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  • WinRT WebView and Cookies

    - by javarg
    Turns out that WebView Control in WinRT is much more limited than it’s counterpart in WPF/Silverlight. There are some great articles out there in how to extend the control in order for it to support navigation events and some other features. For a personal project I'm working on, I needed to grab cookies a Web Site generated for the user. Basically, after a user authenticated to a Web Site I needed to get the authentication cookies and generate some extra requests on her behalf. In order to do so, I’ve found this great article about a similar case using SharePoint and Azure ACS. The secret is to use a p/invoke to native InternetGetCookieEx to get cookies for the current URL displayed in the WebView control.   void WebView_LoadCompleted(object sender, NavigationEventArgs e) { var urlPattern = "http://someserver.com/somefolder"; if (e.Uri.ToString().StartsWith(urlPattern)) { var cookies = InternetGetCookieEx(e.Uri.ToString()); // Do something with the cookies } } static string InternetGetCookieEx(string url) { uint sizeInBytes = 0; // Gets capacity length first InternetGetCookieEx(url, null, null, ref sizeInBytes, INTERNET_COOKIE_HTTPONLY, IntPtr.Zero); uint bufferCapacityInChars = (uint)Encoding.Unicode.GetMaxCharCount((int)sizeInBytes); // Now get cookie data var cookieData = new StringBuilder((int)bufferCapacityInChars); InternetGetCookieEx(url, null, cookieData, ref bufferCapacityInChars, INTERNET_COOKIE_HTTPONLY, IntPtr.Zero); return cookieData.ToString(); }   Function import using p/invoke follows: const int INTERNET_COOKIE_HTTPONLY = 0x00002000; [DllImport("wininet.dll", CharSet = CharSet.Unicode, SetLastError = true)] static extern bool InternetGetCookieEx(string pchURL, string pchCookieName, StringBuilder pchCookieData, ref System.UInt32 pcchCookieData, int dwFlags, IntPtr lpReserved); Enjoy!

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  • Can WinRT really be used at just the boundaries?

    - by Bret Kuhns
    Microsoft (chiefly, Herb Sutter) recommends when using WinRT with C++/CX to keep WinRT at the boundaries of the application and keep the core of the application written in standard ISO C++. I've been writing an application which I would like to leave portable, so my core functionality was written in standard C++, and I am now attempting to write a Metro-style front end for it using C++/CX. I've had a bit of a problem with this approach, however. For example, if I want to push a vector of user-defined C++ types to a XAML ListView control, I have to wrap my user-defined type in a WinRT ref/value type for it to be stored in a Vector^. With this approach, I'm inevitably left with wrapping a large portion of my C++ classes with WinRT classes. This is the first time I've tried to write a portable native application in C++. Is it really practical to keep WinRT along the boundaries like this? How else could this type of portable core with a platform-specific boundary be handled?

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  • Creating a Application in Winrt that requires Internet

    - by wtsang02
    I am making a paid App for Windows 8, c#. I am wondering which is better? If my application doesn't need internet connection normally but does requires internet connection for the first time to download content data. --Makes my life easier Load the default data when installing. Then ask the user if he wants to update in app. -- Making the default data will be pain. Now my big question is, is it safe to assume user has access to internet now-a-days when using application that shouldn't require internet?

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  • Windows 8–Custom WinRT components and WinJS

    - by Jonas Bush
    Wow, I’m still alive! I installed the RTM of Windows 8 when it became available, and in the last few days have started taking a look at writing a windows 8 app using HTML/JS, which in and of itself is a weird thing. I don’t think that windows developers of 10 years ago would’ve thought something like this would have ever come about. As I was working on this, I ran across a problem, found the solution, and thought I’d blog about it to try and kick start me back into blogging. I already answered my own question on Stack Overflow, but will explain here. I needed to create a custom WinRT component to do some stuff that I either wouldn’t be able to or didn’t know how to do with the javascript libraries available to me. I had a javascript class defined like this: WinJS.Namespace.define("MyApp", { MyClass: WinJS.Class.define(function() { //constructor function }, { /*instance members*/ }, { /*static members*/ }) }); This gives me an object I can access in javascript: var foo = new MyApp.MyClass(); I created my WinRT component like this: namespace MyApp { public sealed class SomeClass { public int SomeMethod() { return 42; } } }   With the thought that from my javascript, I’d be able to do this: var foo = new MyApp.MyClass(); var bar = new MyApp.SomeClass(); //from WinRT component foo.SomeProperty = bar.SomeMethod();   When I tried this, I got the following error when trying to construct MyApp.MyClass (the object defined in Javascript) 0x800a01bd - Javascript runtime error: Object doesn't support this action. I puzzled for a bit, then noticed while debugging that my “MyApp” namespace didn’t have anything in it other than the WinRT component. I changed my WinRT component to this: namespace MyAppUtils { public sealed class SomeClass { //etc } } And after this, everything was fine. So, lesson learned: If you’re using Javascript and create a custom WinRT component, make sure that the WinRT component is in a namespace all its own. Not sure why this happens, and if I find out why or if MS says something about this somewhere, I’ll come back and update this.

