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  • xsl:include fails after upgrading PHP version; is libxml/libxslt version mismatch the issue?

    - by Wiseguy
    I'm running Windows XP with the precompiled PHP binaries available from windows.php.net. I upgraded from PHP 5.2.5 to PHP 5.2.16, and now the xsl:includes in some of my stylesheets stopped working. Testing each version in succession, I discovered that it worked up through 5.2.8 and does not work in 5.2.9+. I now get the following three errors for each xsl:include. Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: I/O warning : failed to load external entity "file%3A/C%3A/path/to/included/stylesheet.xsl" in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: compilation error: file file%3A//C%3A/path/to/included/stylesheet.xsl line 36 element include in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: xsl:include : unable to load file%3A/C%3A/path/to/included/stylesheet.xsl in ... on line 227 I presume this is because it cannot find the specified file. Many of the includes are in the same directory as the stylesheet being transformed and have no directory in the path, i.e. <xsl:include href="fileInSameDir.xsl">. Interestingly, in the first and third errors, it is displaying the file:// protocol with only one slash instead of the correct two. I'm guessing that's the problem. (When I hard-code a full path using "file:/" it fails, but when I hard-code a full path with "file://" it works.) But what could cause that? A bug in libxslt/libxml? I also found an apparent version mismatch between libxml and the version of libxml that libxslt was compiled against. 5.2.5 libxml Version = 2.6.26 libxslt compiled against libxml Version = 2.6.26 5.2.8 libxml Version = 2.6.32 libxslt compiled against libxml Version = 2.6.32 === it breaks in versions starting at 5.2.9 === 5.2.9 libxml Version = 2.7.3 libxslt compiled against libxml Version = 2.6.32 5.2.16 libxml Version = 2.7.7 libxslt compiled against libxml Version = 2.6.32 Up until PHP 5.2.9, libxslt was compiled against the same version of libxml that was included with PHP. But starting with PHP 5.2.9, libxslt was compiled against an older version of libxml than that which was included with PHP. Is this a problem with the distributed binaries or just a coincidence? To test this, I imagine PHP could be built with different versions of libxml/libxslt to see which combinations work or don't. Unfortunately, I'm out of my element in a Windows world, and building PHP on Windows seems over my head. Regrettably, I've been thus far unable to reproduce this problem with an example outside my app, so I'm struggling to narrow it down and can't submit a specific bug. So, do you think it is caused by a version mismatch problem in the distributed binaries? a bug introduced in PHP 5.2.9? a bug introduced in libxml 2.7? something else? I'm stumped. Any thoughts that could point me in the right direction are greatly appreciated. Thanks.

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  • Mobile web on nokia devices not displaying centain elements

    - by Jan de Jager
    So i have a site which is rendered with our in-house portal engine. It resizes images and adjusts style-sheets automatically in real-time. Issue is that some html elements are inexplicably disappearing due to what only can be described as HTML compatibility. But the problem is not consistent. And only seems to be an issue on some nokia devices. I have tried to install the Nokia Mobile Browser Emulator... but its the worst piece of software i have seen in my life... after 4 hours of installing and uninstalling different versions of JRE, i still can't get it to install. EDIT: Problem now residing at http://wiseguy.mobi/?PageID=657

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  • Custom HTTPHandler causing caching or session issues?

    - by Jan de Jager
    So i have a custom CMS running under .Net 3.5 written entirely in c#. The engine is optimized to render for mobile devices, but also server to normal web browsers. It also supports cookieless sessions. Great... I've chosen not to cache anything (including browser data) in order to control the rendering completely from data. This has been all good until lately. The engine implements a basic login function that simply logs the user state within a session object. The behavior is rather strange. User will click through the site no problem. Then login. The login will either go through successfully or just redisplay the login screen, suggesting a cached page being returned or redisplayed... If the login is successful the concurrent page hits will switch arbitrarily between logged in and logged out state... Also suggesting either the session state is not accessible or a cached page being returned. I have debugged the hell out of the thing.... including using fiddler and the like. When debugging the behavior disappears. Huh? One of the sites running on the engine is http://www.wiseguy.mobi (sorry customized for South Africa, so you'll probably not be able to get the password Text Message)!

