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  • Metro apps crash on startup, driver or permissions issue?

    - by Vee
    After installing Win8 x64 RC, Metro apps worked correctly, but desktop OpenGL apps were slow and unresponsive. I installed the latest Win8 nVidia drivers, and the OpenGL apps started working correctly. At the same time, because of annoying permission messages, I changed the C:\ drive and all its files ownerships to my user, and gave it full permission. I restarted my pc after installing the drivers, and now Metro apps only show the splash screen, then crash. I tried installing other versions of the nVidia drivers, with the same result. My GPU is a GeForce GTX275. Is this a known problem with nVidia drivers? Or maybe changing the ownership of C:\ is the real problem? Thank you. More information (after looking in the event viewer) I've managed to find the problem and the error in the Event Viewer. I still cannot solve it. Here's the information I found by opening the Mail app and letting it crash: Log Name: Microsoft-Windows-TWinUI/Operational Source: Microsoft-Windows-Immersive-Shell Date: 07/06/2012 15.54.17 Event ID: 5961 Task Category: (5961) Level: Error Keywords: User: VEE-PC\Vittorio Computer: vee-pc Description: Activation of the app microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail for the Windows.Launch contract failed with error: The app didn't start.. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-Immersive-Shell" Guid="{315A8872-923E-4EA2-9889-33CD4754BF64}" /> <EventID>5961</EventID> <Version>0</Version> <Level>2</Level> <Task>5961</Task> <Opcode>0</Opcode> <Keywords>0x4000000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T13:54:17.472416600Z" /> <EventRecordID>6524</EventRecordID> <Correlation /> <Execution ProcessID="3008" ThreadID="6756" /> <Channel>Microsoft-Windows-TWinUI/Operational</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="AppId">microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail</Data> <Data Name="ContractId">Windows.Launch</Data> <Data Name="ErrorCode">-2144927141</Data> </EventData> </Event> Found other stuff, this is another error that appears when opening a Metro app: Log Name: Application Source: ESENT Date: 07/06/2012 16.01.00 Event ID: 490 Task Category: General Level: Error Keywords: Classic User: N/A Computer: vee-pc Description: svchost (1376) SRUJet: An attempt to open the file "C:\Windows\system32\SRU\SRU.log" for read / write access failed with system error 5 (0x00000005): "Access is denied. ". The open file operation will fail with error -1032 (0xfffffbf8). Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="ESENT" /> <EventID Qualifiers="0">490</EventID> <Level>2</Level> <Task>1</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T14:01:00.000000000Z" /> <EventRecordID>11854</EventRecordID> <Channel>Application</Channel> <Computer>vee-pc</Computer> <Security /> </System> <EventData> <Data>svchost</Data> <Data>1376</Data> <Data>SRUJet: </Data> <Data>C:\Windows\system32\SRU\SRU.log</Data> <Data>-1032 (0xfffffbf8)</Data> <Data>5 (0x00000005)</Data> <Data>Access is denied. </Data> </EventData> </Event> After changing permissions again (adding Everyone and Creator Owner to System32), the "access denied to sru.log" error disappears, but this one appears in its place: Log Name: Application Source: Microsoft-Windows-Immersive-Shell Date: 07/06/2012 16.16.34 Event ID: 2486 Task Category: (2414) Level: Error Keywords: (64),Process Lifetime Manager User: VEE-PC\Vittorio Computer: vee-pc Description: App microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail did not launch within its allotted time. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-Immersive-Shell" Guid="{315A8872-923E-4EA2-9889-33CD4754BF64}" /> <EventID>2486</EventID> <Version>0</Version> <Level>2</Level> <Task>2414</Task> <Opcode>0</Opcode> <Keywords>0x2000000000000042</Keywords> <TimeCreated SystemTime="2012-06-07T14:16:34.616499600Z" /> <EventRecordID>11916</EventRecordID> <Correlation /> <Execution ProcessID="3008" ThreadID="6996" /> <Channel>Application</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="ApplicationId">microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail</Data> </EventData> </Event> Now I'm stuck. It tells me "Activation of app microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail failed with error: The app didn't start. See the Microsoft-Windows-TWinUI/Operational log for additional information." but I can't find the Microsoft-Windows-TWinUI/Operational log. I'm starting a bounty. I found the TWinUI/Operational log. It only tells me: Log Name: Microsoft-Windows-TWinUI/Operational Source: Microsoft-Windows-Immersive-Shell Date: 07/06/2012 16.28.57 Event ID: 5961 Task Category: (5961) Level: Error Keywords: User: VEE-PC\Vittorio Computer: vee-pc Description: Activation of the app microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail for the Windows.BackgroundTasks contract failed with error: The app didn't start.. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-Immersive-Shell" Guid="{315A8872-923E-4EA2-9889-33CD4754BF64}" /> <EventID>5961</EventID> <Version>0</Version> <Level>2</Level> <Task>5961</Task> <Opcode>0</Opcode> <Keywords>0x4000000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T14:28:57.238140800Z" /> <EventRecordID>6536</EventRecordID> <Correlation /> <Execution ProcessID="3008" ThreadID="2624" /> <Channel>Microsoft-Windows-TWinUI/Operational</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="AppId">microsoft.windowscommunicationsapps_8wekyb3d8bbwe!Microsoft.WindowsLive.Mail</Data> <Data Name="ContractId">Windows.BackgroundTasks</Data> <Data Name="ErrorCode">-2144927141</Data> </EventData> </Event> I need to go deeper. I found a forum thread that told me to look for "DCOM" errors. I found this one related to the app crash "The server Microsoft.WindowsLive.Mail.wwa did not register with DCOM within the required timeout." Log Name: System Source: Microsoft-Windows-DistributedCOM Date: 07/06/2012 16.46.45 Event ID: 10010 Task Category: None Level: Error Keywords: Classic User: VEE-PC\Vittorio Computer: vee-pc Description: The server Microsoft.WindowsLive.Mail.wwa did not register with DCOM within the required timeout. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-DistributedCOM" Guid="{1B562E86-B7AA-4131-BADC-B6F3A001407E}" EventSourceName="DCOM" /> <EventID Qualifiers="0">10010</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x8080000000000000</Keywords> <TimeCreated SystemTime="2012-06-07T14:46:45.586943800Z" /> <EventRecordID>2763</EventRecordID> <Correlation /> <Execution ProcessID="804" ThreadID="2364" /> <Channel>System</Channel> <Computer>vee-pc</Computer> <Security UserID="S-1-5-21-2753614643-3522538917-4071044258-1001" /> </System> <EventData> <Data Name="param1">Microsoft.WindowsLive.Mail.wwa</Data> </EventData> </Event>