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  • Share a "deep link" from a Windows 8/WinRT application

    - by Dave Parker
    I have searched using many different terms and phrases, and waded through many pages of results, but I have (remarkably) not seen anyone else addressing, even asking, about, this issue. So here goes... Ultimate Goal: Allow a user viewing a content-based page (may contain both text and images) within a Windows Store app to share that content with someone else. Description I am working on taking a fair amount of content and making it available for browsing/navigating as a Windows 8/WinRT/Windows Store (we need a consistent name here) application. One of the desired features is to take advantage of the Share Charm, such that someone viewing a page could share that page with someone else. The ideal behavior is for the application to implement the Share Source contract which would share an email message that contained some explanatory text, a link to get the app from the Windows Store, and a "deep link" into the shared page in the application. Solutions Considered We had originally looked at just generating a PDF representation of the page, but there are very few external libraries that would work under WinRT, and having to include externally licensed code would be problematic as well. Writing our own PDF generation code would out of scope. We have also considered generating a Word document or PowerPoint slide using OpenXML, but again, we run up against the limitaions of WinRT. In this case, it is highly unlikely the OpenXML SDK is useable in a WinRT application. Another thought was to pre-generate all of the pages as .pdf files, store them as resources, and when the Share Charm is invoked, share the .pdf file associated with the current page. The problem here is the application will have at least 150 content pages, and depending on how we break the content down, up to over 600. This would likely cause serious bloat. Where We Are At Thus we have come to sharing URIs. From what I can tell, though, the "deep linking" feature is only intended for use on Secondary Tiles tied to your application. Another avenue I considered was registering a protocol like, "my-special-app:" with the OS and having it fire up the application but that would require HKCR registry access, which is outside the WinRT sandbox. If it matters, we are leaning towards an HTML/JS application, rather than XAML/C#, because the converted content will all be in HTML and the WebView control in WinRT is fairly limited. This decision is not yet final, though. Conclusion So, is this possible, and if so, how would it be done or where can I find documentation on it? Thanks, Dave Parker

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  • Are there any limitations to using WinRT instead of .Net?

    - by jerrykobes
    From my understanding creating an application that runs on multiple architectures requires virtualization, and virtualization reduces performance since it creates a layer of abstraction. With Windows 8 supporting both Intel and ARM architectures should we expect slower performance with a WinRT app versus a .Net app running on an Intel device? Also, will WinRT support database connectivity and active directory access?

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  • Managing common code on Windows 7 (.NET) and Windows 8 (WinRT)

    - by ryanabr
    Recent announcements regarding Windows Phone 8 and the fact that it will have the WinRT behind it might make some of this less painful but I  discovered the "XmlDocument" object is in a new location in WinRT and is almost the same as it's brother in .NET System.Xml.XmlDocument (.NET) Windows.Data.Xml.Dom.XmlDocument (WinRT) The problem I am trying to solve is how to work with both types in the code that performs the same task on both Windows Phone 7 and Windows 8 platforms. The first thing I did was define my own XmlNode and XmlNodeList classes that wrap the actual Microsoft objects so that by using the "#if" compiler directive either work with the WinRT version of the type, or the .NET version from the calling code easily. public class XmlNode     { #if WIN8         public Windows.Data.Xml.Dom.IXmlNode Node { get; set; }         public XmlNode(Windows.Data.Xml.Dom.IXmlNode xmlNode)         {             Node = xmlNode;         } #endif #if !WIN8 public System.Xml.XmlNode Node { get; set ; } public XmlNode(System.Xml.XmlNode xmlNode)         {             Node = xmlNode;         } #endif     } public class XmlNodeList     { #if WIN8         public Windows.Data.Xml.Dom.XmlNodeList List { get; set; }         public int Count {get {return (int)List.Count;}}         public XmlNodeList(Windows.Data.Xml.Dom.XmlNodeList list)         {             List = list;         } #endif #if !WIN8 public System.Xml.XmlNodeList List { get; set ; } public int Count { get { return List.Count;}} public XmlNodeList(System.Xml.XmlNodeList list)         {             List = list;        } #endif     } From there I can then use my XmlNode and XmlNodeList in the calling code with out having to clutter the code with all of the additional #if switches. The challenge after this was the code that worked directly with the XMLDocument object needed to be seperate on both platforms since the method for populating the XmlDocument object is completly different on both platforms. To solve this issue. I made partial classes, one partial class for .NET and one for WinRT. Both projects have Links to the Partial Class that contains the code that is the same for the majority of the class, and the partial class contains the code that is unique to the version of the XmlDocument. The files with the little arrow in the lower left corner denotes 'linked files' and are shared in multiple projects but only exist in one location in source control. You can see that the _Win7 partial class is included directly in the project since it include code that is only for the .NET platform, where as it's cousin the _Win8 (not pictured above) has all of the code specific to the _Win8 platform. In the _Win7 partial class is this code: public partial class WUndergroundViewModel     { public static WUndergroundData GetWeatherData( double lat, double lng)         { WUndergroundData data = new WUndergroundData();             System.Net. WebClient c = new System.Net. WebClient(); string req = "http://api.wunderground.com/api/xxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); XmlDocument doc = new XmlDocument();             doc.Load(c.OpenRead(req)); foreach (XmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.Node.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break ; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break ; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation" )),data); break ;                 }             } return data;         }     } in _win8 partial class is this code: public partial class WUndergroundViewModel     { public async static Task< WUndergroundData > GetWeatherData(double lat, double lng)         { WUndergroundData data = new WUndergroundData (); HttpClient c = new HttpClient (); string req = "http://api.wunderground.com/api/xxxx/yesterday/conditions/forecast/q/[LAT],[LNG].xml" ;             req = req.Replace( "[LAT]" , lat.ToString());             req = req.Replace( "[LNG]" , lng.ToString()); HttpResponseMessage msg = await c.GetAsync(req); string stream = await msg.Content.ReadAsStringAsync(); XmlDocument doc = new XmlDocument ();             doc.LoadXml(stream, null); foreach ( IXmlNode item in doc.SelectNodes("/response/features/feature" ))             { switch (item.InnerText)                 { case "yesterday" :                         ParseForecast( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/txt_forecast/forecastdays/forecastday" )), new FishingControls.XmlNodeList (doc.SelectNodes( "/response/forecast/simpleforecast/forecastdays/forecastday" )), data); break; case "conditions" :                         ParseCurrent( new FishingControls.XmlNode (doc.SelectSingleNode("/response/current_observation" )), data); break; case "forecast" :                         ParseYesterday( new FishingControls.XmlNodeList (doc.SelectNodes( "/response/history/observations/observation")), data); break;                 }             } return data;         }     } Summary: This method allows me to have common 'business' code for both platforms that is pretty clean, and I manage the technology differences separately. Thank you tostringtheory for your suggestion, I was considering that approach.

