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  • Suspend TimerTask until the next execution

    - by user1052518
    I am using a TimerTask to run some periodic tasks, the task being processing a set of files. I have a requirement where if the number of files to be processed exceeds a pre-determined limit, the thread suspends execution and waits till the next cycle to start processing the files again. Is there a way to suspend the TimerTask until the next execution period or do I have to extend the TimerTask class to achieve this functionality? I saw there is a TimerTask.cancel method, but this will cancel all further executions of this thread. I don't want this to happen. I just want the thread to be suspended until the next execution period. I don't have the luxury of moving to any of the other concurrent classes in Java as our framework uses TimerTask, and I have to stick with it. Any suggestions, pointers or tips are greatly appreciated. thanks, Asha

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  • How to change the way that timer schedules in TimerTask?

    - by Judking
    Here is the code snippet: Timer t = new Timer(); TimerTask task = new TimerTask() { @Override public void run() { //change the timer rate of scheduleAtFixedRate here } }; //every 10 sec t.scheduleAtFixedRate(task, new Date(), 10000); Could anyone tell me how to change the rate of timer to t.scheduleAtFixedRate(task, new Date(), 30000) in method run from TimerTask instance? Thanks a lot!

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  • how to run TimerTask off main UI thread?

    - by huskyd97
    I am having trouble with a TimerTask Interfering with In App Purchasing (Async Tasks). I am weak with Threads, so I believe it is running on the main UI thread, eating up resources. How can I run this outside the UI thread? I have searched, and tried some suggestions using handlers. but seems like I get the same result, app gets really laggy. when I don't run this task (refreshes every 500mS), the activity runs smoothly, and there are no hangs during In app purchases. Your help is appreciated, code snippet below: public class DummyButtonClickerActivity extends Activity { protected Timer timeTicker = new Timer("Ticker"); private Handler timerHandler = new Handler(); protected int timeTickDown = 20; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.mainhd); // start money earned timer handler TimerTask tick = new TimerTask() { public void run() { myTickTask(); } }; timeTicker.scheduleAtFixedRate(tick, 0, 500); // 500 ms each } // End OnCreate protected void myTickTask() { if (timeTickDown == 0) { /// run my code here //total = total + _Rate; timerHandler.post(doUpdateTimeout); } else if(timeTickDown < 0) { // do nothing } timeTickDown--; } private Runnable doUpdateTimeout = new Runnable() { public void run() { updateTimeout(); } }; private void updateTimeout() { // reset tick timeTickDown = 2; // 2* 500ms == once a second } }

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  • set map in google maps with TimerTask

    - by Chad White
    I would like to change the Position of the map in google maps v2 But Ive done it in a TimerTask ... target, zoom, bearing and so on and it says "IllegalStateException - not on the main thread What should I do? Any help? class Task extends TimerTask { @Override public void run() { CameraPosition cameraPosition = new CameraPosition.Builder() .target(Zt) // Sets the center of the map to Mountain View .zoom(12) // Sets the zoom .bearing(180) // Sets the orientation of the camera to east .tilt(30) // Sets the tilt of the camera to 30 degrees .build(); // Creates a CameraPosition from the builder mMap.moveCamera(CameraUpdateFactory.newCameraPosition(cameraPosition)); } } Timer timer = new Timer(); timer.scheduleAtFixedRate(new Task(), 0, 20000);

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  • [Android] GPS can't run inside TimerTask

    - by user568553
    Hi, I am trying to write an android app that acquires a GPS signal at a fix time interval, for example every 1 minute. Since the requestLocationUpdate function does not exactly implement that, I tried to use task to accomplished it. public class getGPS extends TimerTask{ public void run(){ System.out.println("Running a GPS task"); locHandler = new locationUpdateHandler(); myManager.requestLocationUpdates(provider, 60000, 0, locHandler); } } public void LoadCoords(){ Timer timer = new Timer(); timer.scheduleAtFixedRate(new getGPS(), 0, 60000); } However, from what I've seen, requestLocationUpdates would run fine if I put it inside LoadCoords(), but would not run if I put it inside the TimerTask (ie no green icon on the task bar to show that GPS is looking for a fix). Can anyone please suggest an alternative approach or pseudo-code, or correct my mistake if there is one ? Thank you in advance.