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  • Tile-based 2D collision detection problems

    - by Vee
    I'm trying to follow this tutorial http://www.tonypa.pri.ee/tbw/tut05.html to implement real-time collisions in a tile-based world. I find the center coordinates of my entities thanks to these properties: public float CenterX { get { return X + Width / 2f; } set { X = value - Width / 2f; } } public float CenterY { get { return Y + Height / 2f; } set { Y = value - Height / 2f; } } Then in my update method, in the player class, which is called every frame, I have this code: public override void Update() { base.Update(); int downY = (int)Math.Floor((CenterY + Height / 2f - 1) / 16f); int upY = (int)Math.Floor((CenterY - Height / 2f) / 16f); int leftX = (int)Math.Floor((CenterX + Speed * NextX - Width / 2f) / 16f); int rightX = (int)Math.Floor((CenterX + Speed * NextX + Width / 2f - 1) / 16f); bool upleft = Game.CurrentMap[leftX, upY] != 1; bool downleft = Game.CurrentMap[leftX, downY] != 1; bool upright = Game.CurrentMap[rightX, upY] != 1; bool downright = Game.CurrentMap[rightX, downY] != 1; if(NextX == 1) { if (upright && downright) CenterX += Speed; else CenterX = (Game.GetCellX(CenterX) + 1)*16 - Width / 2f; } } downY, upY, leftX and rightX should respectively find the lowest Y position, the highest Y position, the leftmost X position and the rightmost X position. I add + Speed * NextX because in the tutorial the getMyCorners function is called with these parameters: getMyCorners (ob.x+ob.speed*dirx, ob.y, ob); The GetCellX and GetCellY methods: public int GetCellX(float mX) { return (int)Math.Floor(mX / SGame.Camera.TileSize); } public int GetCellY(float mY) { return (int)Math.Floor(mY / SGame.Camera.TileSize); } The problem is that the player "flickers" while hitting a wall, and the corner detection doesn't even work correctly since it can overlap walls that only hit one of the corners. I do not understand what is wrong. In the tutorial the ob.x and ob.y fields should be the same as my CenterX and CenterY properties, and the ob.width and ob.height should be the same as Width / 2f and Height / 2f. However it still doesn't work. Thanks for your help.