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  • WinRT 8.1 Phone - ListView reordering

    - by Jan Kratochvil
    I need to create a reorderable ListView in a Windows Phone 8.1 app created using WinRT. The XAML is the following (it binds to an ObservableDictionary in the codebehind): <Grid Margin="24"> <ListView x:Name="MainListView" CanDragItems="True" CanReorderItems="True" AllowDrop="True" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" > <ListView.ItemTemplate> <DataTemplate> <Border Padding="24" Margin="16" Background="CadetBlue"> <TextBlock Text="{Binding}" /> </Border> </DataTemplate> </ListView.ItemTemplate> </ListView> </Grid> The ListView does nothing when I try to reorder the items (it looks like the "reordering mode" is not activated). When I run this sample in Windows 8.1 (the XAML is shared) it works as expected. According to the documentation Windows Phone 8.1 should be supported. Is this functionality supported on the phone (and the documentation wrong) or do I need to do something special for the phone?

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  • WinRT ControlTemplate ItemsPanel

    - by user1427149
    I'm new to WinRT and am trying to create a standard gridview which has a group heading with a number of tiles beneath it. That bit is easy. I'm trying to modify it so that beneath the grid of tiles I can also add a footer using the containers style: <GridView x:Name="itemGridView" AutomationProperties.AutomationId="ItemGridView" AutomationProperties.Name="Grouped Items" Margin="116,0,40,46" ItemsSource="{Binding Source={StaticResource groupedItemsViewSource}}" ItemTemplate="{StaticResource Project200x200ItemTemplate}" SelectionMode="None" IsItemClickEnabled="True" ItemClick="ItemView_ItemClick"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </GridView.ItemsPanel> <GridView.GroupStyle> <GroupStyle> <GroupStyle.HeaderTemplate> <DataTemplate> <Grid Margin="1,0,0,6"> <Button AutomationProperties.Name="Group Title" Content="{Binding Name}" Click="Header_Click" Style="{StaticResource TextButtonStyle}" FontWeight="{Binding IsSelected, ConverterParameter=FontWeight, Converter={StaticResource BooleanToFontWeightConverter}}" /> </Grid> </DataTemplate> </GroupStyle.HeaderTemplate> <GroupStyle.Panel> <ItemsPanelTemplate> <VariableSizedWrapGrid Background="Red" Orientation="Vertical" Margin="0,0,40,0" /> </ItemsPanelTemplate> </GroupStyle.Panel> <GroupStyle.ContainerStyle> <Style TargetType="GroupItem"> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <StackPanel> <ContentPresenter/> <ItemsPresenter/> <TextBlock Text="*** End of group ***"/> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> </GroupStyle.ContainerStyle> </GroupStyle> </GridView.GroupStyle> </GridView> This almost works but after adding the container style, the grid of tiles no longer shows... the group header and 'End of group' textblock is showing, but I've lost the tile grid. Can anyone spot what I'm doing wrong...?

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  • Say goodbye to System.Reflection.Emit (any dynamic proxy generation) in WinRT