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  • Rails - Seeking a Dry authorization method compatible with various nested resources

    - by adam
    Consensus is you shouldn't nest resources deeper than 1 level. So if I have 3 models like this (below is just a hypothetical situation) User has_many Houses has_many Tenants and to abide by the above i do map.resources :users, :has_many => :houses map.resorces :houses, :has_many => :tenants Now I want the user to be able edit both their houses and their tenants details but I want to prevent them from trying to edit another users houses and tenants by forging the user_id part of the urls. So I create a before_filter like this def prevent_user_acting_as_other_user if User.find_by_id(params[:user_id]) != current_user() @current_user_session.destroy flash[:error] = "Stop screwing around wiseguy" redirect_to login_url() return end end for houses that's easy because the user_id is passed via edit_user_house_path(@user, @house) but in the tenents case tenant house_tenent_path(@house) no user id is passed. But I can get the user id by doing @house.user.id but then id have to change the code above to this. def prevent_user_acting_as_other_user if params[:user_id] @user = User.find(params[:user_id] elsif params[:house_id] @user = House.find(params[:house_id]).user end if @user != current_user() #kick em out end end It does the job, but I'm wondering if there is a more elegant way. Every time I add a new resource that needs protecting from user forgery Ill have to keep adding conditionals. I don't think there will be many cases but would like to know a better approach if one exists.

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  • YouTube Scalability Lessons

    - by Bertrand Matthelié
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Calibri"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }h2 { margin: 12pt 0cm 3pt; page-break-after: avoid; font-size: 14pt; font-family: "Times New Roman"; font-style: italic; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }span.Heading2Char { font-family: Calibri; font-weight: bold; font-style: italic; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Very interesting blog post by Todd Hoff at highscalability.com presenting “7 Years of YouTube Scalability Lessons in 30 min” based on a presentation from Mike Solomon, one of the original engineers at YouTube: …. The key takeaway away of the talk for me was doing a lot with really simple tools. While many teams are moving on to more complex ecosystems, YouTube really does keep it simple. They program primarily in Python, use MySQL as their database, they’ve stuck with Apache, and even new features for such a massive site start as a very simple Python program. That doesn’t mean YouTube doesn’t do cool stuff, they do, but what makes everything work together is more a philosophy or a way of doing things than technological hocus pocus. What made YouTube into one of the world’s largest websites? Read on and see... Stats @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } 4 billion Views a day 60 hours of video is uploaded every minute 350+ million devices are YouTube enabled Revenue double in 2010 The number of videos has gone up 9 orders of magnitude and the number of developers has only gone up two orders of magnitude. 1 million lines of Python code Stack @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } Python - most of the lines of code for YouTube are still in Python. Everytime you watch a YouTube video you are executing a bunch of Python code. Apache - when you think you need to get rid of it, you don’t. Apache is a real rockstar technology at YouTube because they keep it simple. Every request goes through Apache. Linux - the benefit of Linux is there’s always a way to get in and see how your system is behaving. No matter how bad your app is behaving, you can take a look at it with Linux tools like strace and tcpdump. MySQL - is used a lot. When you watch a video you are getting data from MySQL. Sometime it’s used a relational database or a blob store. It’s about tuning and making choices about how you organize your data. Vitess- a  new project released by YouTube, written in Go, it’s a frontend to MySQL. It does a lot of optimization on the fly, it rewrites queries and acts as a proxy. Currently it serves every YouTube database request. It’s RPC based. Zookeeper - a distributed lock server. It’s used for configuration. Really interesting piece of technology. Hard to use correctly so read the manual Wiseguy - a CGI servlet container. Spitfire - a templating system. It has an abstract syntax tree that let’s them do transformations to make things go faster. Serialization formats - no matter which one you use, they are all expensive. Measure. Don’t use pickle. Not a good choice. Found protocol buffers slow. They wrote their own BSON implementation, which is 10-15 time faster than the one you can download. ...Contiues. Read the blog Watch the video

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