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  • Grid pathfinding with a lot of entities

    - by Vee
    I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games. The game is turn-based and tile-based. I'm trying to create something very similar (a clone of the game), and I've got most of the fundamentals done, but I'm having trouble implementing pathfinding. Look at the screenshot. The guys in yellow are friendly, and want to kill the roaches. Every turn, every guy in yellow pathfinds to the closest roach, and every roach pathfinds to the closest guy in yellow. By closest I mean the target with the shortest path, not a simple distance calculation. All of this without any kind of slowdown when loading the level or when passing turns. And all of the entities change position every turn. Also (not shown in screenshot), there can be doors that open and close and change the level's layout. Impressive. I've tried implementing pathfinding in my clone. First attempt was making every roach find a path to a yellow guy every turn, using a breadth-first search algorithm. Obviously incredibly slow with more than a single roach, and would get exponentially slower with more than a single yellow guy. Second attempt was mas making every yellow guy generate a pathmap (still breadth-first search) every time he moved. Worked perfectly with multiple roaches and a single yellow guy, but adding more yellow guys made the game slow and unplayable. Last attempt was implementing JPS (jump point search). Every entity would individually calculate a path to its target. Fast, but with a limited number of entities. Having less than half the entities in the screenshot would make the game slow. And also, I had to get the "closest" enemy by calculating distance, not shortest path. I've asked on the DROD forums how they did it, and a user replied that it was breadth-first search. The game is open source, and I took a look at the source code, but it's C++ (I'm using C#) and I found it confusing. I don't know how to do it. Every approach I tried isn't good enough. And I believe that DROD generates global pathmaps, somehow, but I can't understand how every entity find the best individual path to other entities that move every turn. What's the trick? This is a reply I just got on the DROD forums: Without having looked at the code I'd wager it's two (or so) pathmaps for the whole room: One to the nearest enemy, and one to the nearest friendly for every tile. There's no need to make a separate pathmap for every entity when the overall goal is "move towards nearest enemy/friendly"... just mark every tile with the number of moves it takes to the nearest target and have the entity chose the move that takes it to the tile with the lowest number. To be honest, I don't understand it that well.

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  • Wikipedia A* pathfinding algorithm takes a lot of time

    - by Vee
    I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same. The map is 80x80, and there are 10-11 nodes. I took the pseudocode from here Wikipedia And this is my implementation: public static List<PGNode> Pathfind(PGMap mMap, PGNode mStart, PGNode mEnd) { mMap.ClearNodes(); mMap.GetTile(mStart.X, mStart.Y).Value = 0; mMap.GetTile(mEnd.X, mEnd.Y).Value = 0; List<PGNode> openNodes = new List<PGNode>(); List<PGNode> closedNodes = new List<PGNode>(); List<PGNode> solutionNodes = new List<PGNode>(); mStart.G = 0; mStart.H = GetManhattanHeuristic(mStart, mEnd); solutionNodes.Add(mStart); solutionNodes.Add(mEnd); openNodes.Add(mStart); // 1) Add the starting square (or node) to the open list. while (openNodes.Count > 0) // 2) Repeat the following: { openNodes.Sort((p1, p2) => p1.F.CompareTo(p2.F)); PGNode current = openNodes[0]; // a) We refer to this as the current square.) if (current == mEnd) { while (current != null) { solutionNodes.Add(current); current = current.Parent; } return solutionNodes; } openNodes.Remove(current); closedNodes.Add(current); // b) Switch it to the closed list. List<PGNode> neighborNodes = current.GetNeighborNodes(); double cost = 0; bool isCostBetter = false; for (int i = 0; i < neighborNodes.Count; i++) { PGNode neighbor = neighborNodes[i]; cost = current.G + 10; isCostBetter = false; if (neighbor.Passable == false || closedNodes.Contains(neighbor)) continue; // If it is not walkable or if it is on the closed list, ignore it. if (openNodes.Contains(neighbor) == false) { openNodes.Add(neighbor); // If it isn’t on the open list, add it to the open list. isCostBetter = true; } else if (cost < neighbor.G) { isCostBetter = true; } if (isCostBetter) { neighbor.Parent = current; // Make the current square the parent of this square. neighbor.G = cost; neighbor.H = GetManhattanHeuristic(current, neighbor); } } } return null; } Here's the heuristic I'm using: private static double GetManhattanHeuristic(PGNode mStart, PGNode mEnd) { return Math.Abs(mStart.X - mEnd.X) + Math.Abs(mStart.Y - mEnd.Y); } What am I doing wrong? It's an entire day I keep looking at the same code.