    - by mbrit
    tl;dr - Forget any form of dynamic code emitting in Metro-style. It's not going to happen.Over the past week or so I've been trying to get Moq (the popular open source TDD mocking framework) to work on WinRT. Irritatingly, the day before Release Preview was released it was actually working on Consumer Preview. However in Release Preview (RP) the System.Reflection.Emit namespace is gone. Forget any form of dynamic code generation and/or MSIL injection.This kills off any project based on the popular Castle Project Dynamic Proxy component, of which Moq is one example. You can at this point in time not perform any form of mocking using dynamic injection in your Metro-style unit testing endeavours.So let me take you through my journey on this, so that other's don't have to...The headline fact is that you cannot load any assembly that you create at runtime. WinRT supports one Assembly.Load method, and that takes the name of an assembly. That has to be placed within the deployment folder of your app. You cannot give it a filename, or stream. The methods are there, but private. Try to invoke them using Reflection and you'll be met with a caspol exception.You can, in theory, use Rotor to replace SRE. It's all there, but again, you can't load anything you create.You can't write to your deployment folder from within your Metro-style app. But, can you use another service on the machine to move a file that you create into the deployment folder and load it? Not really.The networking stack in Metro-style is intentionally "damaged" to prevent socket communication from Metro-style to any end-point on the local machine. (It just times out.) This militates against an approach where your Metro-style app can signal a properly installed service on the machine to create proxies on its behalf. If you wanted to do this, you'd have to route the calls through a C&C server somewhere. The reason why Microsoft has done this is obvious - taking out SRE know means they don't have to do it in an emergency later. The collateral damage in removing SRE is that you can't do mocking in test mode, but you also can't do any form of injection in production mode. There are plenty of reasons why enterprise apps might want to do this last point particularly. At CP, the assumption was that their inspection tools would prevent SRE being used as a malware vector - it now seems they are less confident about that. (For clarity, the risk here is in allowing a nefarious program to download instructions from a C&C server and make up executable code on the fly to run, getting around the marketplace restrictions.)So, two things:- System.Reflection.Emit is gone in Metro-style/WinRT. Get over it - dynamic, on-the-fly code generation is not going to to happen.- I've more or less got a version of Moq working in Metro-style. This is based on the idea of "baking" the dynamic proxies before you use them. You can find more information here: https://github.com/mbrit/moqrt

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  • What are incentives (if any) to use WinRT instead of .Net?

    - by Ark-kun
    Let's compare WinRT with .Net .Net .Net is the 13+ years evolution of COM. Three main parts of .Net are execution environment, standard libraries and supported languages. CLR is the native-code execution environment based on COM .Net Framework has a big set of standard libraries (implemented using managed and native code) that can be used from all .Net languages. There are .Net classes that allow using OS APIs. WPF or Silverlight provide a XAML-based UI framework .Net can be used with C++, C#, Javascript, Python, Ruby, VB, LISP, Scheme and many other languages. C++/.Net is a variation of the C++ language that allows interaction with .Net objects. .Net supports inheritance, generics, operator and method overloading and many other features. .Net allows creating apps that run on Windows (XP, 7, 8 Pro (Desktop and Metro), RT, CE, etc), Mac OS, Linux (+ other *nix); iOS, Android, Windows Phone (7, 8); Internet Explorer, Chrome, Firefox; XBox 360, Playstation Suite; raw microprocessors. There is support for creating games (2D/3D) using any managed language or C++. Created by Developer Division WinRT WinRT is based on COM. Three main parts of WinRT are execution environment, standard libraries and supported languages. WinRT has a native-code execution environment based on COM WinRT has a set of standard libraries that more or less can be used from WinRT languages. There are WinRT classes that allow using OS APIs. Unnamed Silverlight clone provides a XAML-based UI framework WinRT can be used with C++, C#, Javascript, VB. C++/CX is a variation of the C++ language that allows interaction with WinRT objects. Custom WinRT components don't support inheritance (classes must be sealed), generics, operator overloading and many other features. WinRT allows creating apps that run on Windows 8 Pro and RT (Metro only); Windows Phone 8 (limited). There is support for creating games (2D/3D) using C++ only. Ordered by Windows Team I think that all the aspects except the last ones are very important for developers. On the other hand it seems that the most important aspect for Microsoft is the last one. So, given the above comparison of conceptually identical technologies, what are incentives (if any) to use WinRT instead of .Net?

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  • SDL & Windows 8 Metro WinRT

    - by Adrian
    I am just beginning to dip my tow into game programming and have been reading up on SDL, SFML, OpenGL, XNA, MonoGame and of course DirectX. (Needless to say there are a lot of choices out there) As much as I like SFMLs syntax I have chosen to read up and start with SDL as it is pretty ubiquitous and available on every platform (Windows, Linux, Mac) and also available on portable devices (Android, iOS) with the current exception of WinPhone 7 After that pre-amble here is my question. I notice that the docs say that for the windows platform the SDL API calls through to DirectX for higher perf. ( http://www.libsdl.org/intro.en/whatplatforms.html ) Microsoft have said that for Metro Game Apps you can only use DirectX (which means no XNA, no OpenGL, no SFML, etc, etc) My question is: If SDL just wraps DirectX calls will I (we) be able to use SDL to bring games to the new Metro WinRT environment and Windows 8 marketplace? This would be great if possible. Additionally as WinPhone 8 is supposedly built on Win8 then this could mean SDL would be available on the win phone in the future too. Thanks for your time in responding to this question and I look forward to hearing your response. EDIT: Based on DeadMG's answer I have installed Visual Studio 11 (beta) in Windows 8 Consumer Preview (CP) and went file-New to check project types. The project types: "Blank Application", "Direct2D Application" and "Direct3D Application" look of interest. I have selected "Direct2D App" but SDL generates its own window when you call: SDL_INIT Is it possible to link/setup the SDL window to point to the Direct2D surface in the this project?

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  • Learn WinRT or Unity 3d?

