using heightmap to simulate 3d in an isometric 2d game
- by VaTTeRGeR
I saw a video of an 2.5d engine that used heightmaps to do zbuffering.
Is this hard to do? I have more or less no idea of Opengl(lwjgl) and that stuff.
I could imagine, that you compare each pixel and its depthmap to the depthmap of the already drawn background to determine if it gets drawn or not.
Are there any tutorials on how to do this, is…