Search Results

Search found 110 results on 5 pages for 'wii'.

Page 1/5 | 1 2 3 4 5  | Next Page >

  • Toolbox Mod Makes the Wii Ultra Portable

    - by Jason Fitzpatrick
    Given the social nature of most Wii games, modifying a toolbox to serve as a Wii briefcase to make toting it to a friend’s house easy is only fitting. Courtesy of tinker SpicaJames, we find this simple but effective toolbox modification. James originally started his search by investigating getting a Pelican case for his Wii and accessories. When he found the $125 price tag prohibitive (as many of us would for such a side project) he sought out alternatives. A cheap $12 toolbox, a little impact foam, and some handy work with a pair of tin snips to cut out shapes for the Wiimotes, and he had a super cheap and easy to pack and unpack Wii briefcase. Hit up the link below to check out the pictures of his build. Wii Briefcase (translated by Google Translate) [via Hack A Day] Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

    Read the article

  • Install a Wii Game Loader for Easy Backups and Fast Load Times

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software and DVD playback as well as how to safeguard and supercharge your Wii. Now we’re taking a peek at Wii game loaders so you can backup and play your Wii games from an external HDD. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

    Read the article

  • How-To Backup, Swap, and Update Your Wii Game Saves

    - by Jason Fitzpatrick
    Whether you want to backup your game saves because you’ve worked so hard on them or you want to import game saves precisely so you don’t have to work so hard, we’ve got you covered. Image adapted from icon set by GasClown. There are a multitude of reasons you might want to export and import game saves from your Wii including: saving the progress on your favorite games before sending in your Wii for service, copying the progress to a friend’s or your secondary Wii, and importing saved games from the web or your friend’s Wii so that you don’t have to bust your ass to unlock all the specialty items yourself. (Here’s looking at you Mario Kart and House of the Dead: Overkill.) Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

    Read the article

  • wii programming

    - by harald
    hello, my daughter just got a wii for christmas from her parents and her father has nothing better to do than looking for ways to dive into wii programming. i already read a lot about "homebrew" and wii. but i seem to be unable to find answers for the most important questions: do i have to modify the firmware to get the homebrew stuff to work? how likely is it, that the wii get's bricked, if for example there are any nintendo firmware updates? thanks very much!

    Read the article

  • Streaming Netflix Media with My Wii

    - by Ben Griswold
    Late last year, I wrote about Streaming Media with my Sony Blu-ray Disc Player. I am still digging the Blu-ray player setup but guess what showed up in the mail yesterday?   That’s right!  A free Netflix disc which now let’s me instantly watch TV episodes and movies via my Wii console.  I popped the disc into the console and in less than 2 minutes the brain-numbingly simple activation was complete.  (Full-disclosure: I already had my Wi-Fi connection configured, but I’m confident that the Netflix installation disc would have helpfully walked me through this additional step if need be.) As it turns out, the Wii Netflix UI offers far more options than what one gets with the Blu-ray setup.  Not only can I view my Instant Queue, but there’s a list of recently watched movies, a list of recommended titles by category, the star rating system, movies information and nearly everything you find on the web.  I reread Steve Krug’s Don’t Make Me Think: A Common Sense Approach to Web Usability on a flight back from Orlando on Wednesday, so my current view of the world may be a little skewed but, the brilliance of Netflix Wii’s user interface is undeniable. It’s not like the Blu-ray navigation is complicated but the Wii navigation feels familiar and intuitive. How intuitive?  Well, you won’t find a single bit of help text on any of the Wii screens – just a simple and obvious point-and-click navigation system.  And the UI is really pretty (which is still very important if you ask me) and so easy it became fun. Did I mention the media streaming works!  Yep, we watched 2 half-hour kid videos yesterday without any streaming issues at all.  If you have a Netflix account and a Wii, order your disc and give it a go. It’s good stuff.