    - by user1582878
    I am not sure where to ask advices about career development, so I am sorry if I am wrong. My question is what is better for me to learn, Win 8 and metro style applications or try to focus on some 3d engine, like Unity 3d? On the one hand I`ve got enought experience in c# and programming for business applications (WinForms and WPF), on the other hand I was always been fasinated by the creation of computer games and have strong math background. Which is better in terms of my career and new job opportunities?

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  • Yes WinRT Devices Have a Desktop&hellip;But Not For Us

    - by D'Arcy Lussier
    So tonight this convo happened: Intrigued, I viewed the video Lee mentions and found that its the now infamous Brent Ozar video which shows a bug in Word on the Surface RT (you can read this article which talks about the tempest in a teacup that ensued). But Lee is correct – in the video, when Brent starts up Word 2013, we see this: That sure does look like a desktop doesn’t it! But…aren’t Windows RT devices *not* supposed to come with a desktop? Actually, it does. However, it’s not a *full* desktop. From Seth Rosenblatt’s fantastic Windows RT FAQ article: Windows RT will have a Desktop mode, but it will be restricted to pre-installed, Microsoft-produced software. This will include touch-optimized versions of Microsoft Word, Excel, PowerPoint, and OneNote as the new Microsoft Office So yes, there’s a desktop mode in Windows RT but no, you won’t be able to install apps to it. Confused yet? Read the rest of the Seth’s FAQ – it does a great job clearing the haze of confusion that Microsoft Marketing Merlins have cast upon all of us. D

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  • Is it possible to port a Windows RT app to a Windows Phone app?

    - by balint
    Just recently released an application to the Windows Store, and I'm wondering if it is possible to "downgrade" it to Windows Phone 7.1 - until Windows Phone 8 will arrive. The real problem is with the async stuff, I've found the "Async Targeting Pack", but it requires Visual Studio 2012; however VS2012 doesn't work with the Phone SDK 7.0, 7.1. I'm not in the mood to install old and ugly Visual Studio 2010 on my brand new Windows 8 machine :) Does anyone know a workaround?

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  • How to read Windows.UI.XAML.Style properties in C#

    - by Igor Kulman
    I am writing a class that will convert a HTML document to a list of Paragrpahs that can be used with RichTextBlock in Windows 8 apps. I want to be able to give the class a list of Styles defined in XAML and the class will read useful properties from the style and apply them. If I have a Windows.UI.XAML.Style style how do I read a property from it? I tried var fontWeight = style.GetValue(TextElement.FontWeightProperty) for a style defined in XAML with TargetProperty="TextBlock" but this fails with and exception

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  • Localizing non-breaking space in Windows 8

    - by Lukas_Skywalker
    I'm trying to localize a Windows 8 Metro style app as described in a guide on MSDN. This worked very well so far, but now I'm trying to localize a string containing a non-breaking space which appears in a XAML file (originally as hexadecimal xml-escaped string: &#x00a0). Just putting the above string into the Resources.resw file does not work, it appears just as &#x00a0. What do I have to do to get a non-breaking space in my localizations?

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  • Is is possible to have grouped GridView without using CollectionViewSource?

    - by Sergey Aldoukhov
    It is just seems to be a little awkward design to tie a feature to a class instead of interface. Has anybody managed to group GridView without CollectionViewSource? Also a bonus question here: why you have to refer to the CollectionViewSource resource through binding: <GridView ItemsSource="{Binding Source={StaticResource groupedData}}" > instead of <GridView ItemsSource="{StaticResource groupedData}" > ??

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  • Sample Browser for Visual Studio 2012!

    - by pluginbaby
    Remember the "All-In-One Code Framework", a set of cool code samples available on CodePlex ? Well, the same team along with MSDN just released a Sample Browser Visual Studio Extension for Visual Studio 2012 and Visual Studio 2010. The Sample Browser Visual Studio Extension allows developers to search and download 3500+ code samples from within Visual Studio 2012 and Visual Studio 2010. If you are into Windows 8 dev like me, you’ll be happy to know that it already offers samples for WinRT with XAML and C#. Installation: http://visualstudiogallery.msdn.microsoft.com/4934b087-e6cc-44dd-b992-a71f00a2a6df

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  • Read All Text from Textfile with Encoding in Windows RT

    - by jdanforth
    A simple extension for reading all text from a text file in WinRT with a specific encoding, made as an extension to StorageFile: public static class StorageFileExtensions {     async public static Task<string> ReadAllTextAsync(this StorageFile storageFile)     {         var buffer = await FileIO.ReadBufferAsync(storageFile);         var fileData = buffer.ToArray();         var encoding = Encoding.GetEncoding("Windows-1252");         var text = encoding.GetString(fileData, 0, fileData.Length);         return text;     } }

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  • Windows 8 : Microsoft veut supporter plus de langages dans WinRT, les objectifs de la firme dévoilés lors de Lang.NEXT

    Windows 8 : Microsoft veut supporter plus de langages dans WinRT en plus de ceux existants Microsoft a décidé d'introduire, pour Windows 8 (son futur système d'exploitation pour PC et tablettes), une nouvelle couche pour le développement d'applications. WinRT (Windows Runtine) propose de nouvelles API pour la conception des applications de style Metro. La plateforme supporte plusieurs langages, dont XAML pour la conception de l'interface utilisateur, associé à C#, VB.NET ou C++, ainsi que HTML5, JavaScript et CSS. Lors de la conférence Lang.Next qui s'est tenue cette semaine, Microsoft a essentiellement porté son attention sur WinRT et a répondu à plusieurs inquiétudes qu...