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  • Platform jumping problems with AABB collisions

    - by Vee
    See the diagram first: When my AABB physics engine resolves an intersection, it does so by finding the axis where the penetration is smaller, then "push out" the entity on that axis. Considering the "jumping moving left" example: If velocityX is bigger than velocityY, AABB pushes the entity out on the Y axis, effectively stopping the jump (result: the player stops in mid-air). If velocityX is smaller than velocitY (not shown in diagram), the program works as intended, because AABB pushes the entity out on the X axis. How can I solve this problem? Source code: public void Update() { Position += Velocity; Velocity += World.Gravity; List<SSSPBody> toCheck = World.SpatialHash.GetNearbyItems(this); for (int i = 0; i < toCheck.Count; i++) { SSSPBody body = toCheck[i]; body.Test.Color = Color.White; if (body != this && body.Static) { float left = (body.CornerMin.X - CornerMax.X); float right = (body.CornerMax.X - CornerMin.X); float top = (body.CornerMin.Y - CornerMax.Y); float bottom = (body.CornerMax.Y - CornerMin.Y); if (SSSPUtils.AABBIsOverlapping(this, body)) { body.Test.Color = Color.Yellow; Vector2 overlapVector = SSSPUtils.AABBGetOverlapVector(left, right, top, bottom); Position += overlapVector; } if (SSSPUtils.AABBIsCollidingTop(this, body)) { if ((Position.X >= body.CornerMin.X && Position.X <= body.CornerMax.X) && (Position.Y + Height/2f == body.Position.Y - body.Height/2f)) { body.Test.Color = Color.Red; Velocity = new Vector2(Velocity.X, 0); } } } } } public static bool AABBIsOverlapping(SSSPBody mBody1, SSSPBody mBody2) { if(mBody1.CornerMax.X <= mBody2.CornerMin.X || mBody1.CornerMin.X >= mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y <= mBody2.CornerMin.Y || mBody1.CornerMin.Y >= mBody2.CornerMax.Y) return false; return true; } public static bool AABBIsColliding(SSSPBody mBody1, SSSPBody mBody2) { if (mBody1.CornerMax.X < mBody2.CornerMin.X || mBody1.CornerMin.X > mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y < mBody2.CornerMin.Y || mBody1.CornerMin.Y > mBody2.CornerMax.Y) return false; return true; } public static bool AABBIsCollidingTop(SSSPBody mBody1, SSSPBody mBody2) { if (mBody1.CornerMax.X < mBody2.CornerMin.X || mBody1.CornerMin.X > mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y < mBody2.CornerMin.Y || mBody1.CornerMin.Y > mBody2.CornerMax.Y) return false; if(mBody1.CornerMax.Y == mBody2.CornerMin.Y) return true; return false; } public static Vector2 AABBGetOverlapVector(float mLeft, float mRight, float mTop, float mBottom) { Vector2 result = new Vector2(0, 0); if ((mLeft > 0 || mRight < 0) || (mTop > 0 || mBottom < 0)) return result; if (Math.Abs(mLeft) < mRight) result.X = mLeft; else result.X = mRight; if (Math.Abs(mTop) < mBottom) result.Y = mTop; else result.Y = mBottom; if (Math.Abs(result.X) < Math.Abs(result.Y)) result.Y = 0; else result.X = 0; return result; }

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Initializing entities vs having a constructor parameter

    - by Vee
    I'm working on a turn-based tile-based puzzle game, and to create new entities, I use this code: Field.CreateEntity(10, 5, Factory.Player()); This creates a new Player at [10; 5]. I'm using a factory-like class to create entities via composition. This is what the CreateEntity method looks like: public void CreateEntity(int mX, int mY, Entity mEntity) { mEntity.Field = this; TileManager.AddEntity(mEntity, true); GetTile(mX, mY).AddEntity(mEntity); mEntity.Initialize(); InvokeOnEntityCreated(mEntity); } Since many of the components (and also logic) of the entities require to know what the tile they're in is, or what the field they belong to is, I need to have mEntity.Initialize(); to know when the entity knows its own field and tile. The Initialize(); method contains a call to an event handler, so that I can do stuff like this in the factory class: result.OnInitialize += () => result.AddTags(TDLibConstants.GroundWalkableTag, TDLibConstants.TrapdoorTag); result.OnInitialize += () => result.AddComponents(new RenderComponent(), new ElementComponent(), new DirectionComponent()); This works so far, but it is not elegant and it's very open to bugs. I'm also using the same idea with components: they have a parameterless constructor, and when you call the AddComponent(mComponent); method in an entity, it is the entity's job to set the component's entity to itself. The alternative would be having a Field, int, int parameters in the factory class, to do stuff like: new Entity(Field, 10, 5); But I also don't like the fact that I have to create new entities like this. I would prefer creating entities via the Field object itself. How can I make entity/component creation more elegant and less prone to bugs?

