A* navigational mesh path finding
- by theguywholikeslinux
So I've been making this top down 2D java game in this framework called Greenfoot [1] and I've been working on the AI for the guys you are gonna fight. I want them to be able to move around the world realistically so I soon realized, amongst a couple of other things, I would need some kind of pathfinding.
I have made two A* prototypes. One is grid…