version of proprietary driver SMplayer with vdpau settings Full HD HDTV

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  • Xubuntu 14.04 with Compton, strange screen tearing, only when playing videos though (advice needed)

    - by LinuxDudester
    Hello beloved community, Yet again I am in need of your great expertise. I ran into a very strange issue and just can't wrap my mind around it. I'm running Xubuntu 14.04 exclusively, with Compton installed. The OS runs great and I have absolutely no screen tearing when I move my windows around, scroll in my web browser, work in Gimp or Photoshop (wine) or even when I play very graphic demanding games, like Metro Last Light, Euro Truck Driver 2 and so on. There's not a tiny bit of tearing to see, but as soon as I play videos, in xbmc, vlc or parole media player the tearing begins (strangely enough this does not apply to youtube videos). I followed all available workarounds on askubuntu and the ubuntu forum,like the 50-xserver-command.conf, startx /etc/X11/Xsession /usr/bin/xbmc-standalone -- -bs or libsdl1.2debian fix and many more, but to no avail. I also tried the Open Source Nouveau display drivers as well, but for some odd reason they don't work so great on my system or at least with my graphics card. Even with Compton installed and configured, I have an extreme amount of screen tearing, as soon as I switch to the proprietary Nvidia drives the screen tearing is gone completely, except for the video playback with xbmc, vlc or parole media player. System info for your reference: OS: Xubuntu 14.04 Linux-x86_64 - Processor: Intel Core i7-4770S CPU @ 3.10GHz - Ram: 16 GB - GeForce GT 750M 1024 MB - Nvidia Driver: 331.38 Has anyone experienced such an odd issue or do you have any advice on how I could fix this? I would appreciate any help! Have a nice day!

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  • Ubuntu 12.10 beta 2 has awfull 3d performance and Video Tearing do something about this [closed]

    - by digitalcrow
    Ubuntu 12.10 beta 2 has awfull 3d performance and Video Tearing do something about this. Tearing is common issue on linux and makes linux sucks. Ubuntu also is bloated and uses compiz , i hope ubuntu developers should be more serious cause even a noob should know that compiz sucks now. I have no screen tearing and full opengl 3d performance on cinnamon ! And thats why i like linux mint 13. Ubuntu is so slow applications launching time is bigger compared to linux mint or xubuntu and many many times slower compared to arch linux. I was sattisfied before the 12.04 version now i'm just dissapointed..... (downvoters are simply noobs or silly fanboys and they deserve ubuntu)

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  • 11.04 radeon screen tearing oddity

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • Screen tearing oddity when one window is on top of another with Radeon

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • MacBook Air i5 4 GB RAM shows screen tearing when scrolling in browsers

    - by Sandro Dzneladze
    I see screen tearing pretty often while scrolling webpages up and down, and it has been like this from day 1. But now I purchased an external monitor which is huge (23 inches compared to the Mac's 11), and the effect is more visible. It is driving me nuts and giving me headaches. I wonder if you see the same. I was reading a lot about this problem, and it seems to be present on MacBook Pros as well? Can someone confirm I'm not alone? In other words: I'm deciding weather to go through warranty repair, or if it makes no sense if all of theme exhibit same behavior. It is shame to see this beautiful machine with an insane price tag to be lagging when browsing web, when the processor is just sitting there idle at 4-12%! This is an example I found on Wikipedia that more or less describes what happens when I scroll up down. The effect is not so pronounced and clears when I stop scrolling, but it is sure annoying the hell out of me. Firefox is tearing like hell, Chrome less, Safari exhibits jagged scrolling but less tearing compared to Chrome and Firefox. With synthetic benchmarks I don't see any problems with hardware. But this is not particularly revealing.

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • Gateway ZA8 Netbook graphics Issue