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  • Getting Started Building Windows 8 Store Apps with XAML/C#

    - by dwahlin
    Technology is fun isn’t it? As soon as you think you’ve figured out where things are heading a new technology comes onto the scene, changes things up, and offers new opportunities. One of the new technologies I’ve been spending quite a bit of time with lately is Windows 8 store applications. I posted my thoughts about Windows 8 during the BUILD conference in 2011 and still feel excited about the opportunity there. Time will tell how well it ends up being accepted by consumers but I’m hopeful that it’ll take off. I currently have two Windows 8 store application concepts I’m working on with one being built in XAML/C# and another in HTML/JavaScript. I really like that Microsoft supports both options since it caters to a variety of developers and makes it easy to get started regardless if you’re a desktop developer or Web developer. Here’s a quick look at how the technologies are organized in Windows 8: In this post I’ll focus on the basics of Windows 8 store XAML/C# apps by looking at features, files, and code provided by Visual Studio projects. To get started building these types of apps you’ll definitely need to have some knowledge of XAML and C#. Let’s get started by looking at the Windows 8 store project types available in Visual Studio 2012.   Windows 8 Store XAML/C# Project Types When you open Visual Studio 2012 you’ll see a new entry under C# named Windows Store. It includes 6 different project types as shown next.   The Blank App project provides initial starter code and a single page whereas the Grid App and Split App templates provide quite a bit more code as well as multiple pages for your application. The other projects available can be be used to create a class library project that runs in Windows 8 store apps, a WinRT component such as a custom control, and a unit test library project respectively. If you’re building an application that displays data in groups using the “tile” concept then the Grid App or Split App project templates are a good place to start. An example of the initial screens generated by each project is shown next: Grid App Split View App   When a user clicks a tile in a Grid App they can view details about the tile data. With a Split View app groups/categories are shown and when the user clicks on a group they can see a list of all the different items and then drill-down into them:   For the remainder of this post I’ll focus on functionality provided by the Blank App project since it provides a simple way to get started learning the fundamentals of building Windows 8 store apps.   Blank App Project Walkthrough The Blank App project is a great place to start since it’s simple and lets you focus on the basics. In this post I’ll focus on what it provides you out of the box and cover additional details in future posts. Once you have the basics down you can move to the other project types if you need the functionality they provide. The Blank App project template does exactly what it says – you get an empty project with a few starter files added to help get you going. This is a good option if you’ll be building an app that doesn’t fit into the grid layout view that you see a lot of Windows 8 store apps following (such as on the Windows 8 start screen). I ended up starting with the Blank App project template for the app I’m currently working on since I’m not displaying data/image tiles (something the Grid App project does well) or drilling down into lists of data (functionality that the Split App project provides). The Blank App project provides images for the tiles and splash screen (you’ll definitely want to change these), a StandardStyles.xaml resource dictionary that includes a lot of helpful styles such as buttons for the AppBar (a special type of menu in Windows 8 store apps), an App.xaml file, and the app’s main page which is named MainPage.xaml. It also adds a Package.appxmanifest that is used to define functionality that your app requires, app information used in the store, plus more. The App.xaml, App.xaml.cs and StandardStyles.xaml Files The App.xaml file handles loading a resource dictionary named StandardStyles.xaml which has several key styles used throughout the application: <Application x:Class="BlankApp.App" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="using:BlankApp"> <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <!-- Styles that define common aspects of the platform look and feel Required by Visual Studio project and item templates --> <ResourceDictionary Source="Common/StandardStyles.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Application.Resources> </Application>   StandardStyles.xaml has style definitions for different text styles and AppBar buttons. If you scroll down toward the middle of the file you’ll see that many AppBar button styles are included such as one for an edit icon. Button styles like this can be used to quickly and easily add icons/buttons into your application without having to be an expert in design. <Style x:Key="EditAppBarButtonStyle" TargetType="ButtonBase" BasedOn="{StaticResource AppBarButtonStyle}"> <Setter Property="AutomationProperties.AutomationId" Value="EditAppBarButton"/> <Setter Property="AutomationProperties.Name" Value="Edit"/> <Setter Property="Content" Value="&#xE104;"/> </Style> Switching over to App.xaml.cs, it includes some code to help get you started. An OnLaunched() method is added to handle creating a Frame that child pages such as MainPage.xaml can be loaded into. The Frame has the same overall purpose as the one found in WPF and Silverlight applications - it’s used to navigate between pages in an application. /// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="args">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs args) { Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null) { // Create a Frame to act as the navigation context and navigate to the first page rootFrame = new Frame(); if (args.