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  • Java - A better to run code for a period of time

    - by mhollander38
    I need to run some code for a predefined length of time, when the time is up it needs to stop. Currently I am using a TimerTask to allow the code to execute for a set amount of time but this is causing endless threads to be created by the code and is just simply not efficient. Is there a better alternative? Current code; // Calculate the new lines to draw Timer timer3 = new Timer(); timer3.schedule(new TimerTask(){ public void run(){ ArrayList<String> Coords = new ArrayList<String>(); int x = Float.valueOf(lastFour[0]).intValue(); int y = Float.valueOf(lastFour[1]).intValue(); int x1 = Float.valueOf(lastFour[2]).intValue(); int y1 = Float.valueOf(lastFour[3]).intValue(); //Could be the wrong way round (x1,y1,x,y)? Coords = CoordFiller.coordFillCalc(x, y, x1, y1); String newCoOrds = ""; for (int j = 0; j < Coords.size(); j++) { newCoOrds += Coords.get(j) + " "; } newCoOrds.trim(); ClientStorage.storeAmmendedMotion(newCoOrds); } } ,time);

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  • Android Timer update UI between multiple tasks

    - by Rilcon42
    I have tried multiple ways to have a single persistent timer update the ui in multiple activities, and nothing seems to work. I have tried an AsyncTask, a Handler, and a CountDownTimer. The code below does not execute the first Log.i statement.... Is there a better way to start the timer (which must be called from another class) in Main (which is the only persistent class)? public static void MainLawTimer() { MainActivity.lawTimer = new CountDownTimer(MainActivity.timeLeft, 1000) { public void onTick(long millisUntilFinished) { Log.i("aaa","Timer running. Time left: "+MainActivity.timeLeft); MainActivity.timeLeft--; if(MainActivity.timeLeft<=0) { //do stuff } else { //call method in another class } }

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  • Why my button can trigger the UI to scroll and my TimerTask inside the activity can't?