    - by Hansel
    The graphics keep tearing and are barely usable anytime I try to use my Netbook. And I did a full install with Ubuntu so I'm pretty much stuck. These are the specs of the Netbook: Processor AMD Athlon™ 64 L110 Single-Core Processor (1.2GHz, 800MHz FSB, 512KB L2 Cache)6 Operating System Genuine Windows Vista® Home Basic (32-bit) with SP1 Display 11.6" HD WXGA Ultrabright™ LED-backlit Display (1366 x 768 resolution, 16:9 aspect ratio)7 Memory 2048MB DDR2 533MHz SDRAM Single Channel Memory8 Hard Drive 250GB SATA hard drive2 Color Classic and Elegant Design with Cherry Red finish Wireless Network 802.11b/g Wi-Fi CERTIFIED®3 Adapter AC Adapter Application Software Microsoft® Works, Microsoft® Money Essentials, Microsoft® Office Home and Student 2007 (60-day complimentary trial period)1 Battery 6-Cell Lithium Ion (5200mAh) Chassis Chassis with ATI Radeon® X1270 Graphics and AMD RS690E Chipset8 Dimensions (Box) 3.1" (H) x 14.8" (W) x 10.1" (D) or 80mm (H) x 376mm (W) x 256mm (D) Dimensions (System) 1.03" (H) x 11.26" (W) x 7.99" (D) or 26.4mm (H) x 286mm (W) x 203mm (D) External Ports (3) USB 2.0, VGA Connector Keyboard and Mouse Keyboard with Multi-Gesture Touchpad Media Card Reader Multi-in-1 Digital Media Card Reader (Memory Stick®, Memory Stick Pro™, MultiMediaCard, Secure Digital™, xD-Picture Card™) Network 10/100 Ethernet LAN (RJ-45 port) What can I do?

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  • WPF MediaElement video playback tearing

    - by GeekyMonkey
    I'm trying to use the MediaElement control in WPF to play back video. It works great in Vista, but when I run it on an XP machine I get tearing in the display. It looks as if it's not using the vertical synch, and just updating the screen mid-draw. Anyone know how to fix this problem?

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  • OpenGL Tearing Problem

    - by kaykun
    Hi, I'm using win32 and opengl and I have a window set up with the projection at glOrtho of the window's coordinates. I have double buffering enabled, tested it with glGet as well. My program always seems to tear any primitives that I try to draw on it if it's being constantly translated. Here is my OpenGL initialization function: glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glViewport(0, 0, 640, 480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 0, 480, 0, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDrawBuffer(GL_BACK); glLoadIdentity(); And this is my rendering function, gMouseX and gMouseY are the coordinates of the mouse: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(gMouseX, gMouseY, 0.0f); glColor3f(0.5f, 0.5f, 0.5f); glBegin(GL_TRIANGLES); glVertex2f(0.0f, 128.0f); glVertex2f(128.0f, 0.0f); glVertex2f(0.0f, 0.0f); glEnd(); SwapBuffers(hDC); The same tearing problem occurs regardless of how often the rendering function runs. Is there something I'm doing wrong or missing here? Thanks for any help.

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  • Tearing my hair out - ASP.Net AJAX AutoComplete not working

    - by Dave
    Hope someone can help with this. I've been up and down the web and through this site looking for an answer, but still can't get the Autocomplete AJAX control to work. I've gone from trying to include it in an existing site to stripping it right back to a very basic form and it's still not functioning. I'm having a little more luck using Page Methods rather than a local webservice, so here is my code <%@ Page Language="C#" AutoEventWireup="true" CodeFile="droptest.aspx.cs" Inherits="droptest" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="cc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <asp:ScriptManager ID="ScriptManager1" EnablePageMethods="true" runat="server"> </asp:ScriptManager> <cc1:AutoCompleteExtender ID="AutoCompleteExtender1" runat="server" MinimumPrefixLength="1" ServiceMethod="getResults" TargetControlID="TextBox1"> </cc1:AutoCompleteExtender> </form> </body> </html> using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.Script.Services; using System.Web.Services; public partial class droptest : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } [WebMethod] public string[] getResults(string prefixText, int count) { string[] test = new string[5] { "One", "Two", "Three", "Four", "Five" }; return test; } } Tried to keep things as simple as possible, but all I get is either the autocomplete dropdown with the source of the page (starting with the <! doctype...) letter by letter, or in IE7 it just says "UNDEFINED" all the way down the list. I'm using Visual Web Developer 2008 at the moment, this is running on Localhost. I think I've exhausted all the "Try this..." options I can find, everything from adding in [ScriptMethod] to changing things in Web.Config. Is there anything obviously wrong with this code? Only other thing that may be having an effect is in Global.asax I do a Context.RewritePath to rewrite URLs - does this have any effect on AJAX? Thanks for any help you can give.