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  • Simpler alternative to AngelScript

    - by Vee
    I want to give players the ability to create and share bullet patterns for a shoot'em up. The pattern scripts should have all the common programming stuff like loops, if/else, variables, and so on. But in the end, I just want them to call a "spawn bullet at X, Y with Z angle and A speed" in the C++ game. To spawn a circle of bullets, the user should only have to write a script with a for loop that goes from 0 to 360 and calls the spawn bullet function on every iteration. I tried integrating AngelScript, but I am getting nowhere - it looks way to complex for a simple task like this one. Is there an easy to integrate library that can solve my problem? Thanks.

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • JSF: Cannot catch ViewExpiredException

    - by ifischer
    I'm developing a JSF 2.0 application on Glassfish v3 and i'm trying to handle the ViewExpiredException. But whatever i do, i always get a Glassfish error report instead of my own error page. To simulate the occurrence of the VEE, i inserted the following function into my backing bean, which fires the VEE. I'm triggering this function from my JSF page through a commandLink. The Code: @Named public class PersonHome { (...) public void throwVEE() { throw new ViewExpiredException(); } } At first i tried it by simply adding an error-page to my web.xml: <error-page> <exception-type>javax.faces.application.ViewExpiredException</exception-type> <location>/error.xhtml</location> </error-page> But this doesn't work, i'm not redirected to error but i'm shown the Glassfish errorpage, which shows a HTTP Status 500 page with the following content: description:The server encountered an internal error () that prevented it from fulfilling this request. exception: javax.servlet.ServletException: javax.faces.application.ViewExpiredException root cause: javax.faces.el.EvaluationException:javax.faces.application.ViewExpiredException root cause:javax.faces.application.ViewExpiredException Next thing i tried was to write ExceptionHandlerFactory and a CustomExceptionHandler, as described in JavaServerFaces 2.0 - The Complete Reference. So i inserted the following tag into faces-config.xml: <factory> <exception-handler-factory> exceptions.ExceptionHandlerFactory </exception-handler-factory> </factory> And added these classes: The factory: package exceptions; import javax.faces.context.ExceptionHandler; public class ExceptionHandlerFactory extends javax.faces.context.ExceptionHandlerFactory { private javax.faces.context.ExceptionHandlerFactory parent; public ExceptionHandlerFactory(javax.faces.context.ExceptionHandlerFactory parent) { this.parent = parent; } @Override public ExceptionHandler getExceptionHandler() { ExceptionHandler result = parent.getExceptionHandler(); result = new CustomExceptionHandler(result); return result; } } The custom exception handler: package exceptions; import java.util.Iterator; import javax.faces.FacesException; import javax.faces.application.NavigationHandler; import javax.faces.application.ViewExpiredException; import javax.faces.context.ExceptionHandler; import javax.faces.context.ExceptionHandlerWrapper; import javax.faces.context.FacesContext; import javax.faces.event.ExceptionQueuedEvent; import javax.faces.event.ExceptionQueuedEventContext; class CustomExceptionHandler extends ExceptionHandlerWrapper { private ExceptionHandler parent; public CustomExceptionHandler(ExceptionHandler parent) { this.parent = parent; } @Override public ExceptionHandler getWrapped() { return this.parent; } @Override public void handle() throws FacesException { for (Iterator<ExceptionQueuedEvent> i = getUnhandledExceptionQueuedEvents().iterator(); i.hasNext();) { ExceptionQueuedEvent event = i.next(); System.out.println("Iterating over ExceptionQueuedEvents. Current:" + event.toString()); ExceptionQueuedEventContext context = (ExceptionQueuedEventContext) event.getSource(); Throwable t = context.getException(); if (t instanceof ViewExpiredException) { ViewExpiredException vee = (ViewExpiredException) t; FacesContext fc = FacesContext.getCurrentInstance(); NavigationHandler nav = fc.getApplication().getNavigationHandler(); try { // Push some useful stuff to the flash scope for // use in the page fc.getExternalContext().getFlash().put("expiredViewId", vee.getViewId()); nav.handleNavigation(fc, null, "/login?faces-redirect=true"); fc.renderResponse(); } finally { i.remove(); } } } // At this point, the queue will not contain any ViewExpiredEvents. // Therefore, let the parent handle them. getWrapped().handle(); } } But STILL i'm NOT redirected to my error page - i'm getting the same HTTP 500 error like above. What am i doing wrong, what could be missing in my implementation so that the exception is handled correctly?