    Read the article

  • YouTube Releases Native Wii App

    - by Jason Fitzpatrick
    Watching YouTube videos on the Wii just got a whole lot easier; YouTube’s native Wii app streamlines the process and cuts out the need for the Internet Channel browser. Previous to this release you had to use the $5 Internet Channel and the Opera Browser to access YouTube. It worked but it wasn’t elegant by any means. The new YouTube Wii app sports a clean interface, simple Wiimote-based controls, and all the great YouTube content you can handle. The app is free but currently U.S. only. According to the press release, the app will be rolled out to other countries in the coming months. YouTube App Now on Nintendo Wii in the U.S. [YouTube] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

    Read the article

  • wii motionplus support

    - by Richard
    hello, I am developing a PC application that interacts with the Wii Remote. So far I have been using the wiiuse library, which has worked great. However wiiuse does not support the MotionPlus extension. I have heard of extensions to implement this by Dolphin and libogc but have not managed to locate this code. Do you know of code that implements support for MotionPlus with wiiuse, or another C based libary?

    Read the article

  • Set Up Anti-Brick Protection to Safeguard and Supercharge Your Wii

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software, emulators, and DVD playback, now it’s time to safeguard your Wii against bricking and fix some annoyances—like that stupid “Press A” health screen. The thing about console modding and jailbreaking—save for the rare company like Amazon that doesn’t seem to care—is companies will play a game of cat and mouse to try and knock modded console out of commission, undo your awesome mods, or even brick your device. Although extreme moves like bricktacular-updates are rare once you modify your device you have to be vigilante in protecting it against updates that could hurt your sweet setup. Today we’re going to walk you through hardening your Wii and giving it the best brick protection available Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

    Read the article

  • Wii game bought in US, will it work on a PAL console in Europe?

    - by Stijn Sanders
    I can't seem to find a European online outlet that offers this Wii game I'm looking for. If I would buy it from a web-shop in the US, could I end up with a game that doesn't work well with my console? I'm worried because all games I have for the Wii so far have a prominent mention of "PAL" on the cover. I didn't notice "NTSC" on the photo's of the cover online, but I'm worried none the less. (And thought I'd ask it here first...) Also, does anyone happen to know if Belgian customs would add tax to shipments like this coming in from the US?

    Read the article

  • Set Up A Wii Internet Connection

    If you have a Nintendo Wii Internet connection, it will allow you to play games with friends across the world, download games, update your system, send email to friends, and more. With these given st... [Author: Susan Brown - Computers and Internet - May 08, 2010]

    Read the article

  • Connecting Wii to router to Proxy Server via VPN to BBC iPlayer

    - by nkimber
    I live in the USA and want to be able to watch UK TV streamed over the web. The relevant services are geographically crippled. I can do this by using a VPN proxy server in the UK, connecting to the VPN service using a straight Windows VPN connection. However, this means I have to watch everything on my PC. The BBC iPlayer works on the Wii in the UK. So, I'd like to connect my Wii to a wireless router (LinkSys WRT54G2) and have that be automatically connected via VPN to my proxy service in the UK. If I can do this then I'd be able to stream UK TV direct to my TV via the Wii. I thought I could have one router act as my VPN connection, connected to a 2nd router that connects to my Cable internet access. But this bit isn't working, any thoughts?

    Read the article

  • Homebrew development for 7th gen home consoles

    - by Brian McKenna
    I'm looking to do some homebrew development for either the Wii, Xbox360 or PS3. I'll be developing from a Linux system. The programming language doesn't matter. Wii - devkitPPC and libogc look fairly easy and complete Xbox360 - Mono.XNA looks interesting but not very feature complete PS3 - psl1ght seems interesting but I haven't been able to find out much How homebrew friendly are each of these consoles? Is someone able to give a comparison of each of these scenes?

    Read the article

  • Streaming Netflix through Wifi kills all other devices

    - by maleki
    I have a "Belkin N150" Router. My current setup is wired connection to my personal tv and xbox with wireless going to the Wii and Bedroom laptop. Anytime I try streaming Netflix Instant Queue on the Wii, every other device has problems. The Wii works fine but everything else's connection is destroyed. Streaming through the Xbox doesn't create any issues for other devices. What kind of issue is occurring and how can I fix it?

