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  • Unity, Unrealistic Sphere On Inclined Plane

    - by user1086516
    So I am trying to model a ball rolling down an inclined surface in Unity based on what I am observing in real life but it is still quite off. In Unity it takes the ball about 3 seconds to travel from a place to another specified place where in real life it only takes 1 second. The ball isn't as fast to react to the incline as in real life (even though I have tried giving the ball and surface low or zero friction values) The ball does not accelerate as nearly as fast as it does in real life What do I do to give the ball more realistic behavior ? I have tried messing around with mass, physics materials, drag, and angular drag on the ball and surface but it doesn't seem to be helping.

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  • Get scanner to include but ignore quoted text?

    - by user1086516
    Basically my problem is this, I need to parse text where , is the delimiter but anything in " " quotes should not be checked for a delimiter. Is this what the Scanner.skip method is for? I would check it myself but I don't understand how to write a regex pattern in java where the token is something in between two " ". I also want to include any quoted text in the proper token which was delimited by the valid ,.

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