    - by Spidey
    Long Story Short: a method of my activity updates and scrolls the ListView through an ArrayAdapter like it should, but a method of an internal TimerTask for polling messages (which are displayed in the ListView) updates the ListView, but don't scroll it. Why? Long Story: I have a chat activity with this layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#fff" > <ListView android:id="@+id/messageList" android:layout_width="fill_parent" android:layout_height="fill_parent" android:stackFromBottom="true" android:transcriptMode="alwaysScroll" android:layout_weight="1" android:fadeScrollbars="true" /> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" > <EditText android:id="@+id/message" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1" /> <Button android:id="@+id/button_send" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Send" android:onClick="sendMessage" /> </LinearLayout> </LinearLayout> The internal listView (with id messageList) is populated by an ArrayAdapter which inflates the XML below and replaces strings in it. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:clickable="false" android:background="#fff" android:paddingLeft="2dp" android:paddingRight="2dp" > <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/date" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="16sp" android:textColor="#00F" android:typeface="monospace" android:text="2010-10-12 12:12:03" android:gravity="left" /> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/sender" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="16sp" android:textColor="#f84" android:text="spidey" android:gravity="right" android:textStyle="bold" /> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/body" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="14sp" android:padding="1dp" android:gravity="left" android:layout_below="@id/date" android:text="Mensagem muito legal 123 quatro cinco seis." android:textColor="#000" /> </RelativeLayout> The problem is: in the main layout, I have a EditText for the chat message, and a Button to send the message. I have declared the adapter in the activity scope: public class ChatManager extends Activity{ private EditText et; private ListView lv; private Timestamp lastDate = null; private long campaignId; private ChatAdapter ca; private List<ChatMessage> vetMsg = new ArrayList<ChatMessage>(); private Timer chatPollingTimer; private static final int CHAT_POLLING_PERIOD = 10000; ... } So, inside sendMessage(View v), the notifyDataSetChanged() scrolls the ListView acordingly, so I can see the latest chat messages automatically: public void sendMessage(View v) { String msg = et.getText().toString(); if(msg.length() == 0){ return; } et.setText(""); String xml = ServerCom.sendAndGetChatMessages(campaignId, lastDate, msg); Vector<ChatMessage> vetNew = Chat.parse(new InputSource(new StringReader(xml))); //Pegando a última data if(!vetNew.isEmpty()){ lastDate = vetNew.lastElement().getDateSent(); //Atualizando a tela vetMsg.addAll(vetNew); ca.notifyDataSetChanged(); } } But inside my TimerTask, I can't. The ListView IS UPDATED, but it just don't scroll automatically. What am I doing wrong? private class chatPollingTask extends TimerTask { @Override public void run() { String xml; if(lastDate != null){ //Chama o Updater xml = ServerCom.getChatMessages(campaignId, lastDate); }else{ //Chama o init denovo xml = ServerCom.getChatMessages(campaignId); } Vector<ChatMessage> vetNew = Chat.parse(new InputSource(new StringReader(xml))); if(!(vetNew.isEmpty())){ //TODO: descobrir porque o chat não está rolando quando chegam novas mensagens //Descobrir também como forçar o rolamento, enquanto o bug não for corrigido. Log.d("CHAT", "New message(s) acquired!"); lastDate = vetNew.lastElement().getDateSent(); vetMsg.addAll(vetNew); ca.notifyDataSetChanged(); } } } How can I force the scroll to the bottom? I've tried using scrollTo using lv.getBottom()-lv.getHeight(), but didn't work. Is this a bug in the Android SDK? Sorry for the MASSIVE amount of code, but I guess this way the question gets pretty clear.

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  • Running code when all threads are finished processing.

    - by rich97
    Quick note: Java and Android noob here, I'm open to you telling me I'm stupid (as long as you tell me why.) I have an android application which requires me start multiple threads originating from various classes and only advance to the next activity once all threads have done their job. I also want to add a "failsafe" timeout in case one the the threads takes too long (HTTP request taking too long or something.) I searched Stack Overflow and found a post saying that I should create a class to keep a running total of open threads and then use a timer to poll for when all the threads are completed. I think I've created a working class to do this for me, it's untested as of yet but has no errors showing in eclipse. Is this a correct implementation? Are there any APIs that I should be made aware of (such as classes in the Java or Android APIs that could be used in place of the abstract classes at the bottom of the class?) package com.dmp.geofix.libs; import java.util.ArrayList; import java.util.Iterator; import java.util.Timer; import java.util.TimerTask; public class ThreadMonitor { private Timer timer = null; private TimerTask timerTask = null; private OnSuccess onSuccess = null; private OnError onError = null; private static ArrayList<Thread> threads; private final int POLL_OPEN_THREADS = 100; private final int TIMEOUT = 10000; public ThreadMonitor() { timerTask = new PollThreadsTask(); } public ThreadMonitor(OnSuccess s) { timerTask = new PollThreadsTask(); onSuccess = s; } public ThreadMonitor(OnError e) { timerTask = new PollThreadsTask(); onError = e; } public ThreadMonitor(OnSuccess s, OnError e) { timerTask = new PollThreadsTask(); onSuccess = s; onError = e; } public void start() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().start(); } timer = new Timer(); timer.schedule(timerTask, 0, POLL_OPEN_THREADS); } public void finish() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().interrupt(); } threads.clear(); timer.cancel(); } public void addThread(Thread t) { threads.add(t); } public void removeThread(Thread t) { threads.remove(t); t.interrupt(); } class PollThreadsTask extends TimerTask { private int timeElapsed = 0; @Override public void run() { timeElapsed += POLL_OPEN_THREADS; if (timeElapsed <= TIMEOUT) { if (threads.isEmpty() == false) { if (onSuccess != null) { onSuccess.run(); } } } else { if (onError != null) { onError.run(); } finish(); } } } public abstract class OnSuccess { public abstract void run(); } public abstract class OnError { public abstract void run(); } }

