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  • Stream classes ... design, pattern for creating views over streams

    - by ToxicAvenger
    A question regarding the design of stream classes - I need a pattern to create independent views over a single stream instance (in my case for reading). A view would be a consecutive part of the stream. The problem I have with the stream classes is that the state (reading or writing) is coupled with the underlying data/storage. So if I need to partition a stream into different segments (whether segments overlap or not doesn't matter), I cannot easily create views over the stream, the views would store start and end position. Because reading from a view - which would translate to reading from the underlying stream adjusted based on the start/end positions - would change the state of the underlying stream instance. So what I could do is take a read on a view instance, adjust the Position of the stream, read the chunks I need. But I cannot do that concurrently. Why is it designed in such a way, and what kind of pattern could I implement to create independet views over a single stream instance which would allow to read/write independently (and concurrently)?

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  • BizTalk Server Threading in Receive Pipelines

    - by ToxicAvenger
    I am building custom pipeline components for receive pipelines in BizTalk Server (2006 and 2009). I am building the components in a streaming fashion. My question: for any single inbound message, if I have a disassembling component, when I create n messages from a single inbound message, will the message agent always use a single thread when reading the (body) streams and persisting the messages to the message box? I would think so, but confirmation would be helpful. Say if I create five messages in the disassembler, will any of these messages be persisted sequentially from the same thread? Or could these messages be processed in parallel?

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  • Reverse engineering and redistributing code from .NET Framework

    - by ToxicAvenger
    Once or twice I have been running into the following issue: Classes I want to reuse in my applications (and possibly redistribute) exist in the .NET Framework assemblies, but are marked internal or private. So it is impossible to reuse them directly. One way is to disassemble them, pick the pieces you need, put them in a different namespace, recompile (this can be some effort, but usually works quite well). My question is: Is this legal? Is this only legal for the classes of the Framework which are available as source code anyway? Is it illegal? I think that Microsoft marks them internal or private primarily so that they don't have to support them or can change the interfaces later. But some pieces - be it SharePoint or WCF - are almost impossible to properly extend by only using public classes from the apis. And rewriting everything from scratch generates a huge amount of effort, before you even start solving the problem you intended to solve. This is in my eyes not a "dirty" approach per se. The classes Microsoft ships are obviously well tested, if I reuse them under a different namespace I have "control" over them. If Microsoft changes the original implementation, my code won't be affected (some internals in WCF changed quite a bit with v4). It is not a super-clean approach. I would much prefer Microsoft making several classes public, because there are some nice classes hidden inside the framework.

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  • What is the recommended way to split messages in send pipelines?

    - by ToxicAvenger
    I need to split a bizTalk message in the send pipeline. This is easy with disassemblers in receive pipelines, but doesn't work in send pipelines (makes sense). So what is the recommended way to do it? The only easy way to do it is to write the outbound message to file, then reprocess it using a receive pipeline with a disassembler, and then send the generated messages through a outbound pipeline. Honestly, I don't need the additional roundtrip through the message box, but I don't want to create a custom send adapter. Any other suggestions? Any easy way to save messages with multiple parts using the ootb file adapter?

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  • Doubling a number - shift left vs. multiplication

    - by ToxicAvenger
    What are the differences between int size = (int)((length * 200L) / 100L); // (1) and int size = length << 1; // (2) (length is int in both cases) I assume both code snippets want to double the length parameter. I'd be tempted to use (2) ... so are there any advantages for using (1)? I looked at the edge cases when overflow occurs, and both versions seem to have the same behavior. Please tell me what am I missing.

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