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  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

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  • Server Names Inside Private Network

    - by thyandrecardoso
    Our office has a private network, where any requests on a (pre-determined) public IP are forwarded to a private IP inside said network. On that private IP, we've got a server running several services, including HTTP servers, and SCM systems. We only control our private network, having no control on the public IP configuration. We bought a domain name, and pointed it to that public IP, so people can access our services from the outside. But, when inside the office, people can't use that DNS name, because the server and any other hosts inside the network share the same public IP! For desktops, inside the office network, dealing with names is really easy: one entry on the hosts file and we're done. However, for laptops, that keep going in and out, and need to access services inside the office, the naming is really annoying. I don't know the "standard" process for dealing with these kind of situations. I've considered installing BIND in the office, and make people configure their wireless and wired connections to use that DNS server. What is the correct approach in this situation? If using BIND (or any other DNS server) is the answer, how should I configure it so that people inside the office can use it to get our custom names, and get forwarded to the ISP DNS when trying to reach the internet?

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