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  • run two thread at the same time in java

    - by user1805005
    i have used timertask to schedule my java program. now when the run method of timertask is in process, i want to run two threads which run at the same time and do different functions. here is my code.. please help me.. import java.util.Calendar; import java.util.Date; import java.util.Timer; import java.util.TimerTask; public class timercheck extends TimerTask{ // my first thread Thread t1 = new Thread(){ public void run(){ for(int i = 1;i <= 10;i++) { System.out.println(i); } } }; // my second thread Thread t2 = new Thread(){ public void run(){ for(int i = 11;i <= 20;i++) { System.out.println(i); } } }; public static void main(String[] args){ long ONCE_PER_DAY = 1000*60*60*24; Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.HOUR_OF_DAY, 12); calendar.set(Calendar.MINUTE, 05); calendar.set(Calendar.SECOND, 00); Date time = calendar.getTime(); TimerTask check = new timercheck(); Timer timer = new Timer(); timer.scheduleAtFixedRate(check, time ,ONCE_PER_DAY); } @Override // run method of timer task public void run() { t1.start(); t2.start(); } }

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  • Why my tracking service freezes when the phone moves?

    - by user2878181
    I have developed a service which includes timer task and runs after every 5 minutes for keeping tracking record of the device, every five minutes it adds a record to the database. My service is working fine when the phone is not moving i.e it gives records after every 5 minutes as it should be. But i have noticed that when the phone is on move it updates the points after 10 or 20 minutes , i.e whenever the user stops in his way whenever he is on the move. Do service freezes on the move, if yes! how is whatsapp messenger managing it?? Please help! i am writing my onstart method. please help @Override public void onStart(Intent intent, int startId) { Toast.makeText(this, "My Service Started", Toast.LENGTH_LONG).show(); Log.d(TAG, "onStart"); mLocationClient.connect(); final Handler handler_service = new Handler(); timer_service = new Timer(); TimerTask thread_service = new TimerTask() { @Override public void run() { handler_service.post(new Runnable() { @Override public void run() { try { some function of tracking } }); } }; timer_service.schedule(thread_service, 1000, service_timing); //sync thread final Handler handler_sync = new Handler(); timer_sync = new Timer(); TimerTask thread_sync = new TimerTask() { @Override public void run() { handler_sync.post(new Runnable() { @Override public void run() { try { //connecting to the central server for updation Connect(); } catch (Exception e) { // TODO Auto-generated catch block } } }); } }; timer_sync.schedule(thread_sync,2000, sync_timing); }

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  • android: Check if a View is bringed to front

    - by user329692
    Hi Guys! I made a custom component which simple extends a WebView This component is used into activities that are loaded from a tabhost. This component creates a timertask too. I'd like to execute the task only if the activity that contains the component is visible. Ex: public class MyWebView extends WebView { public MyWebView(Context context, AttributeSet as) { super(context,as); /** More code **/ TimerTask ttask = new TimerTask() { @Override public void run() { if (iamvisible) doStuff(); } }; timer = new Timer(); timer.schedule(ttask, refreshInterval * 1000, refreshInterval * 1000); } } How can I set the iamvisible variable? I tried overriding onWindowFocusChanged and onWindowVisibilityChanged but with no luck Regards in advance

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  • ANDROID: inside Service class, executing a method for Toast (or Status Bar notification) from schedu