    Read the article

  • Permanently Sync a wiimote with a computer

    - by Adam Geisweit
    i have tried to look up many ways to sync up my wiimotes to my computer so that i can program games with it, but every time it only syncs them up temporarily, or if it says it can permanently sync it, it doesn't actually do it. it gets tiresome when i have to keep on reconnecting it every time i want to save battery life. how would i be able to sync up my wiimote to my computer so that if i turn off my wiimote, i can just hit any button and it will automatically sync it up?

    Read the article

  • Perminantly Sync a wiimote with a computer

    - by Adam Geisweit
    i have tried to look up many ways to sync up my wiimotes to my computer so that i can program games with it, but every time it only syncs them up temporarily, or if it says it can permanently sync it, it doesn't actually do it. it gets tiresome when i have to keep on reconnecting it every time i want to save battery life. how would i be able to sync up my wiimote to my computer so that if i turn off my wiimote, i can just hit any button and it will automatically sync it up?

    Read the article

  • E3 2012 : Tout savoir sur la Wii U : les caractéristiques de la console de Nintendo, les jeux et autres détails

    Tout savoir sur la Wii U Les caractéristiques, les jeux, les détails et le reste À l'occasion de l'E3, nous avons pu apprendre beaucoup sur la Wii U, la prochaine console de Nintendo. Commençons tout d'abord par les caractéristiques de la machine : Machine :[IMG]http://jeux.developpez.com/news/images/WiiU.jpg[/IMG] 4.57 cm de hauteur sur 26.67cm en longueur sur 17.2cm de large ; 1.5kg ; le processeur est basé sur un IBM Power ayant plusieurs coeurs ; la carte graphique est basée sur AMD Radeon HD mémoire flash, supporte aussi les cartes SD et possède quatre ports USB (deux à l'avant et deux à l'arrière) ; lec...

    Read the article

  • Wiimote accelerometer input on Windows? (in 2013 - Glovepie alternative?)

    - by user568458
    There were a few options for getting accelerometer input into Windows using a Nintendo Wiimote. As of mid 2013, these projects seem to be dead, corrupted with malware, or both. Are there any tools out there that can do this that are still available (and not full of malware)? Quick roundup of the options that used to exist, or that still exist but aren't suitable: Glovepie, which used to be the most recommended option, appears to be dead: it's own website hacked, its creator's googlepages page full of strange stuff that sounds like hacker-humour about the end of the world... (I'd rather not link to them, very dubious stuff...), and lots of forum threads asking if it's a dead project with comments along the lines of "I heard that the author intends to return to it" dated 2011... Wiiuse seems to be dead: its sourceforge page simply says "Error.", its own website has turned into a squatter page. There apparently was an extension for Autohotkey that allowed Wiimote input, but I've seen warnings that this too is now full of malware (see final commentin above link) Everything else I can find about using Wiimotes as input on Windows - for example, Johnny Lee Cheng's work - seems to be exclusively about using infrared or sensor bar, or tied to a specific purpose (e.g. FPS gaming). My main interest is in the accelerometer, and buttons if possible (although something that supports the IR stuff too would be ideal). Is there anything that works for getting Wiimote accelerometer input into Windows that is reliable and not a malware-fest? If anyone's interested in "Why?", it's to use the Wiimote as an audio / midi controller: to use movement, pitch, roll etc to modulate lots of different sound variables at once with one hand. Wiimotes are great for this, and Glovepie used to be the standard way to make this work (e.g. see for example this tutorial, and this one, ignore the unrelated video; I've also seen musicians using wiimote/glovepie setups at gigs, creating some really unique sounds). As of 2013, however, Glovepie seems to be a dead and thoroughly hacked project, sadly. Is there anything else? With or without MotionPlus is fine (with would be better). If anyone knows of any worthy alternatives to Wiimotes in terms of price and quality that can be made to work with a PC, that would also be great: but in my research I coulnd't find any (here's a link to someone reaching the same conclusion). found some potentially relevant stuff here, not had time to test any of it yet though - http://stackoverflow.com/questions/2984450/using-accelerometer-in-wiimote-for-physics-practicals