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  • jQuery Validation hiding or tearing down jquery Modal Dialog on submit

    - by Programmin Tool
    Basically when clicking the modal created submit button, and calling jQuery('#FormName').submit(), it will run the validation and then call the method assigned in the submitHandler. After that it is either creating a new modal div or hiding the form, and I don't get why. I have debugged it and noticed that after the method call in the submitHandler, the form .is(':hidden') = true and this is true for the modal div also. I'm positive I've done this before but can't seem to figure out what I've done wrong this time. The odd this is a modal div is showing up on the screen, but it's completely devoid of content. (Even after putting in random text outside of the form. It's like it's a whole new modal div) Here are the set up methods: function setUpdateTaskDiv() { jQuery("#UpdateTaskForm").validate({ errorLabelContainer: "#ErrorDiv", wrapper: "div", rules: { TaskSubject: { required: true } }, messages: { TaskSubject: { required: 'Subject is required.' } }, onfocusout: false, onkeyup: false, submitHandler: function(label) { updateTaskSubject(null); } } ); jQuery('#UpdateDiv').dialog({ autoOpen: false, bgiframe: true, height: 400, width: 500, modal: true, beforeclose: function() { }, buttons: { Submit: function() { jQuery('#UpdateTaskForm').submit(); }, Cancel: function() { ... } } }); where: function updateTaskSubject(task) { //does nothing, it's just a shell right now } Doesn't really do anything right now. Here's the html: <div id="UpdateDiv"> <div id="ErrorDiv"> </div> <form method="post" id="UpdateTaskForm" action="Calendar.html"> <div> <div class="floatLeft"> Date: </div> <div class="floatLeft"> </div> <div class="clear"> </div> </div> <div> <div class="floatLeft"> Start Time: </div> <div class="floatLeft"> <select id="TaskStartDate" name="TaskStartDate"> </select> </div> <div class="clear"> </div> </div> <div> <div class="floatLeft"> End Time: </div> <div class="floatLeft"> <select id="TaskEndDate" name="TaskEndDate"> </select> </div> <div class="clear"> </div> </div> <div> <div class="floatLeft"> Subject: </div> <div class="floatLeft"> <textarea id="TaskSubject" name="TaskSubject" cols="30" rows="10"></textarea> </div> <div class="clear"> </div> </div> <div> <input type="hidden" id="TaskId" value="" /> </div> <div class="clear"></div> </form> </div> Odd Discovery Turns out that the examples that I got this to work all had the focus being put back on the modal itself. For example, using the validator to add messages to the error div. (Success or not) Without doing this, the modal dialog apparently thinks that it's done with what it needs to do and just hides everything. Not sure exactly why, but to stop this behavior some kind of focus has to be assigned to something within the div itself.

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  • Doctesting functions that receive and display user input - Python (tearing my hair out)

    - by GlenCrawford
    Howdy! I am currently writing a small application with Python (3.1), and like a good little boy, I am doctesting as I go. However, I've come across a method that I can't seem to doctest. It contains an input(), an because of that, I'm not entirely sure what to place in the "expecting" portion of the doctest. Example code to illustrate my problem follows: """ >>> getFiveNums() Howdy. Please enter five numbers, hit <enter> after each one Please type in a number: Please type in a number: Please type in a number: Please type in a number: Please type in a number: """ import doctest numbers = list() # stores 5 user-entered numbers (strings, for now) in a list def getFiveNums(): print("Howdy. Please enter five numbers, hit <enter> after each one") for i in range(5): newNum = input("Please type in a number:") numbers.append(newNum) print("Here are your numbers: ", numbers) if __name__ == "__main__": doctest.testmod(verbose=True) When running the doctests, the program stops executing immediately after printing the "Expecting" section, waits for me to enter five numbers one after another (without prompts), and then continues. As shown below: I don't know what, if anything, I can place in the Expecting section of my doctest to be able to test a method that receives and then displays user input. So my question (finally) is, is this function doctestable?

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  • I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible !

    - by digitalcrow
    I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible ! I don't know what are you trying to do but seems pretty FAILED to me ! It sucks way too much ! -Plus wifi internet connection stays for 5minutes then no internet ! but wifi connections stays. I've tested ubuntu 12.10 beta 2 64bit with 1) Nvidia geforce gts250 (EXCESSIVE TEARING, 3d games dont change res and have low fps plus bad support on plymouth etc) 2) Ati radeon hd 6450 (Low Fps on full hd video playback , can play hd flash videos)

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  • Multiple infowindows - tearing my hair out

