The underlying mechanism in 'yield return www' of Unity3D Game Engine
- by thyandrecardoso
In the Unity3D game engine, a common code sequence for getting remote data is this:
WWW www = new WWW("http://remote.com/data/location/with/texture.png");
yield return www;
What is the underlying mechanism here?
I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is…