Java ME Runnable object takes up memory although not made an instance yet
- by user1646684
I am facing a strange problem with memory in Java ME.
here is a part of my code:
int variable=1;
while (true) {
if (variable==2) {
display = Display.getDisplay(this);
MyCanvas mc = new MyCanvas(this); // MyCanvas is a runnable object
mcT = new Thread(mc); // new thread for MyCanvas
mc.repaint();
display.setCurrent(mc);
mcT.start(); // run thread
}
if (variable==1) {
// Do some other stuff
}
}
The problem is that although still the variable is set to 1, so it does not come through the if (variable==2) condition the program consumes 300kB more memory than when I delete the code after condition if (variable==2).
As far as I know the code should by executed and the objects shall be created only when I set variable to value 2. But it consumes the memory also when the code after condition "if (variable==2)" is not executed.
Why does this happen?