    - by thewinchester
    Ok, I'll admit I'm nowhere near the best programmer on the planet - and I'm used to the answer staring me right in the face but not making sense of it. Problem I need to display multiple markers on a map, each with their own infowindow. I have created the individual markers without a problem, but don't know how to create the infowindows for each. Steps so far I am generating a map using the V3 API within an ASP-based website, with markers being created from a set of DB records. The markers are created by looping through a rs and defining a marker() with the relevant variables: var myLatlng = new google.maps.LatLng(lat,long); var marker = new google.maps.Marker({ map: map, position: myLatlng, title: 'locationname', icon: 'http://google-maps-icons.googlecode.com/files/park.png' }); This is creating all the relevant markers in their correct locations. What I need to do now, and am not sure of how to achieve is give each of them their own unique infowindow which I can use to display information and links relevant to that marker. Source <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script language="javascript"> $(document).ready(function() { //Google Maps var myOptions = { zoom: 5, center: new google.maps.LatLng(-26.66, 122.25), mapTypeControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP, navigationControl: true, navigationControlOptions: { style: google.maps.NavigationControlStyle.SMALL } } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); <!-- While locations_haslatlong not BOF.EOF --> <% While ((Repeat1__numRows <> 0) AND (NOT locations_haslatlong.EOF)) %> var myLatlng = new google.maps.LatLng(<%=(locations_haslatlong.Fields.Item("llat").Value)%>,<%=(locations_haslatlong.Fields.Item("llong").Value)%>); var marker = new google.maps.Marker({ map: map, position: myLatlng, title: '<%=(locations_haslatlong.Fields.Item("ldescription").Value)%>', icon: 'http://google-maps-icons.googlecode.com/files/park.png', clickable: true, }); <% Repeat1__index=Repeat1__index+1 Repeat1__numRows=Repeat1__numRows-1 locations_haslatlong.MoveNext() Wend %> <!-- End While locations_haslatlong not BOF.EOF --> google.maps.event.addListener(marker, 'click', function() { infowindow.open(map,marker); }); google.maps.event.addListener(marker, 'dblclick', function() { map.setZoom(14); }); });

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  • Tuning Nvidia driver in Nvidia X Server Settings in Ubuntu to avoid tearing?

    - by c00kiemonster
    I'm running Ubuntu 10.10 on an Asus at3ion motherboard. I have installed the proprietary nvidia drivers and everything is working fine, but it's a but ragged when I move windows etc. I think the issue is called tearing. There is flickering and the window isn't refreshed smoothly. The ion acceleration works fine (I am running xbmc at 1080p completely without any issues). Please note I am not interested in any fancy effects etc, I just want the graphics to be smooth and nice. How can I tune the nvidia driver for this, i.e., what do I need to change in the Nvidia X Server Settings?

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  • How can I fix video tearing and pausing on Windows XP Flash videos?

    - by xvs
    I have what should be a reasonably fast PC: it's a Quadcore Intel 6600 at 2.4 GHz, 4MB of RAM, an ATI 3800 series video card and an LG L246WP monitor, which I selected particularly because it was supposed to work well with video and have no trails or other artifacts. So I should be able to play video with no problems. And I can, as long as that video isn't Flash video. With Flash, what I see is tearing, especially during pans, and pausing -- every few seconds the video pauses for about 300ms while the sound stays continuous. I tried going into the video card setup and changing vertical sync, pulldown detection, windows media video acceleration, deinterlacing and triple buffering. but no combination of settings I've tried has changed or corrected the problem in any way. I've also tried enabling and disabling hardware acceleration in the Flash settings, to no avail. This problem happens whether or not the video is streaming or has fully streamed in before playing. So, what can I do? Is this just a flash issue or is there a way to get it to work?

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  • How to access the Desktop Composition Engine from a WinForms app?

    - by MusiGenesis
    Is it possible to access Desktop Composition Engine in Windows Vista from a winforms application? The DCE apparently involves applications rendering to DCE buffers instead of directly to the screen. Since a winforms app has no way of getting information about the monitor's refresh rate and scanline status (other than via DirectX), animation in a winforms app is subject to tearing effects. With DCE enabled, the tearing effects are lessened but still there (apparently the DCE can still grab a buffer that your app is halfway through writing to and render it to the screen, thereby producing the half-one-frame-half-of-the-next tearing effects). Is there any way for my winforms app to communicate with the DCE and possible avoid rendering during buffer switchover times?

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  • ubuntu 12.04 nvidia breaks resolution

    - by Terje Kristiansen
    i am running ubuntu 12.04 64-bit and i have a nvidia Geforce GT 650m, it was running fine with 1920 x 1024, except a lot of tearing everytime i ran videos. I thought activating the nvidia driver maybe would fix this. When entering "nvidia X server setting" it says " you do not appear to be using nvidia X driver. Please edit your X configuration file ( just run "nvidia-xconfig" as root), and restart the X server. I did and then the computer reboots with a resolutioin of 640 x 480. How can i restore the previous settings, or preferably get it to show full resolution without tearing ? When i enter "nvidia X Server Settings" now it still says the same as above, " do not appear to be using nvidia X driver" when i go to "system settings, additional drivers" it says nvidia_current -- "This driver is activated but not currently in use" astr0

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