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  • Issue booting Linux Mint from Live CD?

    - by Vee
    I had Windows 8 and Linux Mint 15 dual booted on my laptop. When I first installed Linux, I wasn't able to load into because the grub would not show. To fix this, I used boot-repair from a Live CD. This time, I updated to Windows 8.1 and it showed a watermark telling me my secure boot wasn't configured properly. I then went and enabled secure boot (BIOS) and I believe it was after that that the Grub would not show once again. I tried to boot from a Linux CD again but when I try, it gives me the following errors: error: failure reading sector 0x0 from 'hd1' error: you need to load the kernel first. Press any key to continue... Before, it was giving me an error with sector 0x6d200 or something instead of 0x0. I am completely unsure of what to do. I do not know what other details to give except that this my have happened after I enabled secure boot, and I actually clicked reset to default setting so I am unsure if any other settings were changed in the BIOS menu.

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  • How to disable a certain javascript script

    - by D-Vee
    On an active website I go to, there is this javascript code that is displayed on every page. <script type="text/javascript"> (function(){var d=document;var i=d.getElementsByTagName('iframe');if(google_ad_client!=null||(window.getComputedStyle?d.defaultView.getComputedStyle(i[i.length-1],null).getPropertyValue('display'):i[i.length-1].currentStyle['display'])=='none'){ alert('Adblock detected, please consider disabling it') }})() </script> Is there any way that I could get my adblock -- or any other type of plugin -- to disable that specific code without disabling all javascript?

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  • Linux Live CD only works when Windows is in Legacy mode?

    - by Vee
    I have asked a similar question before and no one was able to help me but I think it was because I wasn't phrasing it properly. This is a better restatement of the question. I have Windows 8 and Linux Mint dual booted on my pc. When I tried to boot the Linux from a CD ROM only, it would give me the following error: error: failure reading sector 0x0 from 'hd1' error: you need to load the kernel first. Press any key to continue... The Linux Mint works fine but otherwise, but it gives this error when I try to boot from CD. The boot Linux from CD only worked when I changed the Windows to Legacy mode in the BIOS settings. When I changed it back to UEFI, it would give the same error. Why is this? How can I fix it? I am somewhat new so is there anything else I should know about all of this? NOTE: I changed the Linux into UEFI mode using boot-repair but that still did not solve the problem when I tried to boot from CD ROM.

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  • Time randomly changing itself, internet randomly dying

    - by Vee
    Operating System MS Windows 8 Enterprise 64-bit CPU Intel Core i7 2700K @ 3.50GHz 45 °C Sandy Bridge 32nm Technology RAM 8,00 GB Dual-Channel DDR3 @ 800MHz (8-8-8-24) Motherboard ASRock Z77 Extreme4-M (CPUSocket) 40 °C Graphics SMXL2270HD (1920x1080@60Hz) M2094D-PZ (1680x1050@60Hz) 896MB GeForce GTX 275 (CardExpert Technology) 57 °C Hard Drives 466GB FUJITSU MAXTOR STM3500320AS (SATA) 39 °C Optical Drives ASUS DRW-2014L1T Audio High Definition Audio Device Hello everyone, I installed Windows 8 RTM a few weeks ago. It's not my first time installing it, but it's the first time having two annoying problems: 1) Randomly, the system clock changes time all by itself - to fix it I have to open the time window and sync it with the internet. 2) Randomly, internet connection stops working - to fix I have to run troubleshooting. Windows will find a problem with IP on the "Ethernet" connection and fix it. 3) In rare occasions, my PC freezes and I need to restart it (a BSOD once happened, but after that only freezes) How can I permanently solve these problems? This is what I've already tried: Reset Virus scan Stop/reset the Windows Time service Disable/re-enable Windows Time automatic internet sync Change time from BIOS Change motherboard battery

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  • Discrete seekbar in Android app?

    - by vee
    i would like to create a seekbar for an Android app that allows the user to select a value between -5 and 5 (which maps to "strongly disagree" and "strongly agree"). how do i make a seekbar with discrete values? or is there a better UI widget i could use for this? thanks.

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  • How can I build my SQL query from these tables?