    Read the article

  • Sony tourne en dérision la Wii et le Projet Natal de Microsoft, qu'il qualifie de technologie pour "

    Mise à jour du 19/02/10 NB : Les commentaires sur cette mise à jour commencent ici dans le topic Sony tourne en dérision la Wii et le Projet Natal de Microsoft, qu'il qualifie de technologie pour "élèves d'école primaire" "Les vrais boxeurs ne se battent pas comme ça". Le personnage de la première pub pour la futur technologie de capture de mouvement de Sony n'y va pas par quatre chemin. La boxe avec la Wiimote ? la manette de la console de Nintendo ? c'est...

    Read the article

  • Python with Wiimote using pywiiuse module

    - by Anon
    After seeing the abilities and hackibility of wiimotes I really want to use it in my 'Intro to programming' final. Everyone must make a python program and present it to the class. I want to make a game with pygame incorporating a wiimote. I found pywiiuse which is a very basic wrapper for the wiiuse library using c types. I can NOT get anything beyond LEDs and vibrating to work. Buttons, IR, motion sensing, nothing. I've tried different versions of wiiuse, pywiiuse, even python. I can't even get the examples that came with it to run. Here's the code I made as a simple test. I copied some of the example C++ code. from pywiiuse import * from time import sleep #Init wiimotes = wiiuse_init() #Find and start the wiimote found = wiiuse_find(wiimotes,1,5) #Make the variable wiimote to the first wiimote init() found wiimote = wiimotes.contents #Set Leds wiiuse_set_leds(wiimote,WIIMOTE_LED_1) #Rumble for 1 second wiiuse_rumble(wiimote,1) sleep(1) wiiuse_rumble(wiimote,0) #Turn motion sensing on(supposedly) wiiuse_motion_sensing(wiimote,1) while 1: #Poll the wiimotes to get the status like pitch or roll if(wiiuse_poll(wiimote,1)): print 'EVENT' And here's the output when I run it. wiiuse version 0.9 wiiuse api version 8 [INFO] Found wiimote [assigned wiimote id 1]. EVENT EVENT Traceback (most recent call last): File "C:\Documents and Settings\Nick\Desktop\wiimotetext.py", line 26, in <mod ule> if(wiiuse_poll(wiimote,1)): WindowsError: exception: access violation reading 0x00000004 It seems each time I run it, it prints out EVENT 2-5 times until the trace back. I have no clue what to do at this point, I've been trying for the past two days to get it working. Thanks!

    Read the article

  • Windows Firewall Software to Filter Transit Traffic

    - by soonts
    I need to test my networking code for Nintendo Wii under the conditions when some specific Internet server is not available. Wii is connected to my PC with crossover ethernet cable. PC has 2 NICs. PC is connected to hardware router with ethernet cable. The hardware router serves as NAT and has an internet connected to its uplink. I set the Wii to be in the same lan as PC by using Windows XP Network bridge. I can observe the WII network traffic using e.g. Wireshark sniffer. Is there a software firewall that can selectively filter out transit traffic? (e.g. block outgoing TCP connections to 123.45.67.89 to port 443) I tried Outpost Pro 2009 and Comodo. Outpost firewall blocks all transit traffic with it's implicit "block transit packet" rule. If the transit traffic is explicitly allowed by creating the system-wide low level rule, then it's allowed completely and no other filter can selectively block it. Comodo firewall only process rules when the packet has localhost's IP as either source or destination, allowing the rest of the traffic. Any ideas? Thanks in advance! P.S. Platform is Windows XP 32 bit, no other OSes is allowed, Windows ICS (Internet Connection Sharing) doesnt work since the Wii is unable to connect, becides I don't like the idea of adding one more level of NAT.

    Read the article

  • Variables are "lost" somewhere, then reappear... all with no error thrown.

