Tiled Editor: How is this Map Handling Collision?
- by user2736286
BrowserQuest map in question.
From what I understand, with tiled, there are two main ways to specify collision:
Create an object layer, and interpret the shapes in the engine as collision objects.
Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects.
I'm…