    - by Peter SHINe ???
    I am trying to execute a {public void} method in Service, from scheduled TimerTask which is periodically executing. This TimerTask periodically checks a condition. If it's true, it calls method via {className}.{methodName}; However, as Java requires, the method needs to be {pubic static} method, if I want to use {className} with {.dot} The problem is this method is for notification using Toast(Android pop-up notification) and Status Bar To use these notifications, one must use Context context = getApplicationContext(); But for this to work, the method must not have {static} modifier and resides in Service class. So, basically, I want background Service to evaluate condition from scheduled TimerTask, and execute a method in Service class. Can anyone help me what's the right way to use Service, invoking a method when certain condition is satisfied while looping evaluation? Here are the actually lines of codes: The TimerTask class (WatchClipboard.java) : public class WatchClipboard extends TimerTask { //DECLARATION private static GetDefinition getDefinition = new GetDefinition(); @Override public void run() { if (WordUp.clipboard.hasText()) { WordUp.newCopied = WordUp.clipboard.getText().toString().trim().toLowerCase(); if (!(WordUp.currentCopied.equals(WordUp.newCopied))) { WordUp.currentCopied = WordUp.newCopied; Log.v(WordUp.TAG, WordUp.currentCopied); getDefinition.apiCall_Wordnik(); FetchService.instantNotification(); //it requires this method to have {static} modifier, if I want call in this way. } } } } And the Service class (FetchService.java) : If I change the modifier to static, {Context} related problems occur public class FetchService extends Service { public static final String TAG = "WordUp"; //for Logcat filtering //DECLARATION private static Timer runningTimer; private static final boolean THIS_IS_DAEMON = true; private static WatchClipboard watchClipboard; private static final long DELAY = 0; private static final long PERIOD = 100; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @Override public void onCreate() { Log.v(WordUp.TAG, "FetchService.onCreate()"); super.onCreate(); //TESTING SERVICE RUNNING watchClipboard = new WatchClipboard(); runningTimer = new Timer("runningTimer", THIS_IS_DAEMON); runningTimer.schedule(watchClipboard, DELAY, PERIOD); } @Override public void onDestroy() { super.onDestroy(); runningTimer.cancel(); stopSelf(); Log.v(WordUp.TAG, "FetchService.onCreate().stopSelf()"); } public void instantNotification() { //If I change the modifier to static, {Context} related problems occur Context context = getApplicationContext(); // application Context //use Toast notification: Need to accept user interaction, and change the duration of show Toast toast = Toast.makeText(context, WordUp.newCopied+": "+WordUp.newDefinition, Toast.LENGTH_LONG); toast.show(); //use Status notification: need to automatically expand to show lines of definitions NotificationManager mNotificationManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE); int icon = R.drawable.icon; // icon from resources CharSequence tickerText = WordUp.newCopied; // ticker-text long when = System.currentTimeMillis(); // notification time CharSequence contentTitle = WordUp.newCopied; //expanded message title CharSequence contentText = WordUp.newDefinition; //expanded message text Intent notificationIntent = new Intent(this, WordUp.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); // the next two lines initialize the Notification, using the configurations above Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(WordUp.WORDUP_STATUS, notification); } }

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  • Incremental Timer

    - by Donal Rafferty
    I'm currently using a Timer and TimerTask to perform some work every 30 seconds. My problem is that after each time I do this work I want to increment the interval time of the Timer. So for example it starts off with 30 seconds between the timer firing but I want to add 10 seconds to the interval then so that the next time the Timer takes 40 seconds before it fires. Here is my current code: public void StartScanning() { scanTask = new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { wifiManager.startScan(); scanCount++; if(SCAN_INTERVAL_TIME <= SCAN_MAX_INTERVAL){ SCAN_INTERVAL_TIME = SCAN_INTERVAL_TIME + SCAN_INCREASE_INTERVAL; t.schedule(scanTask, 0, SCAN_INTERVAL_TIME); } } }); }}; Log.d("SCAN_INTERVAL_TIME ** ", "SCAN_INTERVAL_TIME ** = " + SCAN_INTERVAL_TIME); t.schedule(scanTask, 0, SCAN_INTERVAL_TIME); } But the above gives the following error: 05-26 11:48:02.472: ERROR/AndroidRuntime(4210): java.lang.IllegalStateException: TimerTask is scheduled already Calling cancel or purge doesn't help. So I was wondering if anyone can help me find a solution? Is a timer even the right way to approach this?