    - by rob - not a robber
    Hi All, I'm probably going to make myself look like a fool with my horrible scripting but here we go. I have a form that I am collecting a bunch of checkbox info from using a binary method. ON/SET=1 !ISSET=0 Anyway, all seems to be going as planned except for the query bit. When I run the script, it runs through and throws no errors, but it's not doing what I think I am telling it to. I've hard coded the values in the query and left them in the script and it DOES update the DB. I've also tried echoing all the needed variables after the script runs and exiting right after so I can audit them... and they're all there. Here's an example. ####FEATURES RECORD UPDATE ### HERE I DECIDE TO RUN THE SCRIPT BASED ON WHETHER AN IMAGE BUTTON WAS USED if (isset($_POST["button_x"])) { ### HERE I AM ASSIGNING 1 OR 0 TO A VAR BASED ON WHTER THE CHECKBOX WAS SET if (isset($_POST["pool"])) $pool=1; if (!isset($_POST["pool"])) $pool=0; if (isset($_POST["darts"])) $darts=1; if (!isset($_POST["darts"])) $darts=0; if (isset($_POST["karaoke"])) $karaoke=1; if (!isset($_POST["karaoke"])) $karaoke=0; if (isset($_POST["trivia"])) $trivia=1; if (!isset($_POST["trivia"])) $trivia=0; if (isset($_POST["wii"])) $wii=1; if (!isset($_POST["wii"])) $wii=0; if (isset($_POST["guitarhero"])) $guitarhero=1; if (!isset($_POST["guitarhero"])) $guitarhero=0; if (isset($_POST["megatouch"])) $megatouch=1; if (!isset($_POST["megatouch"])) $megatouch=0; if (isset($_POST["arcade"])) $arcade=1; if (!isset($_POST["arcade"])) $arcade=0; if (isset($_POST["jukebox"])) $jukebox=1; if (!isset($_POST["jukebox"])) $jukebox=0; if (isset($_POST["dancefloor"])) $dancefloor=1; if (!isset($_POST["dancefloor"])) $dancefloor=0; ### I'VE DONE LOADS OF PERMUTATIONS HERE... HARD SET THE 1/0 VARS AND LEFT THE $estab_id TO BE PICKED UP. SET THE $estab_id AND LEFT THE COLUMN DATA TO BE PICKED UP. ALL NO GOOD. IT _DOES_ WORK IF I HARD SET ALL VARS THOUGH mysql_query("UPDATE thedatabase SET pool_table='$pool', darts='$darts', karoke='$karaoke', trivia='$trivia', wii='$wii', megatouch='$megatouch', guitar_hero='$guitarhero', arcade_games='$arcade', dancefloor='$dancefloor' WHERE establishment_id='22'"); ###WEIRD THING HERE IS IF I ECHO THE VARS AT THIS POINT AND THEN EXIT(); they all show up as intended. header("location:theadminfilething.php"); exit(); THANKS ALL!!!

    Read the article

  • APC ups es 700 randomly overload

    - by Matteo Mosca
    First of all, I live in Italy, Europe, so keep this in mind for Volt/Watt considerations. Standard voltage in Italian apartments is 220V. In my living room I have 2 APC ups, one being an ES-550 and the other an ES-700 They each have 4 slots for surge protection only, and 4 slots for surge protection + battery backup. Just to give all the information, they both got their battery replaced less than one month ago. The ES-550 works fine, without any problem. On the battery I have connected: Pc Monitor Sony Bravia 46'' 4th slot is empty The ES-700 has the following on battery: Xbox 360 Ps3 (standby when not used) Wii (standby when not used) Netgear 8 port switch (always on) Here's what happens: the ES-700, randomly, but mostly at night when I'm sleeping, goes like "overload", with the constant beep. If I try to shut it off keeping the power button pressed, nothing happens. The only thing that works is unplugging random stuff (sometimes unplugging 1 console works, other times I have to unplug all 4 devices). Every time this happens the problem is "real", meaning the 4 devices become unpowered, so it's not just an "alarm no working properly" problem. While I'm sleeping, of course, the power usage is what described on the list, 2 devices on standy, 1 off and 1 on. Today it happened again while I was playing with my Ps3. I unplugged it, problem went away. I plugged it again, and it kept working fine. I just can't figure out what's the problem. The only additional info I can provide is that this behaviour started after a big power outage last december 26 (a blackout that lasted almost all day) but the "surge protection" part of those UPS should be there for those problems, to leverage peaks when power goes away or gets restored. Another funny thing is, althought it might not be related, for a couple of days after that event the Wii was unable to power on, I thought its power transformer was broken, but then it suddenly started working again. I can be sure it's not the Wii overloading the UPS because the overload happens even if I leave the Wii unplugged. Any suggestion is really appreciated, and I can provide any additional info, if needed, that didn't come to mind right now. Thanks.

