How to difference sockaddr_in struct from same subnetwork and different IP/users
- by user1428926
I am developing a gaming server using the Winsock2 API from Windows, just for now until porting it to Linux.
The main problem I have found is that I don't know how to differentiate gaming clients that come from the same router/network. Let´s imagine 2 gamers that are in the same network going to the Internet through the same router IP and port…