    - by vee
    Hi All, I'm thinking of building query from these 2 tables (on SQL Server 2008). I have 2 tables as shown below: Table 1 MemberId . MemberName . Percentage . Amount1 00000001 AAA 1.0 100 00000002 BBB 1.2 800 00000003 ZZZ 1.0 700 Table 2 MemberId . MemberName . Percentage . Amount2 00000002 BBB 1.5 500 00000002 BBB 1.6 100 00000002 BBB 1.6 150 The result I want is MemberId . MemberName . Percentage . Amount . NettAmount 00000001 AAA 1.0 100 100 00000002 BBB 1.2 800 50 <-- 800-(500+100+150) 00000002 BBB 1.5 500 500 00000002 BBB 1.6 650 650 00000003 ZZZ 1.0 700 700 50 comes from 800 in Table1 minus sum of Amount2 in table2 for MemberID=00000002 Plz someone help me to build the query to reach this result. Thank you in advance.

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  • Passing a variable to jsp when reloading an iframe using javascript

    - by Vee
    In my javascript code I load a jsp page in an iframe and pass some variables like this: htmlData[i++]="<iframe id=\"mapframe\" frameborder=\"0\" style=\"width:330px;height:300px\" src=\"" + "mapURL.jsp" +"&lat=" + AjxStringUtil.urlComponentEncode("33.65") +"&lng=" + AjxStringUtil.urlComponentEncode("-84.42") +"&accord=" + AjxStringUtil.urlComponentEncode(accord) +"\"></iframe>"; Then I have to reload that jsp page after an action, and I do this: accord = ui.newHeader.text(); document.getElementById('mapframe').contentWindow.location.reload(); The reload works except that the "accord" variable is not getting updated. When I call it from the jsp, it still has its original value. How do I pass the new value when reloading the iframe/jsp? It shouldn't make any difference, but I am working with jquery and this is for a Yahoo zimlet. Thanks.

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • determine if a restaurant is open now (like yelp does) using database, php, js

    - by vee
    i was wondering if anyone knows how yelp determines what restaurants are "open now"? i'm developing a similar application using html/javascript/php. i was going to have a column in my database for each day, with comma separated hours written in "2243" format (10:43 pm). so for example if a restaurant is open for lunch and dinner it might be "1100,1400,1700,2200". then i'd check (using js) if the current time falls in one of the ranges for the current day. i'd also like to be able to determine if a restaurant is "open tonight", "open late", etc. for those i guess i'd check whether the open range overlaps with certain ranges. is there a better way to do this? particularly, how to store the hours in the database and then determine if they overlap with a given set of hours. thanks.

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  • jquery $.post returned data from php is empty

    - by vee
    hi, i'm using this code to post to a php page: var qreq = ".....myurl.php"; $.post(qreq, function(data){alert(data);}); in my PHP file i have this: ...... $prevtopic = $row["topic_id"]; echo $prevtopic; the alert comes up, but is blank. for some reason data is empty even though i'm echoing from the PHP file. i also tried just echoing "hi" but that didn't work either. what am i doing wrong? thanks.

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  • UPK Pre-built Content Now Available for Additional Product Lines

    - by Karen Rihs
    UPK pre-built content development efforts are always underway and growing, and now include the recent release of new UPK pre-built content modules for three additional product lines! Oracle Utilities for Meter Data Management 2.0.1 Administrative Setup User Tasks VEE and Usage Rules Working with Measurement Data Fusion 11g Release 1 Functional Setup Manager General Ledger Global Human Resources Project Portfolio Management Self Service Procurement Oracle Crystal Ball 11.1.2 Oracle Crystal Ball For the most recent list of modules currently available for each product line, visit the UPK Resource Library on Oracle.com. For more information on how your organization can take advantage of UPK pre-built content, see our previous blog, The Value of UPK Pre-Built Content.  - Karen Rihs, UPK Outbound Product Management

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  • How Do I code this in python with simplejson

    - by Spikie
    how do i code a python program that return a json element that look like this {1:{'name':foo,'age':xl} 2:{'name':vee,'age':xx} .... } What i meant is that i want return nested dictionaries What i hoped to accomplish is something like this var foo = 1.name # to the the value of name in the clientside I hope all this made sense .English is my second language thanks in advance

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  • Does VMware_ThinApp_4.0.3_169725.msi contain Trojan.Win32.Vapsup in it? [closed]