    Read the article

  • Silverlight Cream for March 27, 2010 -- #822

    - by Dave Campbell
    In this Issue: MSDN, Bill Reiss, Charlie Kindel(-2-), SilverLaw, Scott Marlowe, Kenny Young, Andrea Boschin, Mike Taulty, Damon Payne, and Jeff Handley(-2-). Shoutouts: Scott Morrison has his material up for his talk at MIX 10: Silverlight 4 Business Applications Matthias Shapiro posted his MIX10 “Information Visualization in Silverlight” Slides and Code for MIX10 Information Visualization Talk Demos Dan Wahlin has his MIX10 material all posted as well: Syncing Audio, Video and Animations in Silverlight Timmy Kokke has an interesting MEF post up: Building extensions for Expression Blend 4 using MEF From SilverlightCream.com: How to: Add an Application Bar to Your Application In case you missed this MSDN post on adding an Application Bar to your WP7 app Simulating accelerometer data in the Windows Phone 7 emulator Got a Wii? How about a Wii remote? Bill Reiss shows how to use the Wii remote to simulate accelerometer data on the WP7 emulator ... really! Windows Phone 7 Series Icon Pack Charlie Kindel announced the release of a WP7 Icon pack ... great external MSDN link on using them as well. Windows Phone Developer Documentation Charlie Kindel also posted WP7 Documentation, and a quick overview of what you'll find ... samples, references, all good stuff to check out and download. GlossyTextblock Custom Control - Silverlight 3 SilverLaw has his GlossyTextblock rebuilt as a Custom Control and in the Expresseion Gallery. Check the blog for a screenshot. A Windows Phone 7 Silverlight TagList Scott Marlowe has a great post up for WP7 accessing his blog tag list via WCF and displaying the data on the emulator... wow! Dynamic Layout and Transitions in Expression Blend 4 Kenny Young has a great companion blog post to a demo app on Expression Gallery. There's also a link on the page to Kenny's MIX10 session Using XmlDefinition and XmlPrefix to better organize namespaces Andrea Boschin comes to our rescue about the maze of namespaces in XAML by using a solution from the RC: XmlDefinition and XmlPrefix Silverlight 4 RC – Socket Security Changes Mike Taulty is discussing changes in the RC with regard to sockets that have come about since he did his series of posts. Lots of good code. Cascading ItemsSource Bindings in Silverlight Damon Payne addresses an issue he came acros with multiple DataGrids on the same screen. He demonstrates the problem, and then demonstrates his solution. ContosoSales Application for RIA Services RC Jeff Handley posted about the refresh to the ContosoSales application shown in the PDC keynote, and details the changes. Lots of good code and links. DomainDataSource Filters and Parameters Jeff Handley has another post up about RIA Services and the fact that ControlParameter is gone... and he shows how to use ElementName binding instead. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Awesome Mod Adds Cooperative Multiplayer to Super Mario 64

    - by Jason Fitzpatrick
    The lack of multiplayer action in Super Mario 64 bothered one game modder so much he hacked the game to include cooperative multiplayer as well as online play. Check out the video to see it in action. To play the new version of the game you’ll either need a jailbroken Wii (so you can load a homebrew WAD file) or an N64 PC emulator. You can grab the WAD file for the Wii here or the necessary files for the PC emulator here. For more information about other great mod projects from the author of this mod, hit up the link below. Super Mario 64 Multiplayer 1.0 [via Press The Buttons] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

    Read the article

1 2 3 4 5  | Next Page >