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  • JSF: Showing/Calling a dialog programatically

    - by Sway
    has anybody an idea to show/call a dialog programatically and add this to stage(actual browser window) ?! I am running in circles and cannot find a solution :/ More background what I want to do: I want to trigger a database update every 2 hours. This I have done with a TimerTask... This works fine for me, the Timertask gets all the data I want from the database... Before this TimerTask is triggered I want to "lock" the screen for some seconds that no user(session scoped) can access the database(this I also know how this will work) ... My problem is that I don't know/ cannot find a way/ i am to stupid to call a dialog programatically ... Any tips, hints would be very cool :) Thanks a lot ! UPDATE: I want to set this primefaces dialog: Dialog dialog = new Dialog(); dialog.setAppendToBody(true); dialog.setModal(true); dialog.setVisible(true); dialog.setWidgetVar("generatedDialog"); dialog.setId("fancyDialog"); dialog.setClosable(false); dialog.setHeader("Getting latest information from the database"); dialog.setDynamic(true); dialog.setResizable(false); dialog.setDraggable(false); How can I do that ? :/ How do I display it to my browser ? :o Regards

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  • android game performance regarding timers

    - by iQue
    Im new to the game-dev world and I have a tendancy to over-simplify my code, and sometimes this costs me alot fo memory. Im using a custom TimerTask that looks like this: public class Task extends TimerTask { private MainGamePanel panel; public Task(MainGamePanel panel) { this.panel=panel; } /** * When the timer executes, this code is run. */ public void run() { panel.createEnemies(); } } this task calls this method from my view: public void createEnemies() { Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.female); if(enemyCounter < 24){ enemies.add(new Enemy(bmp, this)); } enemyCounter++; } Since I call this in the onCreate-method instead of in my views contructor (because My enemies need to get width and height of view). Im wondering if this will work when I have multiple levels in game (start a new intent). And if this kind of timer really is the best way to add a delay between the spawning-time of my enemies performance-wise. adding code for my timer if any1 came here cus they dont understand timers: private Timer timer1 = new Timer(); private long delay1 = 5*1000; // 5 sec delay public void surfaceCreated(SurfaceHolder holder) { timer1.schedule(new Task(this), 0, delay1); //I call my timer and add the delay thread.setRunning(true); thread.start(); }

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  • Java Timers - Functions called not completing!

    - by Matt Swanson
    So I have a TimerTask task calling a function onTimerComplete() in its run() onTimerComplete() looks something like this: private void onTimerComplete(){ myFunc1(); myFunc2(); } I make a Timer t and I schedule the TimerTask with t.schedule(task, 2000); The problem is, when the timer is up and the task runs my onTimerComplete() but that function does not finish. It runs myFunc1() but never finishes it nor does it ever call myFunc2() However, if I call onTimerComplete() directly, everything works. What's the deal here?

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  • Java Timers - Messing up function called?

    - by Matt Swanson
    So I have a TimerTask task calling a function onTimerComplete() in its run() onTimerComplete() looks something like this: private void onTimerComplete(){ myFunc1(); myFunc2(); } I make a Timer t and I schedule the TimerTask with t.schedule(task, 2000); The problem is, when the timer is up and the task runs my onTimerComplete() but that function does not finish. It runs myFunc1() but never finishes it nor does it ever call myFunc2() However, if I call onTimerComplete() directly, everything works. What's the deal here?

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  • Simple reminder for Android