    - by Joe
    Today I ran a full system scan using Online Armor++. It detected Trojans in the installer. I have had this installer on the computer for many months and I do not remember if I ever installed it on this PC or not. For some reason I unpacked the installer with 7zip though. I was probably going to attempt to make it portable. Anyway so I had the installer in a folder, and another folder next to it with all of the installers files unpacked. The VMwareVS.cab file that was extracted from the installer, also had its files extracted into another folder. This was all done many months ago. OA++ did not detect the installer itself as as Trojan VMwareVS.cab, but it did detect 4 of the files that I had unpacked as Trojans. Here are the details of what the scan detected on my PC today. Note: I uploaded these files to VirusTotal....the Ikarus and A-squared engines(the engines from Online Armor++) are not detecting anything. But some of the other engines are detecting the same Trojan that OA++ detected(Trojan.Win32.Vapsup). C:\Downloads\VMware_ThinApp_4.0.3_169725.msi [This file was not detected by the Virus Scan as infected] CRC-32: 50189335 MD5: 9e32e3272d2637fb6e0759a604879e6f SHA-1: 19ef5a6d586ddcc5b9222ba57b0f14159655f3f8 C:\Downloads\VMware_ThinApp_4.0.3_169725\VMwareVS.cab [This file was not detected by the Virus Scan as infected] CRC-32: d3a9694a MD5: ddc278a8fe0a25486277d9800e6af85a SHA-1: 456b731c8b6fdb7a1d7bcff3d1fbe9df58ccc73a Online Armor++ Virus Scan Results: Detected Trojan.Win32.Vapsup.vee!A2 C:\Downloads\VMware_ThinApp_4.0.3_169725\Binary.ThinstallProcess CRC-32: 4888b13c MD5: 4884cb4622278c0835b9a5dcd2ae0473 SHA-1: ed879ae65147805dd69e1355c17df814b9d434ce Detected Trojan.Win32.Vapsup.vef!A2 C:\Downloads\VMware_ThinApp_4.0.3_169725\VMwareVS\AppSync.exe CRC-32: fd20b378 MD5: cbdcdd590f7ffc52b6ce68fa11f2bda4 SHA-1: aebf685e02d6693df9eaa92c67dc5746792b5ecf Detected Trojan.Win32.Vapsup.veg!A2 C:\Downloads\VMware_ThinApp_4.0.3_169725\VMwareVS\logging.dll CRC-32: 8adee5d5 MD5: 56ff9b83f58ba8eacb6e939aa4759bf0 SHA-1: b52fa38765a25fe6a2c4f60d76545a4dd64904eb Detected Trojan.Win32.Vapsup.vek!A2 C:\Downloads\VMware_ThinApp_4.0.3_169725\VMwareVS\thinreg.exe CRC-32: 423c5652 MD5: c436feff8d9096e7475c84a6bca6096c SHA-1: 685b84af796132ce144aacd6ff23379e17ddf1a7 Are these files indeed infected by this Trojan, or is it just a false positive? Does anybody have the same version of the original installer, who could find out if the Checksums of the installer and unpacked files match? Should I be worried about whether this Trojan has spread and infected my machine? Thanks in advance for any help!

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  • UPK Pre-Built Content Update

    - by Karen Rihs
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} UPK pre-built content development efforts are always underway and growing. Over the last few months, the following new, upgraded, and revised modules became available:  NEW CONTENT RELEASES E-Business Suite 12.1 Install Base Process Manufacturing, Process Quality Fundamentals for EBS Fusion 11g Release 1 Receivables Assets Purchasing Distributed Order Orchestration Payables Functional Setup Manager Project Portfolio Management Self Service Procurement JDE E1 9.0 Accounts Payable 9.0 with 9.1 Tools Fundamentals 9.0 with 9.1 Tools General Ledger 9.0 with 9.1 Tools Accounts Receivable 9.0 with 9.1 Tools Procurement and Subcontract Management 9.0 with 9.1 Tools Oracle Utilities Customer Care and Billing 2.3.1 Administrative Setup User Tasks Primavera Primavera Contract Management 14 Primavera P6 Enterprise Project Portfolio Management 8.2 UPK CONTENT UPGRADES Agile CNM 1.2 Customer Needs Management E-Business Suite 12.1 Project Foundation JDE E1 9.1 Fixed Assets Accounting General Ledger Fundamentals Inventory Management Sales Order Management PeopleSoft 9.1 Reporting Tools for PeopleTools 8.5.2  UPK CONTENT REVISIONS Oracle Utilities for Meter Data Management 2.0.1 Administrative Setup User Tasks VEE and Usage Rules Working with Measurement Data PeopleSoft 9.0 and 9.1 Enterprise Learning Management Reporting Tools for HCM (previously Reporting Tools for HRMS) PeopleSoft 9.1 Expenses General Ledger Inventory Contracts Grants Strategic Sourcing For a list of modules currently available for each product line, visit the UPK Resource Library on Oracle.com. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} For more information on how your organization can take advantage of UPK pre-built content, see our previous blog,  Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The Value of UPK Pre-Built Content. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} - Karen Rihs, UPK Outbound Product Management

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