AndEngine; Box2D - high speed body overlapping, prismatic joints
- by Visher
I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it.
At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's…