I have a server side program that creates a listening server side socket. The problem occurring is that it seems as if the client side sends a connect request it gets rejected if the server side socket is listening but connects if the server side program is not running. I can see the server side program getting the client request when debugging. It seems as if the client cannot connect to a listening socket. Any suggestions on a resolution?
The server side accept code snippet is this.
void CSocketListen::OnAccept(int nErrorCode)
{
CSocket::OnAccept(nErrorCode);
CSocketServer* SocketPtr = new CSocketServer();
if (Accept(*SocketPtr))
{
// add to list of client sockets connected
}
else
{
delete SocketPtr;
}
The client side code connect is like this.
SOCKET cellModem;
sockaddr_in handHeld;
handHeld.sin_family = AF_INET; //Address family
handHeld.sin_addr.s_addr = inet_addr("127.0.0.1");
handHeld.sin_port = htons((u_short)1113); //port to use
cellModem=socket(AF_INET,SOCK_STREAM,0);
if(cellModem == INVALID_SOCKET)
{
// log socket failure
return false;
}
else
{
// log socket success
}
if (connect(cellModem,(const struct sockaddr*)&handHeld, sizeof(handHeld)) != 0 )
{
// log socket connection success
}
else
{
// log socket connection failure
closesocket(cellModem);
}