    - by anta40
    I'm trying to make a simple timer. package com.anta40.reminder; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.os.Bundle; import android.widget.RadioGroup; import android.widget.TabHost; import android.widget.TextView; import android.widget.RadioGroup.OnCheckedChangeListener; import android.widget.TabHost.TabSpec; public class Reminder extends Activity{ public final int TIMER_DELAY = 1000; public final int TIMER_ONE_MINUTE = 60000; public final int TIMER_ONE_SECOND = 1000; Timer timer; TimerTask task; TextView tv; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); timer = new Timer(); task = new TimerTask() { @Override public void run() { tv = (TextView) findViewById(R.id.textview1); tv.setText("BOOM!!!!"); tv.setVisibility(TextView.VISIBLE); try { this.wait(TIMER_DELAY); } catch (InterruptedException e){ } tv.setVisibility(TextView.INVISIBLE); } }; TabHost tabs=(TabHost)findViewById(R.id.tabhost); tabs.setup(); TabSpec spec = tabs.newTabSpec("tag1"); spec.setContent(R.id.tab1); spec.setIndicator("Clock"); tabs.addTab(spec); spec=tabs.newTabSpec("tag2"); spec.setContent(R.id.tab2); spec.setIndicator("Settings"); tabs.addTab(spec); tabs.setCurrentTab(0); RadioGroup rgroup = (RadioGroup) findViewById(R.id.rgroup); rgroup.setOnCheckedChangeListener(new OnCheckedChangeListener() { @Override public void onCheckedChanged(RadioGroup group, int checkedId) { if (checkedId == R.id.om){ timer.schedule(task, TIMER_DELAY, 3*TIMER_ONE_SECOND); } else if (checkedId == R.id.twm){ timer.schedule(task, TIMER_DELAY, 6*TIMER_ONE_SECOND); } else if (checkedId == R.id.thm){ timer.schedule(task, TIMER_DELAY, 9*TIMER_ONE_SECOND); } } }); } } Each time I click a radio button, the timer should start, right? But why it doesn't start?

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  • Blackberry pixel-specific animated focus scrolling

    - by Diego Tori
    Suppose I have a VFM full of both focusable and non-focusable fields. Since most of them are spread out far apart, the movement from one focused field to another is jerky at best, even with NullFields in between. In other words, it just sets the current y position to the next focused field without smoothly scrolling the screen. What I want to achieve is to be able to scroll at a fixed rate between fields, so it it doesn't just focus from one to another that instantaneously. After reading up on how to do this, it is a matter of overriding moveFocus and setting it via a TimerTask from an accessor method to set moveFocus, as per this link. However, I haven't seen a practical implementation of how to do this, complete with the routines that are called in the TimerTask's thread. Is there any way to achieve this type of behavior?

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  • How to do animation using swing and clojure ?

    - by Humberto Pinheiro
    I'm trying to animate a chess piece in a board. First I created a java.util.Timer object that "scheduleAtFixedRate" a TimerTask implemented as a proxy function. So I kept a record of the piece to move (piece-moving-record) and when it's apropriate (when the user move the piece using the mouse) the TimerTask proxy function should be test if the record is not nil and execute the piece-moving function. The piece-moving function just updates the x and y coordinates of the piece, according to a vector pre-calculated. I put a add-watch on the piece-moving-record so when it changes it should repaint the board (canvas). The paint method tests if this piece-moving-record is not nil to paint it. The problem is that the animation doesn't appear. The piece just jump to the destiny, without the movement between. There is some problem with the animation scheme ou there is a better way to do it?

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  • Java Timer not working

    - by Jacob
    I have an Image named worldImageToUse and I have a Timer that is supposed to toggle worldImageToUse between two images every 1 second. But it does not seem to work. Help Please? public void startWorldImageFlash() { worldImageFlashTimer = new Timer(); TimerTask task = new TimerTask() { @Override public void run() { if(worldImageToUse == worldImage) setWorldImageBW(); if(worldImageToUse == worldImageBW) setWorldImageColor(); } }; worldImageFlashTimer.scheduleAtFixedRate(task, 0, 1000); } public void stopWorldImageFlash() { worldImageFlashTimer.cancel(); setWorldImageColor(); }

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  • AlarmManager Calling Function in Same Class

    - by jsc123
    I am trying to give a LocationClient a two-minute period to connect before calling getLastLocation on it. Initially I implemented this with a Timer (and TimerTask), but because Timers do not work in sleepmode, I would like to translate it to an AlarmManager. However, I am a bit confused as to how to do this, considering an AlarmManager calls another class, whereas I want to remain in the same class and simply delay for a two-minute period. This is how it looks with a Timer. Timer theTimer = new Timer(); theTimer.schedule(new TimerTask() { @Override public void run() { if(checkIfGooglePlay() && checkTime()) { getPostLocation(); stopSelf(); mLocationClient.disconnect(); } } }, TWO_MINUTES);

