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  • How can I fix the scroll bug when using Windows rich edit controls in wxpython?

    - by ChrisD
    When using wx.TextCtl with the wx.TE_RICH2 option in windows, I get this strange bug with the auto-scroll when using the AppendText function. It scrolls so that all the text is above the visible area, which isn't very useful behaviour. I tried just adding a call to ScrollLines(-1) after appending the text - which does scroll it to the correct position - but this can lead to the window flashing when it auto-scrolls. So I'm looking for another way to automatically scroll to the bottom. So far, my solution is to bypass the AppendText functions auto-scroll and implement my own, like this: def append_text(textctrl, text): before_number_of_lines = textctrl.GetNumberOfLines() textctrl.SetInsertionPointEnd() textctrl.WriteText(text) after_number_of_lines = textctrl.GetNumberOfLines() textctrl.ScrollLines(before_number_of_lines - after_number_of_lines + 1) Is there a better way?

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • How to make a control invisible?

    - by Nakilon
    I've made several TextCtrls and Button, but currently users of my application don't want to see them. So I have to hide them temporary (for current build). Here they are: class MainFrame < Wx::Frame def initialize (parent = nil) super nil,:title=>"sometitle",:size=>[600,600] set_sizer Wx::BoxSizer.new Wx::VERTICAL @tag1 = Wx::TextCtrl.new self sizer.add_item @tag1,:flag=>Wx::RIGHT|Wx::EXPAND @tag1.set_value 'property' @tag1title = Wx::TextCtrl.new self sizer.add_item @tag1title,:flag=>Wx::RIGHT|Wx::EXPAND @tag1title.set_value 'title' @tag2 = Wx::TextCtrl.new self sizer.add_item @tag2,:flag=>Wx::RIGHT|Wx::EXPAND @tag2.set_value 'description' @tag2title = Wx::TextCtrl.new self sizer.add_item @tag2title,:flag=>Wx::RIGHT|Wx::EXPAND @tag2title.set_value '' @button_parse = Wx::Button.new self sizer.add_item @button_parse @button_parse.label = "Parse XML" evt_button @button_parse, :click_parse # ...... end # ...... end I see nothing about it in docs and Google is also not a friend for me today.

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  • ScrolledWindow and wx.EVT_LEAVE_WINDOW

    - by Joril
    Hi everyone! I have a frame with a textctrl. When the mouse enters the textctrl (EVT_ENTER_WINDOW) I show a PopupWindow on top of the textctrl, and when the mouse leaves the popup (EVT_LEAVE_WINDOW) I hide it again. Everything works fine, except when inside the PopupWindow there's a ScrolledWindow with shown scrollbars. The EVT_LEAVE_WINDOW gets fired when I move the mouse on top of a scrollbar, so it looks like wxPython thinks the scrollbars are not part of the scrolledwindow.. :/ I tried binding the event to the popup or the scrollwindow itself, but nothing changes.. Is there a way I could get around this? Many thanks! (wxPython 2.8.8.0 on Xubuntu 8.10)

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  • How to set the size of a wx.aui.AuiManager Pane that is centered?

    - by aF
    Hello, I have three panes with the InfoPane center option. I want to know how to set their size. Using this code: import wx import wx.aui class MyFrame(wx.Frame): def __init__(self, parent, id=-1, title='wx.aui Test', pos=wx.DefaultPosition, size=(800, 600), style=wx.DEFAULT_FRAME_STYLE): wx.Frame.__init__(self, parent, id, title, pos, size, style) self._mgr = wx.aui.AuiManager(self) # create several text controls text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) text3 = wx.TextCtrl(self, -1, 'Main content window', wx.DefaultPosition, wx.Size(200,150), wx.NO_BORDER | wx.TE_MULTILINE) # add the panes to the manager self._mgr.AddPane(text1, wx.CENTER) self._mgr.AddPane(text2, wx.CENTER) self._mgr.AddPane(text3, wx.CENTER) # tell the manager to 'commit' all the changes just made self._mgr.Update() self.Bind(wx.EVT_CLOSE, self.OnClose) def OnClose(self, event): # deinitialize the frame manager self._mgr.UnInit() # delete the frame self.Destroy() app = wx.App() frame = MyFrame(None) frame.Show() app.MainLoop() I want to know what is called when we change the size of the panes. If you tell me that, I can do the rest by myself :)

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  • Button control subclass: click event does not fire when using UpdatePanel