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Place the frame in the current Window Window.Current.Content = rootFrame; } if (rootFrame.Content == null) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter if (!rootFrame.Navigate(typeof(MainPage), args.Arguments)) { throw new Exception("Failed to create initial page"); } } // Ensure the current window is active Window.Current.Activate(); }   Notice that in addition to creating a Frame the code also checks to see if the app was previously terminated so that you can load any state/data that the user may need when the app is launched again. If you’re new to the lifecycle of Windows 8 store apps the following image shows how an app can be running, suspended, and terminated.   If the user switches from an app they’re running the app will be suspended in memory. The app may stay suspended or may be terminated depending on how much memory the OS thinks it needs so it’s important to save state in case the application is ultimately terminated and has to be started fresh. Although I won’t cover saving application state here, additional information can be found at http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh465099.aspx. Another method in App.xaml.cs named OnSuspending() is also included in App.xaml.cs that can be used to store state as the user switches to another application:   /// <summary> /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// </summary> /// <param name="sender">The source of the suspend request.</param> /// <param name="e">Details about the suspend request.</param> private void OnSuspending(object sender, SuspendingEventArgs e) { var deferral = e.SuspendingOperation.GetDeferral(); //TODO: Save application state and stop any background activity deferral.Complete(); } The MainPage.xaml and MainPage.xaml.cs Files The Blank App project adds a file named MainPage.xaml that acts as the initial screen for the application. It doesn’t include anything aside from an empty <Grid> XAML element in it. The code-behind class named MainPage.xaml.cs includes a constructor as well as a method named OnNavigatedTo() that is called once the page is displayed in the frame.   /// <summary> /// An empty page that can be used on its own or navigated to within a Frame. /// </summary> public sealed partial class MainPage : Page { public MainPage() { this.InitializeComponent(); } /// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { } }   If you’re experienced with XAML you can switch to Design mode and start dragging and dropping XAML controls from the ToolBox in Visual Studio. If you prefer to type XAML you can do that as well in the XAML editor or while in split mode. Many of the controls available in WPF and Silverlight are included such as Canvas, Grid, StackPanel, and Border for layout. Standard input controls are also included such as TextBox, CheckBox, PasswordBox, RadioButton, ComboBox, ListBox, and more. MediaElement is available for rendering video or playing audio files. Some of the “common” XAML controls included out of the box are shown next:   Although XAML/C# Windows 8 store apps don’t include all of the functionality available in Silverlight 5, the core functionality required to build store apps is there with additional functionality available in open source projects such as Callisto (started by Microsoft’s Tim Heuer), Q42.WinRT, and others. Standard XAML data binding can be used to bind C# objects to controls, converters can be used to manipulate data during the data binding process, and custom styles and templates can be applied to controls to modify them. Although Visual Studio 2012 doesn’t support visually creating styles or templates, Expression Blend 5 handles that very well. To get started building the initial screen of a Windows 8 app you can start adding controls as mentioned earlier. Simply place them inside of the <Grid> element that’s included. You can arrange controls in a stacked manner using the StackPanel control, add a border around controls using the Border control, arrange controls in columns and rows using the Grid control, or absolutely position controls using the Canvas control. One of the controls that may be new to you is the AppBar. It can be used to add menu/toolbar functionality into a store app and keep the app clean and focused. You can place an AppBar at the top or bottom of the screen. A user on a touch device can swipe up to display the bottom AppBar or right-click when using a mouse. An example of defining an AppBar that contains an Edit button is shown next. The EditAppBarButtonStyle is available in the StandardStyles.xaml file mentioned earlier. <Page.BottomAppBar> <AppBar x:Name="ApplicationAppBar" Padding="10,0,10,0" AutomationProperties.Name="Bottom App Bar"> <Grid> <StackPanel x:Name="RightPanel" Orientation="Horizontal" Grid.Column="1" HorizontalAlignment="Right"> <Button x:Name="Edit" Style="{StaticResource EditAppBarButtonStyle}" Tag="Edit" /> </StackPanel> </Grid> </AppBar> </Page.BottomAppBar> Like standard XAML controls, the <Button> control in the AppBar can be wired to an event handler method in the MainPage.Xaml.cs file or even bound to a ViewModel object using “commanding” if your app follows the Model-View-ViewModel (MVVM) pattern (check out the MVVM Light package available through NuGet if you’re using MVVM with Windows 8 store apps). The AppBar can be used to navigate to different screens, show and hide controls, display dialogs, show settings screens, and more.   The Package.appxmanifest File The Package.appxmanifest file contains configuration details about your Windows 8 store app. By double-clicking it in Visual Studio you can define the splash screen image, small and wide logo images used for tiles on the start screen, orientation information, and more. You can also define what capabilities the app has such as if it uses the Internet, supports geolocation functionality, requires a microphone or webcam, etc. App declarations such as background processes, file picker functionality, and sharing can also be defined Finally, information about how the app is packaged for deployment to the store can also be defined. Summary If you already have some experience working with XAML technologies you’ll find that getting started building Windows 8 applications is pretty straightforward. Many of the controls available in Silverlight and WPF are available making it easy to get started without having to relearn a lot of new technologies. In the next post in this series I’ll discuss additional features that can be used in your Windows 8 store apps.

