[OpenGL] I'm having an issue to use GLshort for representing Vertex, and Normal.
- by Xylopia
As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering.
Eventually, I've dearly searched around and have found following advices from stackoverflow.
Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array
How do you represent a normal or texture…