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  • iPhone: NSTimer Countdown (Display Minutes:Seconds)

    - by user298261
    Hello! I have my timer code set up, and it's all kosher, but I want my label to display "Minutes : seconds" instead of just seconds. -(void)countDown{ time -= 1; theTimer.text = [NSString stringWithFormat:@"%i", time]; if(time == 0) { [countDownTimer invalidate]; } } I've already set "time" to 600, or 10 minutes.

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  • Referencing an Array with Objects in iPhone SDK

    - by user298261
    Hello! I was able to deduce my issue: I'm having problem referencing a string with an object within an array. Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:@"BIKE"]; NSString *dudeMan = theWord; if([array containsObject:dudeMan]) { NSLog(@"Awesome!"); }

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  • iPhone shooter game bullet physics!

    - by user298261
    Hello, Making a new shooter game here in the vein of "Galaga" (my fav shooter game growing up). Here's the code I have for bullet physics: -(IBAction)shootBullet:(id)sender{ imgBullet.hidden = NO; timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fireBullet) userInfo:Nil repeats:YES]; }

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  • iPhone switching views without first view being reset

    - by user298261
    Heya! I'm making a role-playing game, and I want to have a Map View and a Battle Screen. With the possibility of other screens as well. I thought the best way to achieve this was to use multiple NIB files. When I prototyped this by have one view that creates content, switches to the next view, and then back, the content

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