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  • WinRT GridView scrolling setup work differently on mouse/kb and touch

    - by Jay Kannan
    I'm trying to mimic the functionality of the NetFlix app, with a strip on the left that collapses on scrolling, I had to offset the tiles on the GridView a bit to the right so that they can accomodate that behavior. They seem to work alright in keyboard and scroll completely to the right (although I noticed the scrollbar suddenly grows in size when I hit the left boundaries. this totally changes when I use it on touch - I seem to have a limit on the right and the scrolling doesnt scroll past the last 100 pixels or so. how do I take care of this. I'm assuming it is related to the bug here, but didn't seem to solve the problem with that solution there. "Sticky scrolling" issue in WinRT XAML GridView control

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  • ObjectStorageHelper<T> now available for Windows 8 RTM

    - by jamiet
    In October 2011 I wrote a blog post entitled ObjectStorageHelper<T> – A WinRT utility for Windows 8 where I introduced a little utility class called ObjectStorageHelper<T> that I had been working on while noodling around on the Developer Preview of Windows 8. ObjectStorageHelper<T> makes it easy for anyone building apps for Windows 8 to save data to files. How easy? As easy as this: var myPoco = new Poco() { IntProp = 1, StringProp = "one" }; var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); await objectStorageHelper.SaveAsync(myPoco); Compare that to the plumbing code that you would have to write otherwise: var Obj = new Poco() { IntProp = 1, StringProp = "one" }; StorageFile file = null; StorageFolder folder = GetFolder(storageType); file = await folder.CreateFileAsync(FileName(Obj), CreationCollisionOption.ReplaceExisting); IRandomAccessStream writeStream = await file.OpenAsync(FileAccessMode.ReadWrite); using (Stream outStream = Task.Run(() => writeStream.AsStreamForWrite()).Result) {     serializer.Serialize(outStream, Obj);     await outStream.FlushAsync(); } and you can see how ObjectStorageHelper<T> can help save a Windows 8 developer quite a few headaches. ObjectStorageHelper<T> simply requires you to pass it an object to be saved, tell it where to save it (Roaming, Local or Temporary), and you’re done. Retrieving an object from storage is equally as simple: var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); var myPoco = await objectStorageHelper.LoadAsync(); Please check the homepage for the project at http://winrtstoragehelper.codeplex.com/ for (much) more info. A number of people have used and tested ObjectStorageHelper<T> since those early days and one of those folks in particular, David Burela, was good enough to report a couple of bugs: Saving Asynchronously Save fails when class is in another project As a result of David’s bug reports and some more extensive testing on my side I have overhauled the initial code that I wrote last October and am confident that it is now much more robust and ready for primetime (check the commit history if you’re interested). The source code (which, again, you can find on Codeplex at http://winrtstoragehelper.codeplex.com/) includes a suite of unit tests to test all of the basic use cases (if you can think of any more please let me know). If you use this in any of your Windows 8 projects then please let me know. I love getting feedback and I’d also love to know if this is actually being used anywhere. @Jamiet

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  • [Windows 8] Update TextBox’s binding on TextChanged

    - by Benjamin Roux
    Since UpdateSourceTrigger is not available in WinRT we cannot update the text’s binding of a TextBox at will (or at least not easily) especially when using MVVM (I surely don’t want to write behind-code to do that in each of my apps !). Since this kind of demand is frequent (for example to disable of button if the TextBox is empty) I decided to create some attached properties to to simulate this missing behavior. namespace Indeed.Controls { public static class TextBoxEx { public static string GetRealTimeText(TextBox obj) { return (string)obj.GetValue(RealTimeTextProperty); } public static void SetRealTimeText(TextBox obj, string value) { obj.SetValue(RealTimeTextProperty, value); } public static readonly DependencyProperty RealTimeTextProperty = DependencyProperty.RegisterAttached("RealTimeText", typeof(string), typeof(TextBoxEx), null); public static bool GetIsAutoUpdate(TextBox obj) { return (bool)obj.GetValue(IsAutoUpdateProperty); } public static void SetIsAutoUpdate(TextBox obj, bool value) { obj.SetValue(IsAutoUpdateProperty, value); } public static readonly DependencyProperty IsAutoUpdateProperty = DependencyProperty.RegisterAttached("IsAutoUpdate", typeof(bool), typeof(TextBoxEx), new PropertyMetadata(false, OnIsAutoUpdateChanged)); private static void OnIsAutoUpdateChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e) { var value = (bool)e.NewValue; var textbox = (TextBox)sender; if (value) { Observable.FromEventPattern<TextChangedEventHandler, TextChangedEventArgs>( o => textbox.TextChanged += o, o => textbox.TextChanged -= o) .Do(_ => textbox.SetValue(TextBoxEx.RealTimeTextProperty, textbox.Text)) .Subscribe(); } } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The code is composed of two attached properties. The first one “RealTimeText” reflects the text in real time (updated after each TextChanged event). The second one is only used to enable the functionality. To subscribe to the TextChanged event I used Reactive Extensions (Rx-Metro package in Nuget). If you’re not familiar with this framework just replace the code with a simple: textbox.TextChanged += textbox.SetValue(TextBoxEx.RealTimeTextProperty, textbox.Text); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To use these attached properties, it’s fairly simple <TextBox Text="{Binding Path=MyProperty, Mode=TwoWay}" ic:TextBoxEx.IsAutoUpdate="True" ic:TextBoxEx.RealTimeText="{Binding Path=MyProperty, Mode=TwoWay}" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Just make sure to create a binding (in TwoWay) for both Text and RealTimeText. Hope this helps !

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