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  • Painted JPanel won't show up in JFrame

    - by javawarrior
    When I run my code, I expect to see a JPanel in my JFrame, but nothing shows up. I had a button in the frame, and it shows up. But the JPanel doesn't show up, I even colored it in red. Here is the code for my JPanel: import java.awt.*; import javax.swing.JPanel; public class graphic extends JPanel { private static final long serialVersionUID = -3458717449092499931L; public Game game; public graphic(Game game){ this.game = game; this.setPreferredSize(new Dimension(400,400)); this.setBackground(Color.RED); } public void paintComponent(Graphics g){ for (Line l:game.mirrors){ g.setColor(Color.BLACK); g.drawLine(l.start.x, l.start.y, l.end.x, l.end.y); } } } And my JFrame code: import java.awt.Container; import java.awt.event.*; import java.util.Timer; import java.util.TimerTask; import javax.swing.*; public class Viewer implements ActionListener { public JFrame frame; public JButton drawShoot; public boolean draw; public Game game; public graphic graphic; public TimerTask timert; public Timer timer; public Viewer(){ draw = true; game = new Game(); } public static void main(String args[]){ Viewer v = new Viewer(); v.setup(); } public void setup(){ frame = new JFrame("Laser Stimulator"); drawShoot = new JButton("Edit Mode"); graphic = new graphic(game); graphic.repaint(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setBounds(300, 300, 600, 600); Container contentPane = frame.getContentPane(); SpringLayout layout = new SpringLayout(); contentPane.setLayout(layout); drawShoot.addActionListener(this); timert = new TimerTask() { @Override public void run() { } }; timer =new Timer(); timer.scheduleAtFixedRate(timert, 0, 1000/30); contentPane.add(graphic); layout.putConstraint(SpringLayout.NORTH, graphic, 0, SpringLayout.NORTH, contentPane); layout.putConstraint(SpringLayout.WEST, graphic, 0, SpringLayout.WEST, contentPane); frame.setVisible(true); } @Override public void actionPerformed(ActionEvent e) { if (e.getSource()==drawShoot){ draw = !draw; drawShoot.setText((draw)?"Edit Mode":"Shoot Mode"); } } }

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  • Blackberry stopwatch implementation

    - by Michaela
    I'm trying to write a blackberry app that is basically a stopwatch, and displays lap times. First, I'm not sure I'm implementing the stopwatch functionality in the most optimal way. I have a LabelField (_myLabel) that displays the 'clock' - starting at 00:00. Then you hit the start button and every second the _myLabel field gets updated with how many seconds have past since the last update (should only ever increment by 1, but sometimes there is a delay and it will skip a number). I just can't think of a different way to do it - and I am new to GUI development and threads so I guess that's why. EDIT: Here is what calls the stopwatch: _timer = new Timer(); _timer.schedule(new MyTimerTask(), 250, 250); And here is the TimerTask: class MyTimerTask extends TimerTask { long currentTime; long startTime = System.currentTimeMillis(); public void run() { synchronized (Application.getEventLock()) { currentTime = System.currentTimeMillis(); long diff = currentTime - startTime; long min = diff / 60000; long sec = (diff % 60000) / 1000; String minStr = new Long(min).toString(); String secStr = new Long(sec).toString(); if (min < 10) minStr = "0" + minStr; if (sec < 10) secStr = "0" + secStr; _myLabel.setText(minStr + ":" + secStr); timerDisplay.deleteAll(); timerDisplay.add(_timerLabel); } } } Anyway when you stop the stopwatch it updates a historical table of lap time data. When this list gets long, the timer starts to degrade. If you try to scroll, then it gets really bad. Is there a better way to implement my stopwatch?

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