    - by nw
    Using suggestions from this thread, I created a ModernButton control that uses the HTML button tag instead of input. This control works great except when embedded within an UpdatePanel control. In this case, it does trigger the partial postback, but its click event does not fire. The control is defined thus: [ParseChildren(false)] [PersistChildren(true)] public class ModernButton : Button { private string _iconURL = ""; protected override string TagName { get { return "button"; } } protected override HtmlTextWriterTag TagKey { get { return HtmlTextWriterTag.Button; } } public new string Text { get { return ViewState["NewText"] as string; } set { ViewState["NewText"] = HttpUtility.HtmlDecode(value); } } public string IconURL { get { return this._iconURL; } set { this._iconURL = value.Trim(); } } protected override void OnPreRender(System.EventArgs e) { base.OnPreRender(e); LiteralControl textCtrl = new LiteralControl(this.Text); if (this._iconURL != "") { LiteralControl openDiv = new LiteralControl( string.Format( "<div style=\"background-image:url({0}); background-position:left center; background-repeat:no-repeat; line-height:16px; padding:3px 0 3px 22px;\">", ResolveClientUrl(this._iconURL) ) ); LiteralControl closeDiv = new LiteralControl("</div>"); Controls.AddAt(0, openDiv); Controls.Add(textCtrl); Controls.Add(closeDiv); } else { Controls.Add(textCtrl); } base.Text = UniqueID; } protected override void RenderContents(HtmlTextWriter writer) { RenderChildren(writer); } } I use it so: <asp:UpdatePanel runat="server" ID="uxSearchPanel" ChildrenAsTriggers="true" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="uxSearchButton" /> </Triggers> <ContentTemplate> ... <ctrl:ModernButton ID="uxSearchButton" runat="server" Text="Search" IconURL="Icons/magnifier.png" OnClick="uxSearchButton_Click"></ctrl:ModernButton> </ContentTemplate> </asp:UpdatePanel> Which renders: <div id="uxBody_uxSearchPanel"> ... <button type="submit" name="ctl00$uxBody$uxSearchButton" value="ctl00$uxBody$uxSearchButton" id="uxBody_uxSearchButton"> <div style="background-image:url(Icons/magnifier.png); background-position:left center; background-repeat:no-repeat; line-height:16px; padding:3px 0 3px 22px;">Search</div> </button> </div> The ModernButton generates a postback in every case (whether partial or full), but the server-side click event (uxSearchButton_Click) does not fire in the partial postback scenario.

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  • wx Python is not properly drawing customtree items

    - by uberjumper
    Hi, I am currently using wx.CustomTree, to use to display a series of configuration settings. I generally fill them with wx.TextCtrl / wx.Combobox, to allow the user to edit / enter stuff. Here is my code: class ConfigTree(CT.CustomTreeCtrl): """ Holds all non gui drawing panel stuff """ def __init__(self, parent): CT.CustomTreeCtrl.__init__(self, parent, id = common.ID_CONTROL_SETTINGS, style = wx.TR_DEFAULT_STYLE | wx.TR_HAS_BUTTONS | wx.TR_HAS_VARIABLE_ROW_HEIGHT | wx.TR_SINGLE) #self.HideWindows() #self.RefreshSubtree(self.root) self.population_size_ctrl = None self.SetSizeHints(350, common.FRAME_SIZE[1]) self.root = self.AddRoot("Configuration Settings") child = self.AppendItem(self.root, "Foo", wnd=wx.TextCtrl(self, wx.ID_ANY, "Lots Of Muffins")) The problem is, any children nodes, the data for these nodes is not filled in. When i basically expand the configuration settings tree node. I see the "Foo" node, however the textbox is empty. This is the same for both text node, Until i actually click on the child node. I've looked tried every form of update / etc. Does anyone have any ideas?

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  • Get text when enter is pressed in a text box in wxPython

    - by Sam
    I have a (single line) TextCtrl. The user types data into this. When they press enter, the contents of the box need to be extracted so they can be processed. I can't figure out how to catch enter being pressed. According to the docs, with the style wx.TE_PROCESS_ENTER set on my TextCtrl, it should generate a wx.EVT_COMMAND_TEXT_ENTER event when enter is pressed in the box, which I could then catch. However, wx.EVT_COMMAND_TEXT_ENTER seems not to exist (I get "module has no attribute EVT_COMMAND_TEXT_ENTER), so I'm a bit stuck. Googling just gets a couple of hits of people complaining wx.EVT_COMMAND_TEXT_ENTER doesn't work, so I guess I need another way of doing it.

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  • Horizontal scrolling in a wx.RichTextCtrl

    - by Sam
    I have a RichTextCtrl created as follows: self.userlist = wx.richtext.RichTextCtrl(self, style=wx.TE_MULTILINE|wx.TE_READONLY|wx.HSCROLL) It all works fine, except for the wx.HSCROLL style. If I change the RichTextCtrl to a regular TextCtrl, it correctly horizontal scrolls on long lines, rather than wrapping, but on the RichTextCtrl it wraps regardless. Is there an easy way to make it scroll horizontally? (I do, unfortunately, need the RichTextCtrl's featureset for this object.)

