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Search found 4 results on 1 pages for 'winged'.

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  • Strange if-else branching behavior in a fragment shader

    - by Winged
    In my fragment shader I have passed an uniform int uLightType variable, which indicates what type of light is in usage right now. The problem is that if-else branching does not work correctly - the fragment shader performs instructions in every if statement block. if (uLightType == 1) { // Spotlight light type vec3 depthTextureCoord =

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  • Linking one uniform variable to many shaders

    - by Winged
    Let's say, that I have 3 programs, and in each of those programs there is a view matrix uniform, which should be the same in all those programs. Right now, when my camera moves, I need to re-upload the modified matrix to every program separately. Is it possible to create some kind of global uniforms which are constant for all programs

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  • Data structure for Settlers of Catan map?

    - by templatetypedef
    Hello all- A while back someone asked me if I knew of a nice way to encode the information for the game Settlers of Catan. This would require storing a hexagonal grid in a way where each hex can have data associated with it. More importantly, though, I would need some way of efficiently looking up vertices and edges on the

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