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  • Redirect logging output using custom logging handler

    - by mridang
    Hi Guys, I'm using a module in my python app that writes a lot a of messages using the logging module. Initially I was using this in a console application and it was pretty easy to get the logging output to display on the console using a console handler. Now I've developed a GUI version of my app using wxPython and I'd like to display all the logging output to a custom control — a multi-line textCtrl. Is there a way i could create a custom logging handler so i can redirect all the logging output there and display the logging messages wherever/however I want — in this case, a wxPython app. Thanks

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  • Undefined variable from import when using wxPython in pydev

    - by Bibendum
    I just downloaded wxPython, and was running some of the sample programs from here. However, on every line that uses a variable from wx.*, I get a "Undefined variable from import error" For example, the following program generates five errors on lines 1,4,8, and two on line 5: import wx class MyFrame(wx.Frame): """ We simply derive a new class of Frame. """ def __init__(self, parent, title): wx.Frame.__init__(self, parent, title=title, size=(200,100)) self.control = wx.TextCtrl(self, style=wx.TE_MULTILINE) self.Show(True) app = wx.App(False) frame = MyFrame(None, 'Small editor') app.MainLoop() The program, however, compiles and runs perfectly. I haven't made any significant modifications to pydev or eclipse, and the wxPython install is fresh.

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  • Searching a list of tuples in python

    - by Niclas Nilsson
    I'm having a database (sqlite) of members of an organisation (less then 200 people). Now I'm trying to write an wx app that will search the database and return some contact information in a wx.grid. The app will have 2 TextCtrls, one for the first name and one for the last name. What I want to do here is make it possible to only write one or a few letters in the textctrls and that will start to return result. So, if I search "John Smith" I write "Jo" in the first TextCtrl and that will return every single John (or any one else having a name starting with those letters). It will not have an "search"-button, instead it will start searching whenever I press a key. One way to solve this would be to search the database with like " SELECT * FROM contactlistview WHERE forname LIKE 'Jo%' " But that seems like a bad idea (very database heavy to do that for every keystroke?). Instead i thought of use fetchall() on a query like this " SELECT * FROM contactlistview " and then, for every keystroke, search the list of tuples that the query have returned. And that is my problem: Searching a list is not that difficult but how can I search a list of tuples with wildcards?

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  • wxPython, Threads, and PostEvent between modules

    - by Sam Starling
    I'm relatively new to wxPython (but not Python itself), so forgive me if I've missed something here. I'm writing a GUI application, which at a very basic level consists of "Start" and "Stop" buttons that start and stop a thread. This thread is an infinite loop, which only ends when the thread is stopped. The loop generates messages, which at the moment are just output using print. The GUI class and the infinite loop (using threading.Thread as a subclass) are held in separate files. What is the best way to get the thread to push an update to something like a TextCtrl in the GUI? I've been playing around with PostEvent and Queue, but without much luck. Here's some bare bones code, with portions removed to keep it concise: main_frame.py import wx from loop import Loop class MainFrame(wx.Frame): def __init__(self, parent, title): # Initialise and show GUI # Add two buttons, btnStart and btnStop # Bind the two buttons to the following two methods self.threads = [] def onStart(self): x = Loop() x.start() self.threads.append(x) def onStop(self): for t in self.threads: t.stop() loop.py class Loop(threading.Thread): def __init__(self): self._stop = threading.Event() def run(self): while not self._stop.isSet(): print datetime.date.today() def stop(self): self._stop.set() I did, at one point, have it working by having the classes in the same file by using wx.lib.newevent.NewEvent() along these lines. If anyone could point me in the right direction, that'd be much appreciated.

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  • Python: Calling method A from class A within class B?

    - by Tommo
    There are a number of questions that are similar to this, but none of the answers hits the spot - so please bear with me. I am trying my hardest to learn OOP using Python, but i keep running into errors (like this one) which just make me think this is all pointless and it would be easier to just use methods. Here is my code: class TheGUI(wx.Frame): def __init__(self, title, size): wx.Frame.__init__(self, None, 1, title, size=size) # The GUI is made ... textbox.TextCtrl(panel1, 1, pos=(67,7), size=(150, 20)) button1.Bind(wx.EVT_BUTTON, self.button1Click) self.Show(True) def button1Click(self, event): #It needs to do the LoadThread function! class WebParser: def LoadThread(self, thread_id): #It needs to get the contents of textbox! TheGUI = TheGUI("Text RPG", (500,500)) TheParser = WebParser TheApp.MainLoop() So the problem i am having is that the GUI class needs to use a function that is in the WebParser class, and the WebParser class needs to get text from a textbox that exists in the GUI class. I know i could do this by passing the objects around as parameters, but that seems utterly pointless, there must be a more logical way to do this that doesn't using classes seem so pointless? Thanks in advance!

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